Add support for kills left to XpTrackerPlugin
Fixes #1594 Closes #4015 Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -31,7 +31,8 @@ import lombok.Getter;
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@AllArgsConstructor
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enum XpActionType
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{
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EXPERIENCE("Actions");
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EXPERIENCE("Actions"),
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ACTOR_HEALTH("Kills");
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private final String label;
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}
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@@ -27,6 +27,7 @@ package net.runelite.client.plugins.xptracker;
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import java.util.EnumMap;
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import java.util.Map;
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import lombok.NonNull;
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import net.runelite.api.NPC;
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import net.runelite.api.Skill;
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/**
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@@ -37,8 +38,11 @@ import net.runelite.api.Skill;
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*/
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class XpState
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{
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private static final double DEFAULT_XP_MODIFIER = 4.0;
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private static final double SHARED_XP_MODIFIER = DEFAULT_XP_MODIFIER / 3.0;
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private final XpStateTotal xpTotal = new XpStateTotal();
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private final Map<Skill, XpStateSingle> xpSkills = new EnumMap<>(Skill.class);
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private NPC interactedNPC;
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/**
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* Destroys all internal state, however any XpSnapshotSingle or XpSnapshotTotal remain unaffected.
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@@ -120,6 +124,79 @@ class XpState
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}
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}
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private double getCombatXPModifier(Skill skill)
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{
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if (skill == Skill.HITPOINTS)
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{
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return SHARED_XP_MODIFIER;
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}
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return DEFAULT_XP_MODIFIER;
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}
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/**
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* Updates skill with average actions based on currently interacted NPC.
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* @param skill experience gained skill
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* @param npc currently interacted NPC
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* @param npcHealth health of currently interacted NPC
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*/
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void updateNpcExperience(Skill skill, NPC npc, Integer npcHealth)
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{
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if (npc == null || npc.getCombatLevel() <= 0 || npcHealth == null)
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{
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return;
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}
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final XpStateSingle state = getSkill(skill);
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final int actionExp = (int) (npcHealth * getCombatXPModifier(skill));
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final XpAction action = state.getXpAction(XpActionType.ACTOR_HEALTH);
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if (action.isActionsHistoryInitialized())
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{
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action.getActionExps()[action.getActionExpIndex()] = actionExp;
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if (interactedNPC != npc)
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{
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action.setActionExpIndex((action.getActionExpIndex() + 1) % action.getActionExps().length);
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}
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}
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else
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{
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// So we have a decent average off the bat, lets populate all values with what we see.
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for (int i = 0; i < action.getActionExps().length; i++)
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{
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action.getActionExps()[i] = actionExp;
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}
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action.setActionsHistoryInitialized(true);
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}
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interactedNPC = npc;
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state.setActionType(XpActionType.ACTOR_HEALTH);
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}
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/**
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* Update number of actions performed for skill (e.g amount of kills in this case) if last interacted
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* NPC died
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* @param skill skill to update actions for
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* @param npc npc that just died
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* @param npcHealth max health of npc that just died
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* @return UPDATED in case new kill was successfully added
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*/
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XpUpdateResult updateNpcKills(Skill skill, NPC npc, Integer npcHealth)
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{
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XpStateSingle state = getSkill(skill);
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if (state.getStartXp() == -1 || npcHealth == null || npc != interactedNPC)
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{
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return XpUpdateResult.NO_CHANGE;
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}
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final XpAction xpAction = state.getXpAction(XpActionType.ACTOR_HEALTH);
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xpAction.setActions(xpAction.getActions() + 1);
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return xpAction.isActionsHistoryInitialized() ? XpUpdateResult.UPDATED : XpUpdateResult.NO_CHANGE;
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}
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void tick(Skill skill, long delta)
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{
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getSkill(skill).tick(delta);
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@@ -137,7 +214,7 @@ class XpState
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}
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@NonNull
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private XpStateSingle getSkill(Skill skill)
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XpStateSingle getSkill(Skill skill)
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{
