Import createItemSprite to make SpritePixels from itemId
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@@ -82,6 +82,8 @@ public interface Client
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ItemComposition getItemDefinition(int id);
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ItemComposition getItemDefinition(int id);
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SpritePixels createItemSprite(int itemId, int quantity, int border, int shadowColor, int stackable, boolean noted);
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int getBaseX();
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int getBaseX();
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int getBaseY();
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int getBaseY();
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@@ -230,6 +230,10 @@ public interface RSClient extends RSGameEngine, Client
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@Override
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@Override
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RSItemComposition getItemDefinition(int itemId);
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RSItemComposition getItemDefinition(int itemId);
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@Import("createSprite")
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@Override
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RSSpritePixels createItemSprite(int itemId, int quantity, int thickness, int borderColor, int stackable, boolean noted);
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@Import("componentTable")
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@Import("componentTable")
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@Override
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@Override
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RSHashTable getComponentTable();
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RSHashTable getComponentTable();
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