Add Discord plugin
Add Discord plugin that updates the Discord rich presence currently only for trained skills. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -0,0 +1,67 @@
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
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||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.discord;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup(
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keyName = "discord",
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name = "Discord",
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description = "Configuration for Discord plugin"
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)
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public interface DiscordConfig extends Config
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{
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@ConfigItem(
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keyName = "enabled",
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name = "Enabled",
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description = "Configures whether or not Discord plugin is enabled"
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)
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default boolean enabled()
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{
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return true;
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}
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@ConfigItem(
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keyName = "actionTimeout",
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name = "Action timeout (minutes)",
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description = "Configures after how long of not updating status will be reset (in minutes)"
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)
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default int actionTimeout()
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{
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return 5;
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}
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@ConfigItem(
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keyName = "actionDelay",
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name = "New action delay (seconds)",
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description = "Configures the delay before new action will be considered as valid"
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)
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default int actionDelay()
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{
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return 10;
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}
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}
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@@ -0,0 +1,168 @@
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.discord;
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import com.google.common.collect.Sets;
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import java.util.Set;
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import java.util.function.Function;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import net.runelite.api.Skill;
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import static net.runelite.api.Skill.AGILITY;
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import static net.runelite.api.Skill.ATTACK;
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import static net.runelite.api.Skill.CONSTRUCTION;
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import static net.runelite.api.Skill.COOKING;
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import static net.runelite.api.Skill.CRAFTING;
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import static net.runelite.api.Skill.DEFENCE;
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import static net.runelite.api.Skill.FARMING;
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import static net.runelite.api.Skill.FIREMAKING;
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import static net.runelite.api.Skill.FISHING;
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import static net.runelite.api.Skill.FLETCHING;
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import static net.runelite.api.Skill.HERBLORE;
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import static net.runelite.api.Skill.HITPOINTS;
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import static net.runelite.api.Skill.HUNTER;
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import static net.runelite.api.Skill.MAGIC;
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import static net.runelite.api.Skill.MINING;
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import static net.runelite.api.Skill.PRAYER;
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import static net.runelite.api.Skill.RANGED;
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import static net.runelite.api.Skill.RUNECRAFT;
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import static net.runelite.api.Skill.SLAYER;
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import static net.runelite.api.Skill.SMITHING;
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import static net.runelite.api.Skill.STRENGTH;
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import static net.runelite.api.Skill.THIEVING;
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import static net.runelite.api.Skill.WOODCUTTING;
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@RequiredArgsConstructor
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@AllArgsConstructor
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@Getter
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public enum DiscordGameEventType
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{
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IN_GAME("In Game", false),
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IN_MENU("In Menu", false),
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TRAINING_ATTACK(training(ATTACK), DiscordGameEventType::combatSkillChanged),
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TRAINING_DEFENCE(training(DEFENCE), DiscordGameEventType::combatSkillChanged),
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TRAINING_STRENGTH(training(STRENGTH), DiscordGameEventType::combatSkillChanged),
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TRAINING_HITPOINTS(training(HITPOINTS), DiscordGameEventType::combatSkillChanged),
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TRAINING_SLAYER(training(SLAYER), 1, DiscordGameEventType::combatSkillChanged),
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TRAINING_RANGED(training(RANGED), DiscordGameEventType::combatSkillChanged),
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TRAINING_MAGIC(training(MAGIC), DiscordGameEventType::combatSkillChanged),
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TRAINING_PRAYER(training(PRAYER)),
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TRAINING_COOKING(training(COOKING)),
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TRAINING_WOODCUTTING(training(WOODCUTTING)),
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TRAINING_FLETCHING(training(FLETCHING)),
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TRAINING_FISHING(training(FISHING)),
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TRAINING_FIREMAKING(training(FIREMAKING)),
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TRAINING_CRAFTING(training(CRAFTING)),
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TRAINING_SMITHING(training(SMITHING)),
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TRAINING_MINING(training(MINING)),
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TRAINING_HERBLORE(training(HERBLORE)),
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TRAINING_AGILITY(training(AGILITY)),
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TRAINING_THIEVING(training(THIEVING)),
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TRAINING_FARMING(training(FARMING)),
