npc highlight: revert fill color behavior
Prior to ab4cf1afe9 this already accepted an alpha color and so this introduced a behavior change when picking a color with alpha
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@@ -48,7 +48,6 @@ import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayUtil;
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import net.runelite.client.ui.overlay.OverlayUtil;
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import net.runelite.client.util.ColorUtil;
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import net.runelite.client.util.Text;
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import net.runelite.client.util.Text;
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public class NpcSceneOverlay extends Overlay
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public class NpcSceneOverlay extends Overlay
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@@ -200,7 +199,7 @@ public class NpcSceneOverlay extends Overlay
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graphics.setColor(color);
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graphics.setColor(color);
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graphics.setStroke(new BasicStroke(2));
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graphics.setStroke(new BasicStroke(2));
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graphics.draw(polygon);
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graphics.draw(polygon);
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graphics.setColor(ColorUtil.colorWithAlpha(color, color.getAlpha() / 12));
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graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 20));
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graphics.fill(polygon);
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graphics.fill(polygon);
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}
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}
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}
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}
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