Hook to actor health being updated to detect death
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@@ -34,6 +34,7 @@ import java.awt.event.KeyEvent;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseWheelEvent;
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import java.awt.image.BufferedImage;
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import net.runelite.api.Actor;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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import net.runelite.api.MainBufferProvider;
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@@ -46,6 +47,7 @@ import net.runelite.api.RenderOverview;
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import net.runelite.api.TextureProvider;
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import net.runelite.api.WorldMapManager;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.events.ActorDeath;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.MenuOptionClicked;
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@@ -55,7 +57,6 @@ import net.runelite.api.widgets.Widget;
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import static net.runelite.api.widgets.WidgetID.WORLD_MAP;
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import net.runelite.client.RuneLite;
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import net.runelite.client.chat.ChatMessageManager;
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import net.runelite.client.game.DeathChecker;
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import net.runelite.client.input.KeyManager;
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import net.runelite.client.input.MouseManager;
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import net.runelite.client.task.Scheduler;
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@@ -81,7 +82,6 @@ public class Hooks
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private static final OverlayRenderer renderer = injector.getInstance(OverlayRenderer.class);
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private static final MouseManager mouseManager = injector.getInstance(MouseManager.class);
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private static final KeyManager keyManager = injector.getInstance(KeyManager.class);
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private static final DeathChecker death = new DeathChecker(client, eventBus);
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private static final GameTick tick = new GameTick();
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private static Dimension lastStretchedDimensions;
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@@ -103,8 +103,6 @@ public class Hooks
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try
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{
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death.check();
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// tick pending scheduled tasks
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scheduler.tick();
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@@ -383,4 +381,14 @@ public class Hooks
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{
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eventBus.post(tick);
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}
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public static void onSetCombatInfo(Actor actor, int combatInfoId, int gameCycle, int var3, int var4, int healthRatio, int health)
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{
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if (healthRatio == 0)
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{
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ActorDeath death = new ActorDeath();
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death.setActor(actor);
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eventBus.post(death);
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}
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}
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}
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@@ -1,81 +0,0 @@
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/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.game;
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import com.google.common.eventbus.EventBus;
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import java.lang.ref.WeakReference;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.Player;
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import net.runelite.api.events.ActorDeath;
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@Slf4j
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public class DeathChecker
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{
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private final EventBus eventBus;
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private final Client client;
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private WeakReference<Actor> last = new WeakReference<>(null);
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public DeathChecker(Client client, EventBus eventBus)
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{
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this.client = client;
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this.eventBus = eventBus;
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}
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public void check()
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{
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Actor opponent = getOpponent();
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if (opponent == null || opponent.getHealthRatio() != 0)
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{
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return;
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}
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Actor lastActor = last.get();
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if (lastActor != null && lastActor.equals(opponent))
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{
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return;
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}
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last = new WeakReference<>(opponent);
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log.debug("Actor {} has died", opponent.getName());
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ActorDeath death = new ActorDeath();
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death.setActor(opponent);
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eventBus.post(death);
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}
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private Actor getOpponent()
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{
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Player player = client.getLocalPlayer();
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if (player == null)
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{
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return null;
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}
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return player.getInteracting();
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}
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}
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