Add support for kills left, kills done and kills/hr to XpTrackerPlugin (#6163)

- Move NPC health data to NPCManager
- Extract action-related data from skill experience snapshots to separate class
- Add possibility for snapshot to hold multiple types of actions
- Add support for ACTOR_HEALTH action type that shows kills left, kills done and kills/hr in XP tracker sidebar

Preview:
![preview](https://media.discordapp.net/attachments/419891709883973642/504650896672555009/screenie.png)

Fixes #1594
Closes #4015
This commit is contained in:
Tomas Slusny
2018-11-06 14:57:31 +01:00
committed by GitHub
10 changed files with 313 additions and 45 deletions

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@@ -0,0 +1,65 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.game;
import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.lang.reflect.Type;
import java.util.Map;
import javax.annotation.Nullable;
import javax.inject.Inject;
import javax.inject.Singleton;
@Singleton
public class NPCManager
{
private final Map<String, Integer> healthMap;
@Inject
private NPCManager()
{
final Gson gson = new Gson();
final Type typeToken = new TypeToken<Map<String, Integer>>()
{
}.getType();
final InputStream healthFile = getClass().getResourceAsStream("/npc_health.json");
healthMap = gson.fromJson(new InputStreamReader(healthFile), typeToken);
}
/**
* Returns health for target NPC based on it's combat level and name
* @param name npc name
* @param combatLevel npc combat level
* @return health or null if HP is unknown
*/
@Nullable
public Integer getHealth(final String name, final int combatLevel)
{
return healthMap.get(name + "_" + combatLevel);
}
}

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@@ -38,6 +38,7 @@ import net.runelite.api.NPC;
import net.runelite.api.Player; import net.runelite.api.Player;
import net.runelite.api.Varbits; import net.runelite.api.Varbits;
import net.runelite.client.game.HiscoreManager; import net.runelite.client.game.HiscoreManager;
import net.runelite.client.game.NPCManager;
import net.runelite.client.ui.overlay.Overlay; import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayPosition; import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayPriority; import net.runelite.client.ui.overlay.OverlayPriority;
@@ -57,6 +58,7 @@ class OpponentInfoOverlay extends Overlay
private final OpponentInfoPlugin opponentInfoPlugin; private final OpponentInfoPlugin opponentInfoPlugin;
private final OpponentInfoConfig opponentInfoConfig; private final OpponentInfoConfig opponentInfoConfig;
private final HiscoreManager hiscoreManager; private final HiscoreManager hiscoreManager;
private final NPCManager npcManager;
private final PanelComponent panelComponent = new PanelComponent(); private final PanelComponent panelComponent = new PanelComponent();
@@ -67,13 +69,18 @@ class OpponentInfoOverlay extends Overlay
private String opponentsOpponentName; private String opponentsOpponentName;
@Inject @Inject
private OpponentInfoOverlay(Client client, OpponentInfoPlugin opponentInfoPlugin, private OpponentInfoOverlay(
OpponentInfoConfig opponentInfoConfig, HiscoreManager hiscoreManager) Client client,
OpponentInfoPlugin opponentInfoPlugin,
OpponentInfoConfig opponentInfoConfig,
HiscoreManager hiscoreManager,
NPCManager npcManager)
{ {
this.client = client; this.client = client;
this.opponentInfoPlugin = opponentInfoPlugin; this.opponentInfoPlugin = opponentInfoPlugin;
this.opponentInfoConfig = opponentInfoConfig; this.opponentInfoConfig = opponentInfoConfig;
this.hiscoreManager = hiscoreManager; this.hiscoreManager = hiscoreManager;
this.npcManager = npcManager;
setPosition(OverlayPosition.TOP_LEFT); setPosition(OverlayPosition.TOP_LEFT);
setPriority(OverlayPriority.HIGH); setPriority(OverlayPriority.HIGH);
@@ -102,7 +109,7 @@ class OpponentInfoOverlay extends Overlay
lastMaxHealth = null; lastMaxHealth = null;
if (opponent instanceof NPC) if (opponent instanceof NPC)
{ {
lastMaxHealth = opponentInfoPlugin.getOppInfoHealth().get(opponentName + "_" + opponent.getCombatLevel()); lastMaxHealth = npcManager.getHealth(opponentName, opponent.getCombatLevel());
} }
else if (opponent instanceof Player) else if (opponent instanceof Player)
{ {

