api: add support for setting login screen and fire rendering
This commit is contained in:
@@ -1746,4 +1746,16 @@ public interface Client extends GameEngine
|
|||||||
* Sets the starting index in the item id array for GE search
|
* Sets the starting index in the item id array for GE search
|
||||||
*/
|
*/
|
||||||
void setGeSearchResultIndex(int index);
|
void setGeSearchResultIndex(int index);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the image to be used for the login screen, provided as SpritePixels
|
||||||
|
* If the image is larger than half the width of fixed mode,
|
||||||
|
* it won't get mirrored to the other side of the screen
|
||||||
|
*/
|
||||||
|
void setLoginScreen(SpritePixels pixels);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets whether the flames on the login screen should be rendered
|
||||||
|
*/
|
||||||
|
void setShouldRenderLoginScreenFire(boolean val);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user