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TRAINING_RUNECRAFT(training(RUNECRAFT)),
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TRAINING_HUNTER(training(HUNTER)),
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TRAINING_CONSTRUCTION(training(CONSTRUCTION));
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private static final Set<Skill> COMBAT_SKILLS = Sets.newHashSet(ATTACK, STRENGTH, DEFENCE, HITPOINTS, SLAYER, RANGED, MAGIC);
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private final String state;
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private String details;
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private boolean considerDelay = true;
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private Function<DiscordGameEventType, Boolean> isChanged = (l) -> true;
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private int priority = 0;
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DiscordGameEventType(String state, boolean considerDelay)
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{
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this.state = state;
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this.considerDelay = considerDelay;
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}
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DiscordGameEventType(String state, int priority, Function<DiscordGameEventType, Boolean> isChanged)
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{
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this.state = state;
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this.priority = priority;
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this.isChanged = isChanged;
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}
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DiscordGameEventType(String state, Function<DiscordGameEventType, Boolean> isChanged)
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{
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this.state = state;
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this.isChanged = isChanged;
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}
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private static String training(final Skill skill)
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{
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return training(skill.getName());
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}
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private static String training(final String what)
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{
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return "Training: " + what;
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}
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static boolean combatSkillChanged(final DiscordGameEventType l)
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{
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for (Skill skill : Skill.values())
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{
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if (l.getState().contains(skill.getName()))
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{
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return !COMBAT_SKILLS.contains(skill);
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}
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}
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return true;
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}
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public static DiscordGameEventType fromSkill(final Skill skill)
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{
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switch (skill)
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{
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case ATTACK: return TRAINING_ATTACK;
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case DEFENCE: return TRAINING_DEFENCE;
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case STRENGTH: return TRAINING_STRENGTH;
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case RANGED: return TRAINING_RANGED;
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case PRAYER: return TRAINING_PRAYER;
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case MAGIC: return TRAINING_MAGIC;
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case COOKING: return TRAINING_COOKING;
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case WOODCUTTING: return TRAINING_WOODCUTTING;
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case FLETCHING: return TRAINING_FLETCHING;
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case FISHING: return TRAINING_FISHING;
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case FIREMAKING: return TRAINING_FIREMAKING;
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case CRAFTING: return TRAINING_CRAFTING;
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case SMITHING: return TRAINING_SMITHING;
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case MINING: return TRAINING_MINING;
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case HERBLORE: return TRAINING_HERBLORE;
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case AGILITY: return TRAINING_AGILITY;
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case THIEVING: return TRAINING_THIEVING;
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case SLAYER: return TRAINING_SLAYER;
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case FARMING: return TRAINING_FARMING;
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case RUNECRAFT: return TRAINING_RUNECRAFT;
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case HUNTER: return TRAINING_HUNTER;
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case CONSTRUCTION: return TRAINING_CONSTRUCTION;
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}
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return null;
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}
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}
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@@ -0,0 +1,148 @@
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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||||
*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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package net.runelite.client.plugins.discord;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Inject;
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import com.google.inject.Provides;
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import java.time.temporal.ChronoUnit;
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import java.util.HashMap;
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import java.util.Map;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.Skill;
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import net.runelite.api.events.ExperienceChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.discord.DiscordService;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.task.Schedule;
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@PluginDescriptor(
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name = "Discord plugin"
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)
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public class DiscordPlugin extends Plugin
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{
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@Inject
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private Client client;
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@Inject
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private DiscordConfig config;
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@Inject
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private DiscordService discordService;
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private final DiscordState discordState = new DiscordState();
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private Map<Skill, Integer> skillExp = new HashMap<>();
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private boolean loggedIn = false;
