Hook to actor health being updated to detect death

This commit is contained in:
Adam
2018-03-20 08:36:33 -04:00
parent 94c00d9c83
commit f383624b1b
2 changed files with 12 additions and 85 deletions

View File

@@ -34,6 +34,7 @@ import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
import java.awt.image.BufferedImage;
import net.runelite.api.Actor;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.MainBufferProvider;
@@ -46,6 +47,7 @@ import net.runelite.api.RenderOverview;
import net.runelite.api.TextureProvider;
import net.runelite.api.WorldMapManager;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.events.ActorDeath;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.MenuOptionClicked;
@@ -55,7 +57,6 @@ import net.runelite.api.widgets.Widget;
import static net.runelite.api.widgets.WidgetID.WORLD_MAP;
import net.runelite.client.RuneLite;
import net.runelite.client.chat.ChatMessageManager;
import net.runelite.client.game.DeathChecker;
import net.runelite.client.input.KeyManager;
import net.runelite.client.input.MouseManager;
import net.runelite.client.task.Scheduler;
@@ -81,7 +82,6 @@ public class Hooks
private static final OverlayRenderer renderer = injector.getInstance(OverlayRenderer.class);
private static final MouseManager mouseManager = injector.getInstance(MouseManager.class);
private static final KeyManager keyManager = injector.getInstance(KeyManager.class);
private static final DeathChecker death = new DeathChecker(client, eventBus);
private static final GameTick tick = new GameTick();
private static Dimension lastStretchedDimensions;
@@ -103,8 +103,6 @@ public class Hooks
try
{
death.check();
// tick pending scheduled tasks
scheduler.tick();
@@ -383,4 +381,14 @@ public class Hooks
{
eventBus.post(tick);
}
public static void onSetCombatInfo(Actor actor, int combatInfoId, int gameCycle, int var3, int var4, int healthRatio, int health)
{
if (healthRatio == 0)
{
ActorDeath death = new ActorDeath();
death.setActor(actor);
eventBus.post(death);
}
}
}

View File

@@ -1,81 +0,0 @@
/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.game;
import com.google.common.eventbus.EventBus;
import java.lang.ref.WeakReference;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.Player;
import net.runelite.api.events.ActorDeath;
@Slf4j
public class DeathChecker
{
private final EventBus eventBus;
private final Client client;
private WeakReference<Actor> last = new WeakReference<>(null);
public DeathChecker(Client client, EventBus eventBus)
{
this.client = client;
this.eventBus = eventBus;
}
public void check()
{
Actor opponent = getOpponent();
if (opponent == null || opponent.getHealthRatio() != 0)
{
return;
}
Actor lastActor = last.get();
if (lastActor != null && lastActor.equals(opponent))
{
return;
}
last = new WeakReference<>(opponent);
log.debug("Actor {} has died", opponent.getName());
ActorDeath death = new ActorDeath();
death.setActor(opponent);
eventBus.post(death);
}
private Actor getOpponent()
{
Player player = client.getLocalPlayer();
if (player == null)
{
return null;
}
return player.getInteracting();
}
}