gpu: fix one-off in model buffer selection
The small compute shader will sort up to 512 faces
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@@ -1417,7 +1417,7 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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*/
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private GpuIntBuffer bufferForTriangles(int triangles)
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{
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if (triangles < SMALL_TRIANGLE_COUNT)
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if (triangles <= SMALL_TRIANGLE_COUNT)
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{
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++smallModels;
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return modelBufferSmall;
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