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@@ -26,16 +26,10 @@
package net.runelite.client.plugins.opponentinfo; package net.runelite.client.plugins.opponentinfo;
import com.google.common.eventbus.Subscribe; import com.google.common.eventbus.Subscribe;
import com.google.common.reflect.TypeToken;
import com.google.gson.Gson;
import com.google.inject.Provides; import com.google.inject.Provides;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.lang.reflect.Type;
import java.time.Duration; import java.time.Duration;
import java.time.Instant; import java.time.Instant;
import java.util.EnumSet; import java.util.EnumSet;
import java.util.Map;
import javax.inject.Inject; import javax.inject.Inject;
import lombok.AccessLevel; import lombok.AccessLevel;
import lombok.Getter; import lombok.Getter;
@@ -84,9 +78,6 @@ public class OpponentInfoPlugin extends Plugin
private Instant lastTime; private Instant lastTime;
@Getter(AccessLevel.PACKAGE)
private final Map<String, Integer> oppInfoHealth = loadNpcHealth();
@Provides @Provides
OpponentInfoConfig provideConfig(ConfigManager configManager) OpponentInfoConfig provideConfig(ConfigManager configManager)
{ {
@@ -164,15 +155,4 @@ public class OpponentInfoPlugin extends Plugin
} }
} }
} }
private Map<String, Integer> loadNpcHealth()
{
Gson gson = new Gson();
Type type = new TypeToken<Map<String, Integer>>()
{
}.getType();
InputStream healthFile = OpponentInfoPlugin.class.getResourceAsStream("/npc_health.json");
return gson.fromJson(new InputStreamReader(healthFile), type);
}
} }

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@@ -0,0 +1,36 @@
/*
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.xptracker;
import lombok.Data;
@Data
class XpAction
{
private int actions = 0;
private boolean actionsHistoryInitialized = false;
private int[] actionExps = new int[10];
private int actionExpIndex = 0;
}

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@@ -0,0 +1,38 @@
/*
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.xptracker;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
enum XpActionType
{
EXPERIENCE("Actions"),
ACTOR_HEALTH("Kills");
private final String label;
}

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@@ -59,8 +59,8 @@ class XpInfoBox extends JPanel
// Templates // Templates
private static final String HTML_TOOL_TIP_TEMPLATE = private static final String HTML_TOOL_TIP_TEMPLATE =
"<html>%s actions done<br/>" "<html>%s %s done<br/>"
+ "%s actions/hr<br/>" + "%s %s/hr<br/>"
+ "%s till goal lvl</html>"; + "%s till goal lvl</html>";
private static final String HTML_LABEL_TEMPLATE = private static final String HTML_LABEL_TEMPLATE =
"<html><body style='color:%s'>%s<span style='color:white'>%s</span></body></html>"; "<html><body style='color:%s'>%s<span style='color:white'>%s</span></body></html>";
@@ -197,7 +197,7 @@ class XpInfoBox extends JPanel
// Update information labels // Update information labels
expGained.setText(htmlLabel("XP Gained: ", xpSnapshotSingle.getXpGainedInSession())); expGained.setText(htmlLabel("XP Gained: ", xpSnapshotSingle.getXpGainedInSession()));
expLeft.setText(htmlLabel("XP Left: ", xpSnapshotSingle.getXpRemainingToGoal())); expLeft.setText(htmlLabel("XP Left: ", xpSnapshotSingle.getXpRemainingToGoal()));
actionsLeft.setText(htmlLabel("Actions: ", xpSnapshotSingle.getActionsRemainingToGoal())); actionsLeft.setText(htmlLabel(xpSnapshotSingle.getActionType().getLabel() + ": ", xpSnapshotSingle.getActionsRemainingToGoal()));
// Update progress bar // Update progress bar
progressBar.setValue((int) xpSnapshotSingle.getSkillProgressToGoal()); progressBar.setValue((int) xpSnapshotSingle.getSkillProgressToGoal());
@@ -210,7 +210,9 @@ class XpInfoBox extends JPanel
progressBar.setToolTipText(String.format( progressBar.setToolTipText(String.format(
HTML_TOOL_TIP_TEMPLATE, HTML_TOOL_TIP_TEMPLATE,
xpSnapshotSingle.getActionsInSession(), xpSnapshotSingle.getActionsInSession(),
xpSnapshotSingle.getActionType().getLabel(),
xpSnapshotSingle.getActionsPerHour(), xpSnapshotSingle.getActionsPerHour(),
xpSnapshotSingle.getActionType().getLabel(),
xpSnapshotSingle.getTimeTillGoal())); xpSnapshotSingle.getTimeTillGoal()));
progressBar.setDimmed(skillPaused); progressBar.setDimmed(skillPaused);

