Move orientation incantation into Vertex.rotate
Everywhere that Vertex#rotate was called, the orientation was rotated by 180 degrees first.
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committed by
Adam
parent
e396f37926
commit
f2cc543dc7
@@ -48,6 +48,14 @@ public class Vertex
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*/
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public Vertex rotate(int orientation)
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{
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// models are orientated north (1024) and there are 2048 angles total
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orientation = (orientation + 1024) % 2048;
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if (orientation == 0)
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{
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return this;
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}
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int sin = Perspective.SINE[orientation];
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int cos = Perspective.COSINE[orientation];
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@@ -72,15 +72,11 @@ public abstract class RSPlayerMixin implements RSPlayer
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int localX = getX();
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int localY = getY();
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// models are orientated north (1024) and there are 2048 angles total
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int orientation = (getOrientation() + 1024) % 2048;
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int orientation = getOrientation();
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List<Triangle> triangles = model.getTriangles();
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if (orientation != 0)
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{
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triangles = rotate(triangles, orientation);
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}
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triangles = rotate(triangles, orientation);
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List<Polygon> polys = new ArrayList<Polygon>();
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for (Triangle triangle : triangles)
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@@ -132,19 +132,13 @@ public abstract class TileObjectMixin implements TileObject
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int localX = getX();
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int localY = getY();
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// models are orientated north (1024) and there are 2048 angles total
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orientation = (orientation + 1024) % 2048;
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List<Vertex> vertices = model.getVertices();
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if (orientation != 0)
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// rotate vertices
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for (int i = 0; i < vertices.size(); ++i)
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{
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// rotate vertices
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for (int i = 0; i < vertices.size(); ++i)
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{
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Vertex v = vertices.get(i);
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vertices.set(i, v.rotate(orientation));
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}
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Vertex v = vertices.get(i);
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vertices.set(i, v.rotate(orientation));
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}
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List<Point> points = new ArrayList<Point>();
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