Merge pull request #815 from Abextm/alloc-opt-2
specorb: Cache draws to reduce allocations
This commit is contained in:
@@ -24,9 +24,13 @@
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*/
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package net.runelite.client.plugins.specorb;
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import com.google.inject.Singleton;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import javax.imageio.ImageIO;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.Point;
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@@ -38,8 +42,9 @@ import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayUtil;
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import net.runelite.client.ui.overlay.components.MinimapOrb;
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@Singleton
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public class SpecOrbOverlay extends Overlay
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{
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private static final int RECHARGE_TIME_TICKS = 51;
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@@ -57,20 +62,27 @@ public class SpecOrbOverlay extends Overlay
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private static final int RUN_ORB_Y_RESIZABLE = 103;
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private static final Color SPECIAL_ORB_BACKGROUND_COLOR = new Color(51, 102, 255);
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private static final Color SPECIAL_ORB_RECHARGE_COLOR = new Color(153, 204, 255, 50);
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private final Client client;
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private final SpecOrbPlugin plugin;
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private final MinimapOrb orb;
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private int lastSpecialPercent = 0;
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private int tickCounter = 0;
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@Inject
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public SpecOrbOverlay(Client client, SpecOrbPlugin plugin)
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public SpecOrbOverlay(Client client)
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{
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setPosition(OverlayPosition.DYNAMIC);
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setLayer(OverlayLayer.ABOVE_WIDGETS);
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this.client = client;
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this.plugin = plugin;
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try
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{
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BufferedImage icon = ImageIO.read(getClass().getResourceAsStream("special_orb_icon.png"));
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orb = new MinimapOrb(SPECIAL_ORB_BACKGROUND_COLOR, SPECIAL_ORB_BACKGROUND_COLOR, icon);
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}
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catch (IOException e)
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{
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throw new RuntimeException(e);
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}
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}
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@Override
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@@ -125,20 +137,19 @@ public class SpecOrbOverlay extends Overlay
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graphics.setColor(SPECIAL_ORB_BACKGROUND_COLOR);
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boolean specialAttackEnabled = client.getSetting(Setting.SPECIAL_ATTACK_ENABLED) == 1;
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orb.setEnabled(client.getSetting(Setting.SPECIAL_ATTACK_ENABLED) == 1);
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// draw relative to run orb
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Point runOrbPoint = runOrb.getCanvasLocation();
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Point specOrbPoint = new Point(runOrbPoint.getX() + (client.isResized() ? SPEC_ORB_X_RESIZABLE : SPEC_ORB_X_FIXED),
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java.awt.Point specOrbPoint = new java.awt.Point(runOrbPoint.getX() + (client.isResized() ? SPEC_ORB_X_RESIZABLE : SPEC_ORB_X_FIXED),
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runOrbPoint.getY() + (client.isResized() ? SPEC_ORB_Y_RESIZABLE : SPEC_ORB_Y_FIXED));
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double specialPercent = client.getSetting(Setting.SPECIAL_ATTACK_PERCENT) / 1000.0;
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double specialRechargePercent = tickCounter / (double) RECHARGE_TIME_TICKS;
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orb.setPercentFilled(specialPercent);
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orb.setAmount((int) (specialPercent * 100));
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orb.setRechargePercentFilled(tickCounter / (double) RECHARGE_TIME_TICKS);
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OverlayUtil.drawMinimapOrb(graphics, specOrbPoint, specialPercent,
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SPECIAL_ORB_RECHARGE_COLOR, specialRechargePercent,
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plugin.getMinimapOrbBackground(), plugin.getSpecialAttackIcon(),
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(int) (specialPercent * 100), specialAttackEnabled);
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orb.render(graphics, specOrbPoint);
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return null;
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}
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@@ -25,8 +25,6 @@
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package net.runelite.client.plugins.specorb;
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import com.google.common.eventbus.Subscribe;
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import java.awt.Image;
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import javax.imageio.ImageIO;
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import javax.inject.Inject;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.VarbitChanged;
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@@ -39,9 +37,6 @@ import net.runelite.client.ui.overlay.Overlay;
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)
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public class SpecOrbPlugin extends Plugin
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{
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private Image minimapOrbBackground;
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private Image specialAttackIcon;
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@Inject
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private SpecOrbOverlay overlay;
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@@ -51,13 +46,6 @@ public class SpecOrbPlugin extends Plugin
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return overlay;
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}
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@Override
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protected void startUp() throws Exception
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{
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minimapOrbBackground = ImageIO.read(getClass().getResourceAsStream("minimap_orb_background.png"));
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specialAttackIcon = ImageIO.read(getClass().getResourceAsStream("special_orb_icon.png"));
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}
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@Subscribe
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public void onVarbitChanged(VarbitChanged event)
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{
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@@ -69,14 +57,4 @@ public class SpecOrbPlugin extends Plugin
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{
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overlay.onTick(event);
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}
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public Image getMinimapOrbBackground()
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{
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return minimapOrbBackground;
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}
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public Image getSpecialAttackIcon()
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{
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return specialAttackIcon;
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}
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}
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@@ -27,15 +27,9 @@ package net.runelite.client.ui.overlay;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.Paint;
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import java.awt.Polygon;
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import java.awt.RadialGradientPaint;
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import java.awt.RenderingHints;
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import java.awt.geom.Point2D;
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import java.awt.image.BufferedImage;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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@@ -51,7 +45,6 @@ import net.runelite.client.ui.FontManager;
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*/
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public class OverlayUtil
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{
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public static void renderPolygon(Graphics2D graphics, Polygon poly, Color color)
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{
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graphics.setColor(color);
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@@ -61,144 +54,6 @@ public class OverlayUtil
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graphics.fillPolygon(poly);
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}
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/**
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* Draws a minimap orb like the prayer/HP/run orbs. The background color can be set by graphics.setColor() before calling this
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*
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* @param graphics graphics to draw to
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* @param pos top left position of the orb
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* @param percentFilled how far filled the orb should be
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* @param rechargeColor color of the recharge meter of this orb. This can be used to track things like hp regen or special regen.
