fishing plugin: highlight 1 tick fishing spots at Lake Molch

This commit is contained in:
Michael41000
2019-04-09 12:04:07 -05:00
committed by Adam
parent 65e61ad51c
commit ed9857665d

View File

@@ -46,11 +46,13 @@ import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayUtil;
import net.runelite.client.ui.overlay.components.ProgressPieComponent;
import net.runelite.client.util.ImageUtil;
class FishingSpotOverlay extends Overlay
{
private static final Duration MINNOW_MOVE = Duration.ofSeconds(15);
private static final Duration MINNOW_WARN = Duration.ofSeconds(3);
private static final int ONE_TICK_AERIAL_FISHING = 3;
private final FishingPlugin plugin;
private final FishingConfig config;
@@ -124,6 +126,13 @@ class FishingSpotOverlay extends Overlay
if (config.showSpotTiles())
{
Polygon poly = npc.getCanvasTilePoly();
if (spot == FishingSpot.COMMON_TENCH
&& npc.getWorldLocation().distanceTo2D(client.getLocalPlayer().getWorldLocation()) <= ONE_TICK_AERIAL_FISHING)
{
color = Color.GREEN;
}
if (poly != null)
{
OverlayUtil.renderPolygon(graphics, poly, color.darker());
@@ -133,6 +142,13 @@ class FishingSpotOverlay extends Overlay
if (config.showSpotIcons())
{
BufferedImage fishImage = itemManager.getImage(spot.getFishSpriteId());;
if (spot == FishingSpot.COMMON_TENCH
&& npc.getWorldLocation().distanceTo2D(client.getLocalPlayer().getWorldLocation()) <= ONE_TICK_AERIAL_FISHING)
{
fishImage = ImageUtil.outlineImage(itemManager.getImage(spot.getFishSpriteId()), Color.GREEN);
}
if (fishImage != null)
{
Point imageLocation = npc.getCanvasImageLocation(fishImage, npc.getLogicalHeight());
@@ -147,6 +163,13 @@ class FishingSpotOverlay extends Overlay
{
String text = spot.getName();
Point textLocation = npc.getCanvasTextLocation(graphics, text, npc.getLogicalHeight() + 40);
if (spot == FishingSpot.COMMON_TENCH
&& npc.getWorldLocation().distanceTo2D(client.getLocalPlayer().getWorldLocation()) <= ONE_TICK_AERIAL_FISHING)
{
color = Color.GREEN;
}
if (textLocation != null)
{
OverlayUtil.renderTextLocation(graphics, textLocation, text, color.darker());