Add chat history plugin
- Add chat history plugin that will be able to preserve the chat history during logout/world hop - Track only PUBLIC, CLANCHAT, PRIVATE_MESSAGE_* and GAME messages in the history plugin
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.chathistory;
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import com.google.common.collect.EvictingQueue;
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import com.google.common.collect.Sets;
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import com.google.common.eventbus.Subscribe;
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import java.util.Queue;
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import java.util.Set;
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import javax.inject.Inject;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.events.SetMessage;
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import net.runelite.client.chat.ChatMessageManager;
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import net.runelite.client.chat.QueuedMessage;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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@PluginDescriptor(name = "Chat history")
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public class ChatHistoryPlugin extends Plugin
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{
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private static final String WELCOME_MESSAGE = "Welcome to RuneScape.";
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private static final Set<ChatMessageType> ALLOWED_HISTORY = Sets.newHashSet(
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ChatMessageType.PUBLIC,
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ChatMessageType.CLANCHAT,
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ChatMessageType.PRIVATE_MESSAGE_RECEIVED,
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ChatMessageType.PRIVATE_MESSAGE_SENT,
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ChatMessageType.PRIVATE_MESSAGE_RECEIVED_MOD,
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ChatMessageType.GAME
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);
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private Queue<QueuedMessage> messageQueue;
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@Inject
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private ChatMessageManager chatMessageManager;
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@Override
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protected void startUp()
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{
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messageQueue = EvictingQueue.create(100);
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}
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@Override
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protected void shutDown()
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{
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messageQueue.clear();
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messageQueue = null;
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}
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@Subscribe
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public void onSetMessage(SetMessage message)
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{
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// Start sending old messages right after the welcome message, as that is most reliable source
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// of information that chat history was reset
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if (message.getValue().equals(WELCOME_MESSAGE))
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{
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QueuedMessage queuedMessage;
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while ((queuedMessage = messageQueue.poll()) != null)
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{
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chatMessageManager.queue(queuedMessage);
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}
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return;
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}
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if (ALLOWED_HISTORY.contains(message.getType()))
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{
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final QueuedMessage queuedMessage = QueuedMessage.builder()
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.type(message.getType())
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.name(message.getName())
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.sender(message.getSender())
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.value(nbsp(message.getValue()))
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.runeLiteFormattedMessage(nbsp(message.getMessageNode().getRuneLiteFormatMessage()))
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.build();
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if (!messageQueue.contains(queuedMessage))
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{
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messageQueue.offer(queuedMessage);
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}
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}
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}
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/**
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* Small hack to prevent plugins checking for specific messages to match
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* @param message message
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* @return message with nbsp
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*/
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private static String nbsp(final String message)
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{
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if (message != null)
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{
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return message.replace(' ', '\u00A0');
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}
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return null;
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}
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}
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