tobdamagecount: Merge nested if statements
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@@ -126,21 +126,15 @@ public class DamageCounterPlugin extends Plugin
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{
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Player localPlayer = client.getLocalPlayer();
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Actor interacting = localPlayer.getInteracting();
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if (client.getGameState() == GameState.LOGGED_IN)
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if (client.getGameState() == GameState.LOGGED_IN && BossName == null && interacting instanceof NPC)
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{
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if (BossName == null)
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int interactingId = ((NPC) interacting).getId();
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String interactingName = interacting.getName();
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for (int aNPCARRAY : NPCARRAY)
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{
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if (interacting instanceof NPC)
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if (aNPCARRAY == interactingId)
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{
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int interactingId = ((NPC) interacting).getId();
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String interactingName = interacting.getName();
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for (int aNPCARRAY : NPCARRAY)
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{
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if (aNPCARRAY == interactingId)
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{
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BossName = interactingName;
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}
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}
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BossName = interactingName;
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}
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}
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}
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@@ -186,16 +180,13 @@ public class DamageCounterPlugin extends Plugin
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{
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Player localPlayer = client.getLocalPlayer();
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Actor interacting = localPlayer.getInteracting();
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if (client.getGameState() == GameState.LOGGED_IN)
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if (client.getGameState() == GameState.LOGGED_IN && interacting instanceof NPC)
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{
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if (interacting instanceof NPC)
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String interactingName = interacting.getName();
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if (interactingName.equals(BossName))
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{
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String interactingName = interacting.getName();
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if (interactingName.equals(BossName))
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{
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DamageCount += (XPtoDamage() * BOSS_MODIFIER);
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DamageCount += (XPtoDamage() * BOSS_MODIFIER);
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}
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}
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}
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}
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