mixins: add world hopping mixin
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@@ -1426,4 +1426,8 @@ public interface Client extends GameEngine
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* @param speed speed
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*/
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void setOculusOrbNormalSpeed(int speed);
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void openWorldHopper();
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void hopToWorld(int world);
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}
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@@ -0,0 +1,50 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.MenuAction;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.rs.api.RSClient;
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@Mixin(RSClient.class)
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public abstract class WorldHoppingMixin implements RSClient
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{
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@Inject
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@Override
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public void openWorldHopper()
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{
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// The clicked x & y coordinates (the last arguments) are not processed in the game or sent to Jagex, so they don't have to be real.
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menuAction(-1, WidgetInfo.WORLD_SWITCHER_BUTTON.getId(), MenuAction.WIDGET_DEFAULT.getId(), 1, "World Switcher", "", 658, 384);
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}
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@Inject
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@Override
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public void hopToWorld(int world)
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{
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menuAction(world, WidgetInfo.WORLD_SWITCHER_LIST.getId(), MenuAction.WIDGET_DEFAULT.getId(), 1, "Switch", "<col=ff9040>" + (world - 300) + "</col>", 683, 244);
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}
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}
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@@ -32,6 +32,7 @@ import net.runelite.api.World;
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import net.runelite.api.widgets.Widget;
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import net.runelite.mapping.Construct;
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import net.runelite.mapping.Import;
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import net.runelite.mapping.Protect;
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public interface RSClient extends RSGameEngine, Client
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{
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@@ -664,4 +665,8 @@ public interface RSClient extends RSGameEngine, Client
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@Import("revalidateWidgetScroll")
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void revalidateWidgetScroll(Widget[] group, Widget w, boolean postEvent);
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@Import("menuAction")
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@Protect
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void menuAction(int var0, int var1, int var2, int var3, String var4, String var5, int var6, int var7);
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}
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