Change hardcoded minimap dot radius to constant

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2018-11-15 10:36:32 +01:00
parent 6eec63e29f
commit ec5abfc9a2

View File

@@ -47,6 +47,8 @@ import net.runelite.api.coords.LocalPoint;
*/
public class OverlayUtil
{
private static final int MINIMAP_DOT_RADIUS = 4;
public static void renderPolygon(Graphics2D graphics, Polygon poly, Color color)
{
graphics.setColor(color);
@@ -61,9 +63,9 @@ public class OverlayUtil
public static void renderMinimapLocation(Graphics2D graphics, Point mini, Color color)
{
graphics.setColor(Color.BLACK);
graphics.fillOval(mini.getX() - 2, mini.getY() - 2 + 1, 4, 4);
graphics.fillOval(mini.getX() - MINIMAP_DOT_RADIUS / 2, mini.getY() - MINIMAP_DOT_RADIUS / 2 + 1, MINIMAP_DOT_RADIUS, MINIMAP_DOT_RADIUS);
graphics.setColor(color);
graphics.fillOval(mini.getX() - 2, mini.getY() - 2, 4, 4);
graphics.fillOval(mini.getX() - MINIMAP_DOT_RADIUS / 2, mini.getY() - MINIMAP_DOT_RADIUS / 2, MINIMAP_DOT_RADIUS, MINIMAP_DOT_RADIUS);
}
public static void renderTextLocation(Graphics2D graphics, Point txtLoc, String text, Color color)