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@@ -31,6 +31,7 @@ import lombok.Value;
@Value @Value
class XpSnapshotSingle class XpSnapshotSingle
{ {
private XpActionType actionType;
private int startLevel; private int startLevel;
private int endLevel; private int endLevel;
private int startGoalXp; private int startGoalXp;

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@@ -27,6 +27,7 @@ package net.runelite.client.plugins.xptracker;
import java.util.EnumMap; import java.util.EnumMap;
import java.util.Map; import java.util.Map;
import lombok.NonNull; import lombok.NonNull;
import net.runelite.api.NPC;
import net.runelite.api.Skill; import net.runelite.api.Skill;
/** /**
@@ -37,8 +38,11 @@ import net.runelite.api.Skill;
*/ */
class XpState class XpState
{ {
private static final double DEFAULT_XP_MODIFIER = 4.0;
private static final double SHARED_XP_MODIFIER = DEFAULT_XP_MODIFIER / 3.0;
private final XpStateTotal xpTotal = new XpStateTotal(); private final XpStateTotal xpTotal = new XpStateTotal();
private final Map<Skill, XpStateSingle> xpSkills = new EnumMap<>(Skill.class); private final Map<Skill, XpStateSingle> xpSkills = new EnumMap<>(Skill.class);
private NPC interactedNPC;
/** /**
* Destroys all internal state, however any XpSnapshotSingle or XpSnapshotTotal remain unaffected. * Destroys all internal state, however any XpSnapshotSingle or XpSnapshotTotal remain unaffected.
@@ -120,6 +124,79 @@ class XpState
} }
} }
private double getCombatXPModifier(Skill skill)
{
if (skill == Skill.HITPOINTS)
{
return SHARED_XP_MODIFIER;
}
return DEFAULT_XP_MODIFIER;
}
/**
* Updates skill with average actions based on currently interacted NPC.
* @param skill experience gained skill
* @param npc currently interacted NPC
* @param npcHealth health of currently interacted NPC
*/
void updateNpcExperience(Skill skill, NPC npc, Integer npcHealth)
{
if (npc == null || npc.getCombatLevel() <= 0 || npcHealth == null)
{
return;
}
final XpStateSingle state = getSkill(skill);
final int actionExp = (int) (npcHealth * getCombatXPModifier(skill));
final XpAction action = state.getXpAction(XpActionType.ACTOR_HEALTH);
if (action.isActionsHistoryInitialized())
{
action.getActionExps()[action.getActionExpIndex()] = actionExp;
if (interactedNPC != npc)
{
action.setActionExpIndex((action.getActionExpIndex() + 1) % action.getActionExps().length);
}
}
else
{
// So we have a decent average off the bat, lets populate all values with what we see.
for (int i = 0; i < action.getActionExps().length; i++)
{
action.getActionExps()[i] = actionExp;
}
action.setActionsHistoryInitialized(true);
}
interactedNPC = npc;
state.setActionType(XpActionType.ACTOR_HEALTH);
}
/**
* Update number of actions performed for skill (e.g amount of kills in this case) if last interacted
* NPC died
* @param skill skill to update actions for
* @param npc npc that just died
* @param npcHealth max health of npc that just died
* @return UPDATED in case new kill was successfully added
*/
XpUpdateResult updateNpcKills(Skill skill, NPC npc, Integer npcHealth)
{
XpStateSingle state = getSkill(skill);
if (state.getStartXp() == -1 || npcHealth == null || npc != interactedNPC)
{
return XpUpdateResult.NO_CHANGE;
}
final XpAction xpAction = state.getXpAction(XpActionType.ACTOR_HEALTH);
xpAction.setActions(xpAction.getActions() + 1);
return xpAction.isActionsHistoryInitialized() ? XpUpdateResult.UPDATED : XpUpdateResult.NO_CHANGE;
}
void tick(Skill skill, long delta) void tick(Skill skill, long delta)
{ {
getSkill(skill).tick(delta); getSkill(skill).tick(delta);
@@ -137,7 +214,7 @@ class XpState
} }
@NonNull @NonNull
private XpStateSingle getSkill(Skill skill) XpStateSingle getSkill(Skill skill)
{ {
return xpSkills.computeIfAbsent(skill, (s) -> new XpStateSingle(s, -1)); return xpSkills.computeIfAbsent(skill, (s) -> new XpStateSingle(s, -1));
} }