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* @param rechargePercentFilled how far through the recharge this stat is
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* @param minimapOrbBackground background image of the minimap orb
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* @param overlayImage
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* @param amount number to display on the orb
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* @param enabled
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*/
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public static void drawMinimapOrb(Graphics2D graphics, Point pos, double percentFilled, Color rechargeColor, double rechargePercentFilled, Image minimapOrbBackground, Image overlayImage, int amount, boolean enabled)
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{
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Color startColor = graphics.getColor();
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Point orbPos = new Point(pos.getX() + 26, pos.getY() + 2);
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graphics.setColor(new Color(20, 20, 20));
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// draw black background for the orb when it's partially missing
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drawOrbPercent(graphics, orbPos, 1, 28, false, false);
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graphics.setColor(startColor);
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// draw orb with shading
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drawOrbPercent(graphics, orbPos, percentFilled, 28, true, enabled);
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graphics.setColor(rechargeColor);
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// draw recharge
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drawOrbPercent(graphics, orbPos, rechargePercentFilled, 28, false, false);
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graphics.setColor(startColor);
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// draw background
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graphics.drawImage(minimapOrbBackground, pos.getX(), pos.getY(), null);
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// draw overlay
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graphics.drawImage(overlayImage, pos.getX() + 33, pos.getY() + 10, null);
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drawOrbAmount(graphics, pos, amount);//draw number on orb
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}
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/**
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* Draws the amount text on minimap orbs. For example HP number on the HP minimap orb
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*
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* @param graphics graphics to draw on
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* @param pos start position
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* @param amount number amount
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*/
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private static void drawOrbAmount(Graphics2D graphics, Point pos, int amount)
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{
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Color startColor = graphics.getColor();
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Font font = FontManager.getRunescapeSmallFont();
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graphics.setFont(font);
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FontMetrics fm = graphics.getFontMetrics();
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String numberString = Integer.toString(amount);
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Point numberPos = new Point(pos.getX() + 24 - fm.stringWidth(numberString), pos.getY() + 27);
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graphics.setColor(Color.black);
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graphics.drawString(numberString, numberPos.getX() + 1, numberPos.getY() + 1);//black shadow on text
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graphics.setColor(Color.green);
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graphics.drawString(numberString, numberPos.getX(), numberPos.getY());
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graphics.setColor(startColor);
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}
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/**
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* Renders a orb similar to the health/prayer orbs already in the client.
