Add LootManager
Add loot manager that will manage item drops received and stream them as item drop events for correct entity with correct items. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -52,6 +52,7 @@ import net.runelite.client.config.ConfigManager;
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import net.runelite.client.discord.DiscordService;
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import net.runelite.client.game.ClanManager;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.game.LootManager;
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import net.runelite.client.menus.MenuManager;
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import net.runelite.client.plugins.PluginManager;
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import net.runelite.client.rs.ClientUpdateCheckMode;
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@@ -137,6 +138,9 @@ public class RuneLite
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@Inject
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private Provider<WorldMapOverlay> worldMapOverlay;
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@Inject
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private Provider<LootManager> lootManager;
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@Inject
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@Nullable
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private Client client;
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@@ -273,6 +277,7 @@ public class RuneLite
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eventBus.register(menuManager.get());
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eventBus.register(chatMessageManager.get());
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eventBus.register(commandManager.get());
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eventBus.register(lootManager.get());
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// Add core overlays
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WidgetOverlay.createOverlays(client).forEach(overlayManager::add);
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@@ -0,0 +1,37 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.events;
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import java.util.Collection;
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import lombok.Value;
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import net.runelite.api.NPC;
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import net.runelite.client.game.ItemStack;
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@Value
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public class NpcLootReceived
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{
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private final NPC npc;
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private final Collection<ItemStack> items;
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}
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@@ -0,0 +1,37 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.events;
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import java.util.Collection;
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import lombok.Value;
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import net.runelite.api.Player;
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import net.runelite.client.game.ItemStack;
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@Value
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public class PlayerLootReceived
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{
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private final Player player;
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private final Collection<ItemStack> items;
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}
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@@ -0,0 +1,34 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.game;
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import lombok.Value;
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@Value
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public class ItemStack
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{
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private final int id;
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private final int quantity;
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}
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@@ -0,0 +1,300 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.game;
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import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.ListMultimap;
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import com.google.common.eventbus.EventBus;
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import com.google.common.eventbus.Subscribe;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.Map;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.AnimationID;
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import net.runelite.api.Client;
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import net.runelite.api.Item;
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import net.runelite.api.ItemID;
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import net.runelite.api.NPC;
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import net.runelite.api.NpcID;
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import net.runelite.api.Player;
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import net.runelite.api.Tile;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.ItemQuantityChanged;
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import net.runelite.api.events.ItemSpawned;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.PlayerDespawned;
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import net.runelite.client.events.NpcLootReceived;
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import net.runelite.client.events.PlayerLootReceived;
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@Singleton
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@Slf4j
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public class LootManager
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{
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private static final Map<Integer, Integer> NPC_DEATH_ANIMATIONS = ImmutableMap.of(
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NpcID.CAVE_KRAKEN, AnimationID.CAVE_KRAKEN_DEATH,
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NpcID.AIR_WIZARD, AnimationID.WIZARD_DEATH,
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NpcID.WATER_WIZARD, AnimationID.WIZARD_DEATH,
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NpcID.EARTH_WIZARD, AnimationID.WIZARD_DEATH,
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NpcID.FIRE_WIZARD, AnimationID.WIZARD_DEATH
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);
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private final EventBus eventBus;
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private final Client client;
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private final ListMultimap<Integer, ItemStack> itemSpawns = ArrayListMultimap.create();
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private WorldPoint playerLocationLastTick;
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private WorldPoint krakenPlayerLocation;
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@Inject
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private LootManager(EventBus eventBus, Client client)
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{
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this.eventBus = eventBus;
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this.client = client;
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}
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@Subscribe
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public void onNpcDespawned(NpcDespawned npcDespawned)
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{
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final NPC npc = npcDespawned.getNpc();
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if (!npc.isDead())
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{
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int id = npc.getId();
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switch (id)
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{
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case NpcID.GARGOYLE:
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case NpcID.GARGOYLE_413:
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case NpcID.GARGOYLE_1543:
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case NpcID.MARBLE_GARGOYLE:
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case NpcID.MARBLE_GARGOYLE_7408:
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case NpcID.ROCKSLUG:
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case NpcID.ROCKSLUG_422:
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case NpcID.GIANT_ROCKSLUG:
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case NpcID.SMALL_LIZARD:
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case NpcID.SMALL_LIZARD_463:
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case NpcID.DESERT_LIZARD:
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case NpcID.DESERT_LIZARD_460:
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case NpcID.DESERT_LIZARD_461:
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case NpcID.LIZARD:
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case NpcID.ZYGOMITE:
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case NpcID.ZYGOMITE_474:
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case NpcID.ANCIENT_ZYGOMITE:
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// these monsters die with >0 hp, so we just look for coincident
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// item spawn with despawn
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break;
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default:
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return;
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}
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}
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processNpcLoot(npc);
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}
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@Subscribe
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public void onPlayerDespawned(PlayerDespawned playerDespawned)
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{
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final Player player = playerDespawned.getPlayer();
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final LocalPoint location = LocalPoint.fromWorld(client, player.getWorldLocation());
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if (location == null)
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{
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return;
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}
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final int x = location.getSceneX();
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final int y = location.getSceneY();
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final int packed = x << 8 | y;
