Fix for lag (#781)
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@@ -110,7 +110,7 @@ public class AnimationClient
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.url(url)
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.build();
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try (Response response = RuneLiteAPI.CLIENT.newCall(request).execute())
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try (Response response = RuneLiteAPI.RLP_CLIENT.newCall(request).execute())
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{
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InputStream in = response.body().byteStream();
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// CHECKSTYLE:OFF
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@@ -136,7 +136,7 @@ public class AnimationClient
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.url(url)
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.build();
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try (Response response = RuneLiteAPI.CLIENT.newCall(request).execute())
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try (Response response = RuneLiteAPI.RLP_CLIENT.newCall(request).execute())
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{
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InputStream in = response.body().byteStream();
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return RuneLiteAPI.GSON.fromJson(new InputStreamReader(in), AnimationKey.class);
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@@ -1,137 +0,0 @@
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/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.animation;
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import java.io.IOException;
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import javax.inject.Inject;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.NPC;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.http.api.animation.AnimationClient;
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import net.runelite.http.api.animation.AnimationKey;
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import net.runelite.http.api.animation.AnimationRequest;
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import org.apache.commons.lang3.ArrayUtils;
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@PluginDescriptor(
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name = "Animation",
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hidden = true
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)
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@Slf4j
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public class AnimationPlugin extends Plugin
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{
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private final AnimationClient animationClient = new AnimationClient();
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@Inject
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private Client client;
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@Subscribe
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public void onAnimationChanged(AnimationChanged event)
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{
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int revision = client.getRevision();
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AnimationRequest animationRequest = new AnimationRequest();
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animationRequest.setRevision(revision);
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if (event.getActor() instanceof NPC)
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{
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NPC npc = (NPC) event.getActor();
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int npcid = npc.getId();
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int[] animations = null;
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try
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{
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animations = animationClient.get(npcid).getAnimations();
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}
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catch (IOException e)
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{
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e.printStackTrace();
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}
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int animation = event.getActor().getAnimation();
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//First POST?
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if (animations == null)
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{
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animations = new int[10];
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AnimationKey animationKey = new AnimationKey();
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animationKey.setNPCId(npcid);
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animations[0] = animation;
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animationKey.setAnimations(animations);
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animationRequest.addKey(animationKey);
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animationClient.submit(animationRequest);
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return;
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}
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//Doesn't contain animation
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if (!ArrayUtils.contains(animations, animation))
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{
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ArrayUtils.add(animations, animation);
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}
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log.debug("NPC {} anims {}, {}, {}, {}, {}, {}, {}, {}, {}, {}", npcid, animations[0], animations[1], animations[2], animations[3], animations[4], animations[5], animations[6], animations[7], animations[8], animations[9]);
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AnimationKey animationKey = new AnimationKey();
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animationKey.setNPCId(npcid);
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animationKey.setAnimations(animations);
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animationRequest.addKey(animationKey);
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}
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if (animationRequest.getKeys().isEmpty())
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{
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return;
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}
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animationClient.submit(animationRequest);
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}
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@Subscribe
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public void onGameStateChanged(GameStateChanged gameStateChanged)
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{
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if (gameStateChanged.getGameState() != GameState.LOGGED_IN)
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{
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return;
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}
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}
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public void addAnimation(int[] animations, int animation)
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{
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int i = 0;
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for (int j : animations)
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{
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if (j == -1)
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{
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animations[i] = animation;
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return;
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}
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i++;
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}
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}
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}
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