Add a Toggle to the Status Bars w/ a Delay only in Combat
- This is to only show the Status Bars when in Combat, and hides it based on the delay set. Closes #7346 Toggle Demo: https://gyazo.com/ee277e5f0d4bfad598a7a1049d972a67 Delay Demo: https://gyazo.com/421e2a4a725725f1b7b5e62f96a6a8a3
This commit is contained in:
@@ -1,63 +1,84 @@
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/*
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* Copyright (c) 2018, Jos <Malevolentdev@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.statusbars;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup("statusbars")
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public interface StatusBarsConfig extends Config
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{
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@ConfigItem(
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keyName = "enableCounter",
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name = "Show hitpoints & prayer counter",
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description = "Shows current amount of hitpoints & prayer on the status bars"
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)
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default boolean enableCounter()
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{
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return false;
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}
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@ConfigItem(
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keyName = "enableSkillIcon",
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name = "Show hitpoints & prayer icons",
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description = "Adds skill icons at the top of the bars."
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)
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default boolean enableSkillIcon()
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{
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return true;
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}
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@ConfigItem(
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keyName = "enableRestorationBars",
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name = "Show amount of hitpoints and prayer restored",
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description = "Visually shows how much a food or prayer will heal/restore you on the bars."
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)
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default boolean enableRestorationBars()
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{
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return true;
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}
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}
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/*
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* Copyright (c) 2018, Jos <Malevolentdev@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.statusbars;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup("statusbars")
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public interface StatusBarsConfig extends Config
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{
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@ConfigItem(
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keyName = "enableCounter",
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name = "Show hitpoints & prayer counter",
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description = "Shows current amount of hitpoints & prayer on the status bars"
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)
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default boolean enableCounter()
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{
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return false;
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}
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@ConfigItem(
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keyName = "enableSkillIcon",
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name = "Show hitpoints & prayer icons",
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description = "Adds skill icons at the top of the bars."
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)
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default boolean enableSkillIcon()
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{
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return true;
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}
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@ConfigItem(
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keyName = "enableRestorationBars",
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name = "Show amount of hitpoints and prayer restored",
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description = "Visually shows how much a food or prayer will heal/restore you on the bars."
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)
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default boolean enableRestorationBars()
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{
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return true;
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}
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@ConfigItem(
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keyName = "hideStatusBarDelay",
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name = "Delay (seconds)",
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description = "Number of seconds after combat to hide the status bars."
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)
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default int hideStatusBarDelay()
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{
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return 3;
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}
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@ConfigItem(
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keyName = "toggleRestorationBars",
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name = "Toggle to Hide when not in Combat",
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description = "Visually hides the Status Bars when player is out of combat."
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)
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default boolean toggleRestorationBars()
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{
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return true;
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}
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}
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@@ -24,9 +24,21 @@
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*/
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package net.runelite.client.plugins.statusbars;
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import java.time.Duration;
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import java.time.Instant;
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import java.util.Arrays;
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import java.util.List;
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import javax.inject.Inject;
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import com.google.inject.Provides;
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import lombok.AccessLevel;
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import lombok.Getter;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.NPC;
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import net.runelite.api.NPCComposition;
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import net.runelite.api.events.GameTick;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDependency;
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import net.runelite.client.plugins.PluginDescriptor;
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@@ -47,10 +59,56 @@ public class StatusBarsPlugin extends Plugin
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@Inject
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private OverlayManager overlayManager;
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@Inject
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private Client client;
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@Inject
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private StatusBarsConfig config;
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@Getter(AccessLevel.PACKAGE)
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private Instant lastCombatAction;
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@Override
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protected void startUp() throws Exception
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{
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overlayManager.add(overlay);
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}
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void updateLastCombatAction()
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{
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this.lastCombatAction = Instant.now();
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}
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@Subscribe
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public void onGameTick(GameTick gameTick)
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{
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final Actor interacting = client.getLocalPlayer().getInteracting();
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final boolean isNpc = interacting instanceof NPC;
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final int COMBAT_TIMEOUT = config.hideStatusBarDelay();
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if (!config.toggleRestorationBars())
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{
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overlayManager.add(overlay);
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return;
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}
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if (isNpc)
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{
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final NPC npc = (NPC) interacting;
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final NPCComposition npcComposition = npc.getComposition();
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final List<String> npcMenuActions = Arrays.asList(npcComposition.getActions());
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if (npcMenuActions.contains("Attack"))
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{
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updateLastCombatAction();
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overlayManager.add(overlay);
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}
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}
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else if (lastCombatAction != null)
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{
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if (Duration.between(getLastCombatAction(), Instant.now()).getSeconds() > COMBAT_TIMEOUT)
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{
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overlayManager.remove(overlay);
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}
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}
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}
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@Override
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