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final Collection<ItemStack> items = itemSpawns.get(packed);
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if (items.isEmpty())
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{
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return;
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}
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eventBus.post(new PlayerLootReceived(player, items));
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}
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@Subscribe
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public void onItemSpawned(ItemSpawned itemSpawned)
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{
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final Item item = itemSpawned.getItem();
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final Tile tile = itemSpawned.getTile();
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final LocalPoint location = tile.getLocalLocation();
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final int packed = location.getSceneX() << 8 | location.getSceneY();
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itemSpawns.put(packed, new ItemStack(item.getId(), item.getQuantity()));
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log.debug("Item spawn {} location {},{}", item.getId(), location);
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}
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@Subscribe
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public void onItemQuantityChanged(ItemQuantityChanged itemQuantityChanged)
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{
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final Item item = itemQuantityChanged.getItem();
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final Tile tile = itemQuantityChanged.getTile();
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final LocalPoint location = tile.getLocalLocation();
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final int packed = location.getSceneX() << 8 | location.getSceneY();
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final int diff = itemQuantityChanged.getNewQuantity() - itemQuantityChanged.getOldQuantity();
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if (diff <= 0)
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{
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return;
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}
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itemSpawns.put(packed, new ItemStack(item.getId(), diff));
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}
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@Subscribe
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public void onAnimationChanged(AnimationChanged e)
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{
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if (!(e.getActor() instanceof NPC))
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{
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return;
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}
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final NPC npc = (NPC) e.getActor();
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int id = npc.getId();
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// We only care about certain NPCs
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final Integer deathAnim = NPC_DEATH_ANIMATIONS.get(id);
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// Current animation is death animation?
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if (deathAnim != null && deathAnim == npc.getAnimation())
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{
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if (id == NpcID.CAVE_KRAKEN)
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{
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// Big Kraken drops loot wherever player is standing when animation starts.
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krakenPlayerLocation = client.getLocalPlayer().getWorldLocation();
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}
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else
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{
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// These NPCs drop loot on death animation, which is right now.
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processNpcLoot(npc);
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}
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}
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}
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@Subscribe
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public void onGameTick(GameTick gameTick)
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{
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playerLocationLastTick = client.getLocalPlayer().getWorldLocation();
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itemSpawns.clear();
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}
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private void processNpcLoot(NPC npc)
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{
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final LocalPoint location = LocalPoint.fromWorld(client, getDropLocation(npc, npc.getWorldLocation()));
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if (location == null)
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{
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return;
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}
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final int x = location.getSceneX();
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final int y = location.getSceneY();
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final int size = npc.getComposition().getSize();
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// Some NPCs drop items onto multiple tiles
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final List<ItemStack> allItems = new ArrayList<>();
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for (int i = 0; i < size; ++i)
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{
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for (int j = 0; j < size; ++j)
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{
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final int packed = (x + i) << 8 | (y + j);
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final Collection<ItemStack> items = itemSpawns.get(packed);
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allItems.addAll(items);
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}
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}
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if (allItems.isEmpty())
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{
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return;
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}
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eventBus.post(new NpcLootReceived(npc, allItems));
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}
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private WorldPoint getDropLocation(NPC npc, WorldPoint worldLocation)
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{
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switch (npc.getId())
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{
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case NpcID.KRAKEN:
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case NpcID.KRAKEN_6640:
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case NpcID.KRAKEN_6656:
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worldLocation = playerLocationLastTick;
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break;
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case NpcID.CAVE_KRAKEN:
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worldLocation = krakenPlayerLocation;
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break;
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case NpcID.ZULRAH: // Green
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case NpcID.ZULRAH_2043: // Red
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case NpcID.ZULRAH_2044: // Blue
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for (Map.Entry<Integer, ItemStack> entry : itemSpawns.entries())
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{
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if (entry.getValue().getId() == ItemID.ZULRAHS_SCALES)
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{
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int packed = entry.getKey();
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int unpackedX = packed >> 8;
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int unpackedY = packed & 0xFF;
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worldLocation = new WorldPoint(unpackedX, unpackedY, worldLocation.getPlane());
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break;
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}
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}
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break;
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case NpcID.VORKATH:
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case NpcID.VORKATH_8058:
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case NpcID.VORKATH_8059:
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case NpcID.VORKATH_8060:
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case NpcID.VORKATH_8061:
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int x = worldLocation.getX() + 3;
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int y = worldLocation.getY() + 3;
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if (playerLocationLastTick.getX() < x)
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{
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x -= 4;
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}
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else if (playerLocationLastTick.getX() > x)
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{
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x += 4;
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}
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if (playerLocationLastTick.getY() < y)
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{
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y -= 4;
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}
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else if (playerLocationLastTick.getY() > y)
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{
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y += 4;
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}
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worldLocation = new WorldPoint(x, y, worldLocation.getPlane());
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break;
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}
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return worldLocation;
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}
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}
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Reference in New Issue
Block a user