npc highlight: revert fill color behavior

Prior to ab4cf1afe9 this already accepted an alpha color and so this introduced a behavior change when picking a color with alpha
This commit is contained in:
Adam
2021-01-08 17:53:12 -05:00
parent 4a214f9807
commit fa43ca94db

View File

@@ -48,7 +48,6 @@ import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayUtil;
import net.runelite.client.util.ColorUtil;
import net.runelite.client.util.Text;
public class NpcSceneOverlay extends Overlay
@@ -200,7 +199,7 @@ public class NpcSceneOverlay extends Overlay
graphics.setColor(color);
graphics.setStroke(new BasicStroke(2));
graphics.draw(polygon);
graphics.setColor(ColorUtil.colorWithAlpha(color, color.getAlpha() / 12));
graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 20));
graphics.fill(polygon);
}
}