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return xpSkills.computeIfAbsent(skill, (s) -> new XpStateSingle(s, -1));
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}
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@@ -54,7 +54,7 @@ class XpStateSingle
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private int startLevelExp = 0;
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private int endLevelExp = 0;
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private XpAction getXpAction(final XpActionType type)
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XpAction getXpAction(final XpActionType type)
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{
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actions.putIfAbsent(type, new XpAction());
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return actions.get(type);
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@@ -26,18 +26,22 @@
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package net.runelite.client.plugins.xptracker;
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import static com.google.common.base.MoreObjects.firstNonNull;
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import com.google.common.collect.ImmutableList;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Binder;
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import com.google.inject.Provides;
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import java.awt.image.BufferedImage;
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import java.time.temporal.ChronoUnit;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Objects;
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import javax.inject.Inject;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.Experience;
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import net.runelite.api.GameState;
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import net.runelite.api.NPC;
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import net.runelite.api.Player;
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import net.runelite.api.Skill;
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import net.runelite.api.VarPlayer;
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@@ -45,14 +49,16 @@ import net.runelite.api.WorldType;
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import net.runelite.api.events.ExperienceChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.game.NPCManager;
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import net.runelite.client.game.SkillIconManager;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import static net.runelite.client.plugins.xptracker.XpWorldType.NORMAL;
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import net.runelite.client.task.Schedule;
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import net.runelite.client.ui.NavigationButton;
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import net.runelite.client.ui.ClientToolbar;
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import net.runelite.client.ui.NavigationButton;
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import net.runelite.client.util.ImageUtil;
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import net.runelite.http.api.xp.XpClient;
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@@ -64,6 +70,14 @@ import net.runelite.http.api.xp.XpClient;
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@Slf4j
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public class XpTrackerPlugin extends Plugin
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{
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static final List<Skill> COMBAT = ImmutableList.of(
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Skill.ATTACK,
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Skill.STRENGTH,
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Skill.DEFENCE,
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Skill.RANGED,
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Skill.HITPOINTS,
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Skill.MAGIC);
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@Inject
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private ClientToolbar clientToolbar;
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@@ -76,6 +90,9 @@ public class XpTrackerPlugin extends Plugin
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@Inject
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private XpTrackerConfig xpTrackerConfig;
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@Inject
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private NPCManager npcManager;
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private NavigationButton navButton;
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private XpPanel xpPanel;
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private XpWorldType lastWorldType;
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@@ -242,14 +259,44 @@ public class XpTrackerPlugin extends Plugin
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return;
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}
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final XpUpdateResult updateResult = xpState.updateSkill(skill, currentXp, startGoalXp, endGoalXp);
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final XpStateSingle state = xpState.getSkill(skill);
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state.setActionType(XpActionType.EXPERIENCE);
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final Actor interacting = client.getLocalPlayer().getInteracting();
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if (interacting instanceof NPC)
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{
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final NPC npc = (NPC) interacting;
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xpState.updateNpcExperience(skill, npc, npcManager.getHealth(npc.getName(), npc.getCombatLevel()));
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}
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final XpUpdateResult updateResult = xpState.updateSkill(skill, currentXp, startGoalXp, endGoalXp);
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final boolean updated = XpUpdateResult.UPDATED.equals(updateResult);
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xpPanel.updateSkillExperience(updated, xpPauseState.isPaused(skill), skill, xpState.getSkillSnapshot(skill));
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xpState.recalculateTotal();
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xpPanel.updateTotal(xpState.getTotalSnapshot());
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}
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@Subscribe
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public void onNpcDespawned(NpcDespawned event)
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{
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final NPC npc = event.getNpc();
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if (!npc.isDead())
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{
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return;
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}
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for (Skill skill : COMBAT)
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{
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final XpUpdateResult updateResult = xpState.updateNpcKills(skill, npc, npcManager.getHealth(npc.getName(), npc.getCombatLevel()));
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final boolean updated = XpUpdateResult.UPDATED.equals(updateResult);
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xpPanel.updateSkillExperience(updated, xpPauseState.isPaused(skill), skill, xpState.getSkillSnapshot(skill));
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}
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xpState.recalculateTotal();
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xpPanel.updateTotal(xpState.getTotalSnapshot());
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}
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@Subscribe
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public void onGameTick(GameTick event)
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{
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