Add default world plugin
Add default world plugin where user will be able to set his default world. In case invalid world is set, the client default/selected one will be used instead. Fixes #475 Closes #749 Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.defaultworld;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup(
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keyName = "defaultworld",
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name = "Default World",
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description = "Sets the default world and remembers it"
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)
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public interface DefaultWorldConfig extends Config
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{
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@ConfigItem(
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keyName = "defaultWorld",
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name = "Default world",
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description = "World to use as default one"
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)
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default int getWorld()
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{
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return 0;
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}
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}
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@@ -0,0 +1,159 @@
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.defaultworld;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import java.io.IOException;
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import java.util.EnumSet;
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import javax.inject.Inject;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.WorldType;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.SessionOpen;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.http.api.worlds.World;
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import net.runelite.http.api.worlds.WorldClient;
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import net.runelite.http.api.worlds.WorldResult;
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@PluginDescriptor(name = "Default World")
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@Slf4j
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public class DefaultWorldPlugin extends Plugin
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{
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@Inject
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private Client client;
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@Inject
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private DefaultWorldConfig config;
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private final WorldClient worldClient = new WorldClient();
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private int worldCache;
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private boolean worldChangeRequired;
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@Override
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protected void startUp() throws Exception
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{
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worldChangeRequired = true;
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applyWorld();
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}
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@Override
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protected void shutDown() throws Exception
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{
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worldChangeRequired = true;
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changeWorld(worldCache);
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}
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@Provides
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DefaultWorldConfig getConfig(ConfigManager configManager)
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{
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return configManager.getConfig(DefaultWorldConfig.class);
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}
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@Subscribe
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public void onSessionOpen(SessionOpen event)
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{
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worldChangeRequired = true;
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applyWorld();
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}
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@Subscribe
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public void onGameStateChange(GameStateChanged event)
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{
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applyWorld();
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}
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private void changeWorld(int newWorld)
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{
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if (!worldChangeRequired || client.getGameState() != GameState.LOGIN_SCREEN || client.getWorld() == newWorld)
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{
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return;
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}
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worldChangeRequired = false;
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// Old School RuneScape worlds start for 301 so don't even bother trying to find lower id ones
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if (client.getWorld() <= 300)
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{
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return;
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}
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try
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{
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final WorldResult worldResult = worldClient.lookupWorlds();
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final World world = worldResult.findWorld(newWorld);
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if (world != null)
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{
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final net.runelite.api.World rsWorld = client.createWorld();
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rsWorld.setActivity(world.getActivity());
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rsWorld.setAddress(world.getAddress());
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rsWorld.setId(world.getId());
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rsWorld.setPlayerCount(world.getPlayers());
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rsWorld.setLocation(world.getLocation());
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rsWorld.setTypes(toWorldTypes(world.getTypes()));
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client.changeWorld(rsWorld);
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log.debug("Applied new world {}", newWorld);
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}
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else
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{
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log.warn("World {} not found.", newWorld);
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}
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}
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catch (IOException e)
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{
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log.warn("Error looking up world {}. Error: {}", newWorld, e);
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}
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}
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private static EnumSet<WorldType> toWorldTypes(final EnumSet<net.runelite.http.api.worlds.WorldType> apiTypes)
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{
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final EnumSet<WorldType> types = EnumSet.noneOf(WorldType.class);
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for (net.runelite.http.api.worlds.WorldType apiType : apiTypes)
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{
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types.add(WorldType.valueOf(apiType.name()));
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}
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return types;
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}
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private void applyWorld()
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{
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if (worldCache == 0)
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{
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worldCache = client.getWorld();
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log.debug("Stored old world {}", worldCache);
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}
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final int newWorld = config.getWorld();
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changeWorld(newWorld);
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}
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}
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