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* This has a slight shadow effect similar to the clients orbs if shadow = true
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*
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* @param graphics graphics to draw to
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* @param pos Top left position of the orb
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* @param percent 0.0-1.0 percent of how filled the orb is
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* @param diameter diameter of the orb
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* @param shadow draw shadow
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*/
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private static void drawOrbPercent(Graphics2D graphics, Point pos, double percent, int diameter, boolean shadow, boolean enabled)
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{
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BufferedImage bufferedImage = new BufferedImage(diameter, diameter, BufferedImage.TYPE_INT_ARGB);
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Graphics2D bufferedImageGraphics = bufferedImage.createGraphics();
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float[] dist = {0.2f, 1f};
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Color setColor = graphics.getColor();
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int r = setColor.getRed();
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int g = setColor.getGreen();
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int b = setColor.getBlue();
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int a = setColor.getAlpha();
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Paint startPaint = bufferedImageGraphics.getPaint();
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if (shadow)
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{
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float darkenMultiplier = 0.4f;
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Point2D center = new Point2D.Float(diameter / 2.7f, diameter / 2.7f);
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if (enabled)
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{
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// Darken and move center to make it look like the orb is pressed down
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darkenMultiplier = 0.20f;
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center = new Point2D.Float((diameter / 1.8f), (diameter / 1.8f));
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dist = new float[]{0.7f, 1f};
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}
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// Darken the base color to create a shadow effect on the edges of the orb
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r *= darkenMultiplier;
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g *= darkenMultiplier;
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b *= darkenMultiplier;
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Color[] colors = {setColor, new Color(r, g, b, a)};
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// Divided by 2.7f for a gradient in the top left of the orb
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RadialGradientPaint p = new RadialGradientPaint(center,
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diameter / 2.0f, dist, colors);
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bufferedImageGraphics.setPaint(p);
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}
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else
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{
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bufferedImageGraphics.setColor(setColor);
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}
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bufferedImageGraphics.fillArc(0, 0, diameter, diameter, 0, 360);
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if (percent < 1)
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{
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// Clear the top part of the orb. if we input 90% we need to clear the top 10%
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bufferedImageGraphics.setBackground(new Color(255, 255, 255, 0));
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bufferedImageGraphics.clearRect(0, 0, diameter, (int) ((diameter) * (1 - percent)));
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}
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graphics.drawImage(bufferedImage, pos.getX(), pos.getY(), null);
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bufferedImageGraphics.setPaint(startPaint);
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bufferedImageGraphics.dispose();
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}
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public static void renderMinimapLocation(Graphics2D graphics, Point mini, Color color)
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{
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graphics.setColor(color);
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@@ -0,0 +1,261 @@
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/*
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* Copyright (c) 2018 Abex
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* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.ui.overlay.components;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics2D;
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import java.awt.Point;
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import java.awt.RadialGradientPaint;
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import java.awt.Shape;
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import java.awt.geom.Point2D;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import javax.imageio.ImageIO;
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import lombok.Getter;
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import lombok.Setter;
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import net.runelite.client.ui.FontManager;
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import net.runelite.client.ui.overlay.RenderableEntity;
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public class MinimapOrb implements RenderableEntity
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{
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private static final int ORB_X = 26;
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private static final int ORB_Y = 2;
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private static final int ORB_W = 29;
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private static final Color BACKGROUND_COLOR = new Color(20, 20, 20);
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private static final Color HIGHLIGHT_COLOR = new Color(255, 255, 255, 50);
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// Frame
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private static final BufferedImage FRAME;
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static
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{
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try
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{
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FRAME = ImageIO.read(MinimapOrb.class.getResourceAsStream("minimap_orb_background.png"));
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}
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catch (IOException e)
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{
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throw new RuntimeException(e);
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}
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}
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// black background
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private static final BufferedImage BACKGROUND = createOval(BACKGROUND_COLOR);
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// Highlight for recharge
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private static final BufferedImage HIGHLIGHT = createOval(HIGHLIGHT_COLOR);
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private static BufferedImage createOval(Color color)
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{
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BufferedImage img = new BufferedImage(ORB_W, ORB_W, BufferedImage.TYPE_INT_ARGB);
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Graphics2D g = img.createGraphics();
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g.setColor(color);
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g.fillOval(0, 0, ORB_W, ORB_W);
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// fillOval seems to be slightly different than the circle in the orb
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// so we just draw part of the frame ontop so it doesn't overdraw when we don't draw the
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// frame in the normal render (for hitpoints, etc.)
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g.drawImage(FRAME, -ORB_X, -ORB_Y, null);
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return img;
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}
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// Color and reflection highlight
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private final BufferedImage fill;
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// Shadow for when enabled
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private final BufferedImage fillEnabled;
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/**
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* icon to draw ontop
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*/
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@Getter
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@Setter
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private BufferedImage overlay;
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/**
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* how far filled the orb should be
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*/
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@Getter
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@Setter
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private double percentFilled;
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/**
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* how far through the recharge this stat is
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*/
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@Getter
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@Setter
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private double rechargePercentFilled;
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/**
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* number to display on the orb
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*/
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@Getter
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@Setter
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private int amount;
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/**
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* should it look like it pressed down
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*/
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@Getter
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@Setter
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private boolean enabled;
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/**
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* Creates a minimap orb like the prayer/HP/run orbs including a background and frame
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*/
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public MinimapOrb(Color color, Color enabledColor, BufferedImage overlay)
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{
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this.fill = createFill(color, false);
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this.fillEnabled = createFill(enabledColor, true);
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this.overlay = overlay;
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}
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/**
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* Creates a minimap orb like the prayer/HP/run orbs without the background, frame, etc.
