Add corporeal beast plugin

This commit is contained in:
Adam
2018-06-23 21:08:25 -04:00
parent f3f18b610f
commit f126dcf041
5 changed files with 413 additions and 1 deletions

View File

@@ -367,7 +367,12 @@ public enum Varbits
/**
* The varbit that stores the players {@code AccountType}.
*/
ACCOUNT_TYPE(1777);
ACCOUNT_TYPE(1777),
/**
* Corp beast damage
*/
CORP_DAMAGE(999);
/**
* The raw varbit ID.

View File

@@ -100,6 +100,7 @@ public class WidgetID
public static final int MTA_ENCHANTMENT_GROUP_ID = 195;
public static final int MTA_GRAVEYARD_GROUP_ID = 196;
public static final int MTA_TELEKINETIC_GROUP_ID = 198;
public static final int CORP_DAMAGE = 13;
static class WorldMap
{

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@@ -0,0 +1,68 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.corp;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Polygon;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.NPC;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayUtil;
class CoreOverlay extends Overlay
{
private final Client client;
private final CorpPlugin corpPlugin;
@Inject
private CoreOverlay(Client client, CorpPlugin corpPlugin)
{
setPosition(OverlayPosition.DYNAMIC);
setLayer(OverlayLayer.ABOVE_SCENE);
this.client = client;
this.corpPlugin = corpPlugin;
}
@Override
public Dimension render(Graphics2D graphics)
{
NPC core = corpPlugin.getCore();
if (core != null)
{
Polygon canvasTilePoly = core.getCanvasTilePoly();
if (canvasTilePoly != null)
{
OverlayUtil.renderPolygon(graphics, canvasTilePoly, Color.RED.brighter());
}
}
return null;
}
}

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@@ -0,0 +1,135 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.corp;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.NPC;
import net.runelite.api.Varbits;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.widgets.Widget;
import net.runelite.api.widgets.WidgetID;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayPriority;
import net.runelite.client.ui.overlay.components.ComponentConstants;
import net.runelite.client.ui.overlay.components.LineComponent;
import net.runelite.client.ui.overlay.components.PanelComponent;
import net.runelite.client.ui.overlay.components.TitleComponent;
class CorpDamageOverlay extends Overlay
{
private final Client client;
private final CorpPlugin corpPlugin;
private final PanelComponent panelComponent = new PanelComponent();
@Inject
private CorpDamageOverlay(Client client, CorpPlugin corpPlugin)
{
setPosition(OverlayPosition.TOP_LEFT);
setLayer(OverlayLayer.UNDER_WIDGETS);
setPriority(OverlayPriority.LOW);
this.client = client;
this.corpPlugin = corpPlugin;
}
@Override
public Dimension render(Graphics2D graphics)
{
Widget damageWidget = client.getWidget(WidgetID.CORP_DAMAGE, 0);
if (damageWidget != null)
{
damageWidget.setHidden(true);
}
NPC corp = corpPlugin.getCorp();
if (corp == null)
{
return null;
}
int myDamage = client.getVar(Varbits.CORP_DAMAGE);
int totalDamage = corpPlugin.getTotalDamage();
int players = corpPlugin.getPlayers().size();
// estimate how much damage is required for kill based on number of players
int damageForKill = players != 0 ? totalDamage / players : 0;
panelComponent.getChildren().clear();
panelComponent.getChildren().add(TitleComponent.builder()
.text("Corporeal Beast")
.build());
NPC core = corpPlugin.getCore();
if (core != null)
{
WorldPoint corePoint = core.getWorldLocation();
WorldPoint myPoint = client.getLocalPlayer().getWorldLocation();
String text = null;
if (core.getInteracting() == client.getLocalPlayer())
{
text = "The core is targeting you!";
}
else if (corePoint.distanceTo(myPoint) <= 1)
{
text = "Stay away from the core!";
}
if (text != null)
{
final FontMetrics fontMetrics = graphics.getFontMetrics();
int textWidth = Math.max(ComponentConstants.STANDARD_WIDTH, fontMetrics.stringWidth(text));
panelComponent.setPreferredSize(new Dimension(textWidth, 0));
panelComponent.getChildren().add(LineComponent.builder()
.left(text)
.leftColor(Color.RED)
.build());
}
}
panelComponent.getChildren().add(LineComponent.builder()
.left("Your damage")
.right(Integer.toString(myDamage))
.rightColor(damageForKill > 0 && myDamage >= damageForKill ? Color.GREEN : Color.RED)
.build());
panelComponent.getChildren().add(LineComponent.builder()
.left("Total damage")
.right(Integer.toString(totalDamage))
.build());
return panelComponent.render(graphics);
}
}

