Correct some tick/millis explanatory comments in runelite api (#6383)
This commit is contained in:
committed by
Tomas Slusny
parent
c4bea02599
commit
ef358cc453
@@ -971,21 +971,24 @@ public interface Client extends GameEngine
|
|||||||
BufferProvider getBufferProvider();
|
BufferProvider getBufferProvider();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the amount of ticks since the last mouse movement occurred.
|
* Gets the amount of client ticks since the last mouse movement occurred.
|
||||||
*
|
*
|
||||||
* @return amount of idle mouse ticks
|
* @return amount of idle mouse ticks
|
||||||
|
* @see Constants#CLIENT_TICK_LENGTH
|
||||||
*/
|
*/
|
||||||
int getMouseIdleTicks();
|
int getMouseIdleTicks();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the number of milliseconds since the last mouse press occurred.
|
* Gets the time at which the last mouse press occurred in milliseconds since
|
||||||
|
* the UNIX epoch.
|
||||||
*/
|
*/
|
||||||
long getMouseLastPressedMillis();
|
long getMouseLastPressedMillis();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the amount of ticks since the last keyboard press occurred.
|
* Gets the amount of client ticks since the last keyboard press occurred.
|
||||||
*
|
*
|
||||||
* @return amount of idle keyboard ticks
|
* @return amount of idle keyboard ticks
|
||||||
|
* @see Constants#CLIENT_TICK_LENGTH
|
||||||
*/
|
*/
|
||||||
int getKeyboardIdleTicks();
|
int getKeyboardIdleTicks();
|
||||||
|
|
||||||
|
|||||||
@@ -36,30 +36,37 @@ public class Constants
|
|||||||
* The original width of the game when running in fixed mode.
|
* The original width of the game when running in fixed mode.
|
||||||
*/
|
*/
|
||||||
public static final int GAME_FIXED_WIDTH = 765;
|
public static final int GAME_FIXED_WIDTH = 765;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The original height of the game when running in fixed mode.
|
* The original height of the game when running in fixed mode.
|
||||||
*/
|
*/
|
||||||
public static final int GAME_FIXED_HEIGHT = 503;
|
public static final int GAME_FIXED_HEIGHT = 503;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Dimension representation of the width and height of the game in fixed mode.
|
* Dimension representation of the width and height of the game in fixed mode.
|
||||||
*/
|
*/
|
||||||
public static final Dimension GAME_FIXED_SIZE = new Dimension(GAME_FIXED_WIDTH, GAME_FIXED_HEIGHT);
|
public static final Dimension GAME_FIXED_SIZE = new Dimension(GAME_FIXED_WIDTH, GAME_FIXED_HEIGHT);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The aspect ratio of the game when running in fixed mode.
|
* The aspect ratio of the game when running in fixed mode.
|
||||||
*/
|
*/
|
||||||
public static final double GAME_FIXED_ASPECT_RATIO = (double) GAME_FIXED_WIDTH / (double) GAME_FIXED_HEIGHT;
|
public static final double GAME_FIXED_ASPECT_RATIO = (double) GAME_FIXED_WIDTH / (double) GAME_FIXED_HEIGHT;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The default camera zoom value.
|
* The default camera zoom value.
|
||||||
*/
|
*/
|
||||||
public static final int CLIENT_DEFAULT_ZOOM = 512;
|
public static final int CLIENT_DEFAULT_ZOOM = 512;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The width and length of a chunk (8x8 tiles).
|
* The width and length of a chunk (8x8 tiles).
|
||||||
*/
|
*/
|
||||||
public static final int CHUNK_SIZE = 8;
|
public static final int CHUNK_SIZE = 8;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The width and length of the scene (13 chunks x 8 tiles).
|
* The width and length of the scene (13 chunks x 8 tiles).
|
||||||
*/
|
*/
|
||||||
public static final int SCENE_SIZE = 104;
|
public static final int SCENE_SIZE = 104;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The max allowed plane by the game.
|
* The max allowed plane by the game.
|
||||||
* <p>
|
* <p>
|
||||||
@@ -69,4 +76,12 @@ public class Constants
|
|||||||
public static final int MAX_Z = 4;
|
public static final int MAX_Z = 4;
|
||||||
|
|
||||||
public static final int TILE_FLAG_BRIDGE = 2;
|
public static final int TILE_FLAG_BRIDGE = 2;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of milliseconds in a client tick.
|
||||||
|
* <p>
|
||||||
|
* This is the length of a single frame when the client is running at
|
||||||
|
* the maximum framerate of 50 fps.
|
||||||
|
*/
|
||||||
|
public static final int CLIENT_TICK_LENGTH = 20;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user