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@@ -25,8 +25,11 @@
*/ */
package net.runelite.client.plugins.xptracker; package net.runelite.client.plugins.xptracker;
import java.util.HashMap;
import java.util.Map;
import lombok.Getter; import lombok.Getter;
import lombok.RequiredArgsConstructor; import lombok.RequiredArgsConstructor;
import lombok.Setter;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Experience; import net.runelite.api.Experience;
import net.runelite.api.Skill; import net.runelite.api.Skill;
@@ -36,6 +39,7 @@ import net.runelite.api.Skill;
class XpStateSingle class XpStateSingle
{ {
private final Skill skill; private final Skill skill;
private final Map<XpActionType, XpAction> actions = new HashMap<>();
@Getter @Getter
private final int startXp; private final int startXp;
@@ -43,13 +47,18 @@ class XpStateSingle
@Getter @Getter
private int xpGained = 0; private int xpGained = 0;
@Setter
private XpActionType actionType = XpActionType.EXPERIENCE;
private long skillTime = 0; private long skillTime = 0;
private int actions = 0;
private int startLevelExp = 0; private int startLevelExp = 0;
private int endLevelExp = 0; private int endLevelExp = 0;
private boolean actionsHistoryInitialized = false;
private int[] actionExps = new int[10]; XpAction getXpAction(final XpActionType type)
private int actionExpIndex = 0; {
actions.putIfAbsent(type, new XpAction());
return actions.get(type);
}
private int getCurrentXp() private int getCurrentXp()
{ {
@@ -58,7 +67,7 @@ class XpStateSingle
private int getActionsHr() private int getActionsHr()
{ {
return toHourly(actions); return toHourly(getXpAction(actionType).getActions());
} }
private int toHourly(int value) private int toHourly(int value)
@@ -92,12 +101,14 @@ class XpStateSingle
private int getActionsRemaining() private int getActionsRemaining()
{ {
if (actionsHistoryInitialized) final XpAction action = getXpAction(actionType);
if (action.isActionsHistoryInitialized())
{ {
long xpRemaining = getXpRemaining() * actionExps.length; long xpRemaining = getXpRemaining() * action.getActionExps().length;
long totalActionXp = 0; long totalActionXp = 0;
for (int actionXp : actionExps) for (int actionXp : action.getActionExps())
{ {
totalActionXp += actionXp; totalActionXp += actionXp;
} }
@@ -186,23 +197,26 @@ class XpStateSingle
return false; return false;
} }
if (actionsHistoryInitialized) // Update EXPERIENCE action
final XpAction action = getXpAction(XpActionType.EXPERIENCE);
if (action.isActionsHistoryInitialized())
{ {
actionExps[actionExpIndex] = actionExp; action.getActionExps()[action.getActionExpIndex()] = actionExp;
} }
else else
{ {
// So we have a decent average off the bat, lets populate all values with what we see. // So we have a decent average off the bat, lets populate all values with what we see.
for (int i = 0; i < actionExps.length; i++) for (int i = 0; i < action.getActionExps().length; i++)
{ {
actionExps[i] = actionExp; action.getActionExps()[i] = actionExp;
} }
actionsHistoryInitialized = true; action.setActionsHistoryInitialized(true);
} }
actionExpIndex = (actionExpIndex + 1) % actionExps.length; action.setActionExpIndex((action.getActionExpIndex() + 1) % action.getActionExps().length);
actions++; action.setActions(action.getActions() + 1);
// Calculate experience gained // Calculate experience gained
xpGained = currentXp - startXp; xpGained = currentXp - startXp;
@@ -251,7 +265,8 @@ class XpStateSingle
.xpRemainingToGoal(getXpRemaining()) .xpRemainingToGoal(getXpRemaining())
.xpPerHour(getXpHr()) .xpPerHour(getXpHr())
.skillProgressToGoal(getSkillProgress()) .skillProgressToGoal(getSkillProgress())
.actionsInSession(actions) .actionType(actionType)
.actionsInSession(getXpAction(actionType).getActions())
.actionsRemainingToGoal(getActionsRemaining()) .actionsRemainingToGoal(getActionsRemaining())
.actionsPerHour(getActionsHr()) .actionsPerHour(getActionsHr())
.timeTillGoal(getTimeTillLevel()) .timeTillGoal(getTimeTillLevel())

