model viewer: rotate initial view, translate model instead of drawing it at an offset
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@@ -27,7 +27,6 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.modelviewer;
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import java.awt.Color;
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@@ -37,6 +36,8 @@ import net.runelite.cache.definitions.loaders.ModelLoader;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.opengl.DisplayMode;
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import org.lwjgl.opengl.GL11;
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import static org.lwjgl.opengl.GL11.glRotatef;
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import static org.lwjgl.opengl.GL11.glTranslatef;
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public class ModelViewer
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{
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@@ -69,6 +70,10 @@ public class ModelViewer
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long last = 0;
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// rotate and step back to view
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glRotatef(-90, 1, 0, 0);
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glTranslatef(0, 60.0f, 0);
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while (!Display.isCloseRequested())
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{
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// Clear the screen and depth buffer
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@@ -106,9 +111,9 @@ public class ModelViewer
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GL11.glColor3f(rf, gf, bf);
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GL11.glVertex3i(vertexAx, vertexAy, vertexAz - 50);
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GL11.glVertex3i(vertexBx, vertexBy, vertexBz - 50);
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GL11.glVertex3i(vertexCx, vertexCy, vertexCz - 50);
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GL11.glVertex3i(vertexAx, vertexAy, vertexAz);
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GL11.glVertex3i(vertexBx, vertexBy, vertexBz);
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GL11.glVertex3i(vertexCx, vertexCy, vertexCz);
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}
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GL11.glEnd();
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@@ -129,7 +134,8 @@ public class ModelViewer
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}
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// found these two functions here https://www.rune-server.org/runescape-development/rs2-client/tools/589900-rs2-hsb-color-picker.html
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public static int RGB_to_RS2HSB(int red, int green, int blue) {
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public static int RGB_to_RS2HSB(int red, int green, int blue)
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{
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float[] HSB = Color.RGBtoHSB(red, green, blue, null);
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float hue = (HSB[0]);
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float saturation = (HSB[1]);
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@@ -140,10 +146,11 @@ public class ModelViewer
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return (encode_hue << 10) + (encode_saturation << 7) + (encode_brightness);
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}
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public static int RS2HSB_to_RGB(int RS2HSB) {
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public static int RS2HSB_to_RGB(int RS2HSB)
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{
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int decode_hue = (RS2HSB >> 10) & 0x3f;
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int decode_saturation = (RS2HSB >> 7) & 0x07;
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int decode_brightness = (RS2HSB & 0x7f);
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return Color.HSBtoRGB((float)decode_hue/63, (float)decode_saturation/7, (float)decode_brightness/127);
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return Color.HSBtoRGB((float) decode_hue / 63, (float) decode_saturation / 7, (float) decode_brightness / 127);
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}
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}
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