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* The only part that is rendered is the icon and the recharge
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*/
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public MinimapOrb(BufferedImage overlay)
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{
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this.fill = null;
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this.fillEnabled = null;
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this.overlay = overlay;
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}
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private static BufferedImage createFill(Color color, boolean enabled)
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{
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BufferedImage bufferedImage = new BufferedImage(ORB_W, ORB_W, BufferedImage.TYPE_INT_ARGB);
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Graphics2D graphics = bufferedImage.createGraphics();
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float[] dist = {0.2f, 1f};
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int r = color.getRed();
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int g = color.getGreen();
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int b = color.getBlue();
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int a = color.getAlpha();
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float darkenMultiplier = 0.4f;
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Point2D center = new Point2D.Float(ORB_W / 2.7f, ORB_W / 2.7f);
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||||
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if (enabled)
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||||
{
|
||||
// Darken and move center to make it look like the orb is pressed down
|
||||
darkenMultiplier = 0.20f;
|
||||
center = new Point2D.Float((ORB_W / 1.8f), (ORB_W / 1.8f));
|
||||
dist = new float[]{0.7f, 1f};
|
||||
}
|
||||
|
||||
// Darken the base color to create a shadow effect on the edges of the orb
|
||||
r *= darkenMultiplier;
|
||||
g *= darkenMultiplier;
|
||||
b *= darkenMultiplier;
|
||||
|
||||
Color[] colors = {color, new Color(r, g, b, a)};
|
||||
|
||||
// Divided by 2.7f for a gradient in the top left of the orb
|
||||
graphics.setPaint(new RadialGradientPaint(center, ORB_W / 2.0f, dist, colors));
|
||||
|
||||
graphics.fillOval(0, 0, ORB_W, ORB_W);
|
||||
|
||||
return bufferedImage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a minimap orb like the prayer/HP/run orbs.
|
||||
*
|
||||
* @param graphics graphics to draw to
|
||||
* @param pos top left position of the orb
|
||||
*/
|
||||
@Override
|
||||
public Dimension render(Graphics2D graphics, Point pos)
|
||||
{
|
||||
int orbX = pos.x + ORB_X;
|
||||
int orbY = pos.y + ORB_Y;
|
||||
|
||||
percentFilled = Math.max(Math.min(percentFilled, 1), 0);
|
||||
rechargePercentFilled = Math.max(Math.min(rechargePercentFilled, 1), 0);
|
||||
|
||||
if (fill != null)
|
||||
{
|
||||
graphics.drawImage(BACKGROUND, orbX, orbY, null);
|
||||
}
|
||||
|
||||
Shape clip = graphics.getClip();
|
||||
|
||||
if (fill != null)
|
||||
{
|
||||
int height = (int) (percentFilled * ORB_W);
|
||||
graphics.setClip(orbX, orbY + (ORB_W - height), ORB_W, height);
|
||||
graphics.drawImage(enabled ? fillEnabled : fill, orbX, orbY, null);
|
||||
}
|
||||
|
||||
{
|
||||
int height = (int) (rechargePercentFilled * ORB_W);
|
||||
graphics.setClip(orbX, orbY + (ORB_W - height), ORB_W, height);
|
||||
graphics.drawImage(HIGHLIGHT, orbX, orbY, null);
|
||||
}
|
||||
graphics.setClip(clip);
|
||||
|
||||
if (fill != null)
|
||||
{
|
||||
graphics.drawImage(FRAME, pos.x, pos.y, null);
|
||||
}
|
||||
|
||||
graphics.drawImage(
|
||||
overlay,
|
||||
orbX + (1 + ORB_W - overlay.getWidth()) / 2,
|
||||
orbY + (1 + ORB_W - overlay.getHeight()) / 2,
|
||||
null
|
||||
);
|
||||
|
||||
if (fill != null)
|
||||
{
|
||||
Font font = FontManager.getRunescapeSmallFont();
|
||||
graphics.setFont(font);
|
||||
|
||||
FontMetrics fm = graphics.getFontMetrics();
|
||||
|
||||
String numberString = Integer.toString(amount);
|
||||
|
||||
int textX = pos.x + (ORB_X - fm.stringWidth(numberString)) / 2;
|
||||
int textY = pos.y + 27;
|
||||
|
||||
graphics.setColor(Color.black);
|
||||
graphics.drawString(numberString, textX + 1, textY + 1);
|
||||
|
||||
Color textColor = Color.getHSBColor((float) percentFilled * (120.f / 360.f), 1, 1);
|
||||
graphics.setColor(textColor);
|
||||
graphics.drawString(numberString, textX, textY);
|
||||
}
|
||||
|
||||
return new Dimension(BACKGROUND.getWidth(), BACKGROUND.getHeight());
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Reference in New Issue
Block a user