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@@ -26,18 +26,22 @@
package net.runelite.client.plugins.xptracker; package net.runelite.client.plugins.xptracker;
import static com.google.common.base.MoreObjects.firstNonNull; import static com.google.common.base.MoreObjects.firstNonNull;
import com.google.common.collect.ImmutableList;
import com.google.common.eventbus.Subscribe; import com.google.common.eventbus.Subscribe;
import com.google.inject.Binder; import com.google.inject.Binder;
import com.google.inject.Provides; import com.google.inject.Provides;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.time.temporal.ChronoUnit; import java.time.temporal.ChronoUnit;
import java.util.EnumSet; import java.util.EnumSet;
import java.util.List;
import java.util.Objects; import java.util.Objects;
import javax.inject.Inject; import javax.inject.Inject;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Actor;
import net.runelite.api.Client; import net.runelite.api.Client;
import net.runelite.api.Experience; import net.runelite.api.Experience;
import net.runelite.api.GameState; import net.runelite.api.GameState;
import net.runelite.api.NPC;
import net.runelite.api.Player; import net.runelite.api.Player;
import net.runelite.api.Skill; import net.runelite.api.Skill;
import net.runelite.api.VarPlayer; import net.runelite.api.VarPlayer;
@@ -45,14 +49,16 @@ import net.runelite.api.WorldType;
import net.runelite.api.events.ExperienceChanged; import net.runelite.api.events.ExperienceChanged;
import net.runelite.api.events.GameStateChanged; import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick; import net.runelite.api.events.GameTick;
import net.runelite.api.events.NpcDespawned;
import net.runelite.client.config.ConfigManager; import net.runelite.client.config.ConfigManager;
import net.runelite.client.game.NPCManager;
import net.runelite.client.game.SkillIconManager; import net.runelite.client.game.SkillIconManager;
import net.runelite.client.plugins.Plugin; import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor; import net.runelite.client.plugins.PluginDescriptor;
import static net.runelite.client.plugins.xptracker.XpWorldType.NORMAL; import static net.runelite.client.plugins.xptracker.XpWorldType.NORMAL;
import net.runelite.client.task.Schedule; import net.runelite.client.task.Schedule;
import net.runelite.client.ui.NavigationButton;
import net.runelite.client.ui.ClientToolbar; import net.runelite.client.ui.ClientToolbar;
import net.runelite.client.ui.NavigationButton;
import net.runelite.client.util.ImageUtil; import net.runelite.client.util.ImageUtil;
