theatre: Final fields

This commit is contained in:
sdburns1998
2019-07-07 21:29:47 +02:00
parent 312f167521
commit e70cefbb60
6 changed files with 22 additions and 22 deletions

View File

@@ -54,18 +54,18 @@ public class MaidenHandler extends RoomHandler
);
private static final Color TRANSPARENT = new Color(0, 0, 0, 0);
private static final Color FREEZE = new Color(0, 226, 255, 255);
private List<WorldPoint> bloodThrows = new ArrayList<>();
private List<NPC> bloodSpawns = new ArrayList<>();
private final List<WorldPoint> bloodThrows = new ArrayList<>();
private final List<NPC> bloodSpawns = new ArrayList<>();
private List<WorldPoint> bloodSpawnLocation = new ArrayList<>();
private List<WorldPoint> bloodSpawnTarget = new ArrayList<>();
private final List<WorldPoint> bloodSpawnTarget = new ArrayList<>();
private NPC maiden;
private String nyloCall;
private Set<Nylos> nylos = new HashSet<>();
private List<NPC> healers = new ArrayList<>();
private final Set<Nylos> nylos = new HashSet<>();
private final List<NPC> healers = new ArrayList<>();
private int healerCount = 0;
private int wave = 1;
private long startTime = 0;
private ModelOutlineRenderer modelOutline;
private final ModelOutlineRenderer modelOutline;
public MaidenHandler(final Client client, final TheatrePlugin plugin, final ModelOutlineRenderer modelOutline)
{

View File

@@ -39,11 +39,11 @@ public class SotetsegHandler extends RoomHandler
private int playerY;
@Getter(AccessLevel.PUBLIC)
private List<WorldPoint> redOverworld = new ArrayList<>();
private List<WorldPoint> blackOverworld = new ArrayList<>();
private List<WorldPoint> blackUnderworld = new ArrayList<>();
private List<WorldPoint> redUnderworld = new ArrayList<>();
private List<Point> gridPath = new ArrayList<>();
private Map<Projectile, WorldPoint> soteyProjectiles = new HashMap<>();
private final List<WorldPoint> blackOverworld = new ArrayList<>();
private final List<WorldPoint> blackUnderworld = new ArrayList<>();
private final List<WorldPoint> redUnderworld = new ArrayList<>();
private final List<Point> gridPath = new ArrayList<>();
private final Map<Projectile, WorldPoint> soteyProjectiles = new HashMap<>();
private NPC npc;
public SotetsegHandler(final Client client, final TheatrePlugin plugin)

View File

@@ -34,8 +34,8 @@ public class NyloHandler extends RoomHandler
public long startTime = 0L;
int startTick = 0;
ArrayList<NPC> waveSpawns = new ArrayList<>();
ArrayList<NPC> waveAgros = new ArrayList<>();
final ArrayList<NPC> waveSpawns = new ArrayList<>();
final ArrayList<NPC> waveAgros = new ArrayList<>();
@Getter(AccessLevel.PUBLIC)
private Map<NPC, Integer> pillars = new HashMap<>();
@Getter(AccessLevel.PUBLIC)

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@@ -50,7 +50,7 @@ class NyloOverlay extends Overlay
private final TheatrePlugin plugin;
private final PanelComponent panelComponent = new PanelComponent();
private NyloHandler nylohandler;
private final NyloHandler nylohandler;
NyloOverlay(final Client client, final TheatrePlugin plugin, final NyloHandler nylohandler)
{

View File

@@ -46,12 +46,12 @@ public class NyloPredictor
new Wave(new Nylocas(NylocasType.RANGE_260, Spawn.WEST), new Nylocas(NylocasType.MAGE_162, Spawn.SOUTH), new Nylocas(NylocasType.MELEE_162, Spawn.SOUTH), new Nylocas(NylocasType.MAGE_260, Spawn.EAST)),
new Wave(new Nylocas(NylocasType.MELEE_162, Spawn.WEST), new Nylocas(NylocasType.RANGE_162, Spawn.WEST), new Nylocas(NylocasType.MAGE_162, Spawn.SOUTH), new Nylocas(NylocasType.MELEE_162, Spawn.SOUTH), new Nylocas(NylocasType.RANGE_162, Spawn.EAST), new Nylocas(NylocasType.MAGE_162, Spawn.EAST))
};
public Client client;
public final Client client;
int westBound = 50;
int eastBound = 77;
int southBound = 42;
private NyloHandler handler;
private Map<Nylocas, NPC> currentSpawns = new HashMap<>();
private final NyloHandler handler;
private final Map<Nylocas, NPC> currentSpawns = new HashMap<>();
private int currentIndex = -1;
NyloPredictor(Client client, NyloHandler handler)
@@ -451,8 +451,8 @@ public class NyloPredictor
public static class Nylocas
{
private NylocasType type;
private Spawn spawn;
private final NylocasType type;
private final Spawn spawn;
public Nylocas(NylocasType type, Spawn spawn)
{
@@ -486,7 +486,7 @@ public class NyloPredictor
public static class Wave
{
private Nylocas[] spawns;
private final Nylocas[] spawns;
public Wave(Nylocas... nylocas)
{

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@@ -16,8 +16,8 @@ import net.runelite.client.ui.overlay.components.table.TableComponent;
public class XarpusCounter extends Overlay
{
private PanelComponent panelComponent = new PanelComponent();
private XarpusHandler xarpusHandler;
private final PanelComponent panelComponent = new PanelComponent();
private final XarpusHandler xarpusHandler;
XarpusCounter(final TheatrePlugin plugin, final XarpusHandler xarpushandler)
{