Flip state and details in Discord status

Currently we have this implemented inverse. Training should be "details"
as it is more detailed description of what player is currently doing,
and "state" should be "In Game", "In Menu", "Exploring", "Raiding" etc,
as that describes best what is player currently doing (also, e.g for
discord party integration, it is appended after state, so there always
MUST be some state, and this PR ensures that).

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2018-12-27 03:46:10 +01:00
parent d3f24e4621
commit e9c336da70

View File

@@ -291,7 +291,7 @@ enum DiscordGameEventType
DiscordGameEventType(Skill skill, int priority)
{
this.state = training(skill);
this.details = training(skill);
this.priority = priority;
this.imageKey = imageKeyOf(skill);
this.priority = priority;
@@ -300,7 +300,7 @@ enum DiscordGameEventType
DiscordGameEventType(String areaName, DiscordAreaType areaType, int... regionIds)
{
this.details = exploring(areaType, areaName);
this.state = exploring(areaType, areaName);
this.priority = -2;
this.discordAreaType = areaType;
this.regionIds = regionIds;
@@ -309,14 +309,14 @@ enum DiscordGameEventType
DiscordGameEventType(String state, int priority)
{
this.details = state;
this.state = state;
this.priority = priority;
this.shouldClear = true;
}
DiscordGameEventType(String areaName, DiscordAreaType areaType, Varbits varbits)
{
this.details = exploring(areaType, areaName);
this.state = exploring(areaType, areaName);
this.priority = -2;
this.discordAreaType = areaType;
this.varbits = varbits;