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@@ -0,0 +1,203 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.corp;
import com.google.common.eventbus.Subscribe;
import java.util.HashSet;
import java.util.Set;
import javax.inject.Inject;
import lombok.AccessLevel;
import lombok.Getter;
import net.runelite.api.Actor;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.NPC;
import net.runelite.api.NpcID;
import net.runelite.api.Varbits;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.HitsplatApplied;
import net.runelite.api.events.InteractingChanged;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.NpcSpawned;
import net.runelite.client.chat.ChatColorType;
import net.runelite.client.chat.ChatMessageBuilder;
import net.runelite.client.chat.ChatMessageManager;
import net.runelite.client.chat.QueuedMessage;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.ui.overlay.OverlayManager;
@PluginDescriptor(
name = "Corporeal Beast"
)
public class CorpPlugin extends Plugin
{
@Getter(AccessLevel.PACKAGE)
private NPC corp;
@Getter(AccessLevel.PACKAGE)
private NPC core;
private int yourDamage;
@Getter(AccessLevel.PACKAGE)
private int totalDamage;
@Getter(AccessLevel.PACKAGE)
private final Set<Actor> players = new HashSet<>();
@Inject
private Client client;
@Inject
private ChatMessageManager chatMessageManager;
@Inject
private OverlayManager overlayManager;
@Inject
private CorpDamageOverlay corpOverlay;
@Inject
private CoreOverlay coreOverlay;
@Override
protected void startUp() throws Exception
{
overlayManager.add(corpOverlay);
overlayManager.add(coreOverlay);
}
@Override
protected void shutDown() throws Exception
{
overlayManager.remove(corpOverlay);
overlayManager.remove(coreOverlay);
corp = core = null;
yourDamage = 0;
totalDamage = 0;
players.clear();
}
@Subscribe
public void onGameStateChanged(GameStateChanged gameStateChanged)
{
if (gameStateChanged.getGameState() == GameState.LOGGED_IN)
{
corp = core = null;
players.clear();
}
}
@Subscribe
public void onNpcSpawned(NpcSpawned npcSpawned)
{
NPC npc = npcSpawned.getNpc();
switch (npc.getId())
{
case NpcID.CORPOREAL_BEAST:
corp = npc;
yourDamage = 0;
totalDamage = 0;
players.clear();
break;
case NpcID.DARK_ENERGY_CORE:
core = npc;
break;
}
}
@Subscribe
public void onNpcDespawned(NpcDespawned npcDespawned)
{
NPC npc = npcDespawned.getNpc();
if (npc == corp)
{
corp = null;
players.clear();
if (npc.isDead())
{
// Show kill stats
String message = new ChatMessageBuilder()
.append(ChatColorType.NORMAL)
.append("Corporeal Beast: Your damage: ")
.append(ChatColorType.HIGHLIGHT)
.append(Integer.toString(yourDamage))
.append(ChatColorType.NORMAL)
.append(", Total damage: ")
.append(ChatColorType.HIGHLIGHT)
.append(Integer.toString(totalDamage))
.build();
chatMessageManager.queue(QueuedMessage.builder()
.type(ChatMessageType.GAME)
.runeLiteFormattedMessage(message)
.build());
}
}
else if (npc == core)
{
core = null;
}
}
@Subscribe
public void onHitsplat(HitsplatApplied hitsplatApplied)
{
Actor actor = hitsplatApplied.getActor();
if (actor != corp)
{
return;
}
int myDamage = client.getVar(Varbits.CORP_DAMAGE);
// sometimes hitsplats are applied after the damage counter has been reset
if (myDamage > 0)
{
yourDamage = myDamage;
}
totalDamage += hitsplatApplied.getHitsplat().getAmount();
}
@Subscribe
public void onInteractingChanged(InteractingChanged interactingChanged)
{
Actor source = interactingChanged.getSource();
Actor target = interactingChanged.getTarget();
if (corp == null || target != corp)
{
return;
}
players.add(source);
}
}