Add Icon Material Tab + Hover effects
As material tabs started being in different ways than planned, the code around them started being a little inconsistent. With this change I hope to create a new constructor for Icon Tabs (skill calculator, farm timer) and also add hover effects to them.
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@@ -24,12 +24,15 @@
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*/
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package net.runelite.client.ui.components.materialtabs;
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import com.google.common.base.Strings;
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import java.awt.Color;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import javax.swing.BorderFactory;
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import javax.swing.ImageIcon;
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import javax.swing.JComponent;
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import javax.swing.JLabel;
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import javax.swing.SwingConstants;
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import javax.swing.border.Border;
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import javax.swing.border.CompoundBorder;
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import lombok.Getter;
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@@ -91,6 +94,57 @@ public class MaterialTab extends JLabel
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group.select(MaterialTab.this);
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}
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});
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if (!Strings.isNullOrEmpty(string))
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{
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addMouseListener(new MouseAdapter()
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{
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@Override
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public void mouseEntered(MouseEvent e)
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{
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MaterialTab tab = (MaterialTab) e.getSource();
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tab.setForeground(Color.WHITE);
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}
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@Override
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public void mouseExited(MouseEvent e)
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{
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MaterialTab tab = (MaterialTab) e.getSource();
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if (!tab.isSelected())
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{
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tab.setForeground(Color.GRAY);
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}
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}
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});
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}
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}
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public MaterialTab(ImageIcon icon, MaterialTabGroup group, JComponent content)
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{
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this("", group, content);
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setIcon(icon);
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setOpaque(true);
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setVerticalAlignment(SwingConstants.CENTER);
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setHorizontalAlignment(SwingConstants.CENTER);
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setBackground(ColorScheme.DARKER_GRAY_COLOR);
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addMouseListener(new MouseAdapter()
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{
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@Override
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public void mouseEntered(MouseEvent e)
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{
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MaterialTab tab = (MaterialTab) e.getSource();
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tab.setBackground(ColorScheme.DARKER_GRAY_HOVER_COLOR);
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}
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@Override
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public void mouseExited(MouseEvent e)
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{
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MaterialTab tab = (MaterialTab) e.getSource();
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tab.setBackground(ColorScheme.DARKER_GRAY_COLOR);
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}
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});
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}
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public void select()
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