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@Provides
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private DiscordConfig provideConfig(ConfigManager configManager)
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{
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return configManager.getConfig(DiscordConfig.class);
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}
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@Subscribe
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public void onGameStateChanged(GameStateChanged event)
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{
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if (!config.enabled())
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{
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return;
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}
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updateGameStatus(event.getGameState(), false);
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}
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@Subscribe
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public void onXpChanged(ExperienceChanged event)
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{
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final int exp = client.getSkillExperience(event.getSkill());
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final Integer previous = skillExp.put(event.getSkill(), exp);
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if (previous == null || previous >= exp)
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{
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return;
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}
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if (!config.enabled())
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{
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return;
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}
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final DiscordGameEventType discordGameEventType = DiscordGameEventType.fromSkill(event.getSkill());
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if (discordGameEventType != null)
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{
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discordState.triggerEvent(discordGameEventType, config.actionDelay());
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}
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}
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@Schedule(
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period = 1,
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unit = ChronoUnit.MINUTES
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)
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public void checkForValidStatus()
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{
|
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if (!config.enabled())
|
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{
|
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return;
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}
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|
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if (discordState.checkForTimeout(config.actionTimeout()))
|
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{
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updateGameStatus(client.getGameState(), true);
|
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}
|
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}
|
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|
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@Schedule(
|
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period = 1,
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unit = ChronoUnit.SECONDS
|
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)
|
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public void flushDiscordStatus()
|
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{
|
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if (!config.enabled())
|
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{
|
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return;
|
||||
}
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|
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discordState.flushEvent(discordService);
|
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}
|
||||
|
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private void updateGameStatus(GameState gameState, boolean force)
|
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{
|
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if (gameState == GameState.LOGIN_SCREEN)
|
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{
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skillExp.clear();
|
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loggedIn = false;
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discordState.triggerEvent(DiscordGameEventType.IN_MENU, config.actionDelay());
|
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}
|
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else if (client.getGameState() == GameState.LOGGED_IN && (force || !loggedIn))
|
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{
|
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loggedIn = true;
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discordState.triggerEvent(DiscordGameEventType.IN_GAME, config.actionDelay());
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}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,126 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.discord;
|
||||
|
||||
import java.time.Duration;
|
||||
import java.time.Instant;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import net.runelite.client.discord.DiscordPresence;
|
||||
import net.runelite.client.discord.DiscordService;
|
||||
|
||||
public class DiscordState
|
||||
{
|
||||
private final List<DiscordGameEventType> lastQueue = new ArrayList<>();
|
||||
private DiscordGameEventType lastEvent;
|
||||
private Instant startOfAction;
|
||||
private Instant lastAction;
|
||||
private DiscordPresence lastPresence;
|
||||
private boolean needsFlush;
|
||||
|
||||
void flushEvent(DiscordService discordService)
|
||||
{
|
||||
if (lastPresence != null && needsFlush)
|
||||
{
|
||||
needsFlush = false;
|
||||
discordService.updatePresence(lastPresence);
|
||||
}
|
||||
}
|
||||
|
||||
void triggerEvent(final DiscordGameEventType eventType, int delay)
|
||||
{
|
||||
final boolean first = startOfAction == null;
|
||||
final boolean changed = eventType != lastEvent && eventType.getIsChanged().apply(lastEvent);
|
||||
boolean reset = false;
|
||||
|
||||
if (first)
|
||||
{
|
||||
reset = true;
|
||||
}
|
||||
else if (changed)
|
||||
{
|
||||
if (eventType.isConsiderDelay())
|
||||
{
|
||||
final Duration actionDelay = Duration.ofSeconds(delay);
|
||||
final Duration sinceLastAction = Duration.between(lastAction, Instant.now());
|
||||
|
||||
if (sinceLastAction.compareTo(actionDelay) >= 0)
|
||||
{
|
||||
reset = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reset = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (reset)
|
||||
{
|
||||
lastQueue.clear();
|
||||
startOfAction = Instant.now();
|
||||
}
|
||||
|
||||
if (!lastQueue.contains(eventType))
|
||||
{
|
||||
lastQueue.add(eventType);
|
||||
lastQueue.sort(Comparator.comparingInt(DiscordGameEventType::getPriority));
|
||||
}
|
||||
|
||||
lastAction = Instant.now();
|
||||
final DiscordGameEventType newEvent = lastQueue.get(lastQueue.size() - 1);
|
||||
|
||||
if (lastEvent != newEvent)
|
||||
{
|
||||
lastEvent = newEvent;
|
||||
|
||||
lastPresence = DiscordPresence.builder()
|
||||
.state(lastEvent.getState())
|
||||
.details(lastEvent.getDetails())
|
||||
.startTimestamp(startOfAction)
|
||||
.build();
|
||||
|
||||
needsFlush = true;
|
||||
}
|
||||
}
|
||||
|
||||
boolean checkForTimeout(final int timeout)
|
||||
{
|
||||
if (lastAction == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Duration actionTimeout = Duration.ofMinutes(timeout);
|
||||
|
||||
if (Instant.now().compareTo(lastAction.plus(actionTimeout)) >= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user