import net.runelite.http.api.xp.XpClient; import net.runelite.http.api.xp.XpClient;
@@ -64,6 +70,14 @@ import net.runelite.http.api.xp.XpClient;
@Slf4j @Slf4j
public class XpTrackerPlugin extends Plugin public class XpTrackerPlugin extends Plugin
{ {
static final List<Skill> COMBAT = ImmutableList.of(
Skill.ATTACK,
Skill.STRENGTH,
Skill.DEFENCE,
Skill.RANGED,
Skill.HITPOINTS,
Skill.MAGIC);
@Inject @Inject
private ClientToolbar clientToolbar; private ClientToolbar clientToolbar;
@@ -76,6 +90,9 @@ public class XpTrackerPlugin extends Plugin
@Inject @Inject
private XpTrackerConfig xpTrackerConfig; private XpTrackerConfig xpTrackerConfig;
@Inject
private NPCManager npcManager;
private NavigationButton navButton; private NavigationButton navButton;
private XpPanel xpPanel; private XpPanel xpPanel;
private XpWorldType lastWorldType; private XpWorldType lastWorldType;
@@ -242,14 +259,44 @@ public class XpTrackerPlugin extends Plugin
return; return;
} }
final XpUpdateResult updateResult = xpState.updateSkill(skill, currentXp, startGoalXp, endGoalXp); final XpStateSingle state = xpState.getSkill(skill);
state.setActionType(XpActionType.EXPERIENCE);
final Actor interacting = client.getLocalPlayer().getInteracting();
if (interacting instanceof NPC)
{
final NPC npc = (NPC) interacting;
xpState.updateNpcExperience(skill, npc, npcManager.getHealth(npc.getName(), npc.getCombatLevel()));
}
final XpUpdateResult updateResult = xpState.updateSkill(skill, currentXp, startGoalXp, endGoalXp);
final boolean updated = XpUpdateResult.UPDATED.equals(updateResult); final boolean updated = XpUpdateResult.UPDATED.equals(updateResult);
xpPanel.updateSkillExperience(updated, xpPauseState.isPaused(skill), skill, xpState.getSkillSnapshot(skill)); xpPanel.updateSkillExperience(updated, xpPauseState.isPaused(skill), skill, xpState.getSkillSnapshot(skill));
xpState.recalculateTotal(); xpState.recalculateTotal();
xpPanel.updateTotal(xpState.getTotalSnapshot()); xpPanel.updateTotal(xpState.getTotalSnapshot());
} }
@Subscribe
public void onNpcDespawned(NpcDespawned event)
{
final NPC npc = event.getNpc();
if (!npc.isDead())
{
return;
}
for (Skill skill : COMBAT)
{
final XpUpdateResult updateResult = xpState.updateNpcKills(skill, npc, npcManager.getHealth(npc.getName(), npc.getCombatLevel()));
final boolean updated = XpUpdateResult.UPDATED.equals(updateResult);
xpPanel.updateSkillExperience(updated, xpPauseState.isPaused(skill), skill, xpState.getSkillSnapshot(skill));
}
xpState.recalculateTotal();
xpPanel.updateTotal(xpState.getTotalSnapshot());
}
@Subscribe @Subscribe
public void onGameTick(GameTick event) public void onGameTick(GameTick event)
{ {