Merge pull request #1548 from WooxSolo/demonic-gorilla-plugin

Add demonic gorilla plugin
This commit is contained in:
Adam
2018-04-28 12:08:30 -04:00
committed by GitHub
28 changed files with 2334 additions and 23 deletions

View File

@@ -28,6 +28,7 @@ import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.image.BufferedImage;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldArea;
import net.runelite.api.coords.WorldPoint;
public interface Actor extends Renderable
@@ -75,4 +76,6 @@ public interface Actor extends Renderable
int getLogicalHeight();
Polygon getConvexHull();
WorldArea getWorldArea();
}

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@@ -113,6 +113,12 @@ public final class AnimationID
public static final int LOOKING_INTO = 832;
public static final int DIG = 830;
public static final int VENGEANCE_OTHER = 4411;
public static final int DEMONIC_GORILLA_MAGIC_ATTACK = 7225;
public static final int DEMONIC_GORILLA_MELEE_ATTACK = 7226;
public static final int DEMONIC_GORILLA_RANGED_ATTACK = 7227;
public static final int DEMONIC_GORILLA_AOE_ATTACK = 7228;
public static final int DEMONIC_GORILLA_PRAYER_SWITCH = 7228;
public static final int DEMONIC_GORILLA_DEFEND = 7224;
// NPC animations
public static final int TZTOK_JAD_MAGIC_ATTACK = 2656;

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@@ -413,4 +413,6 @@ public interface Client extends GameEngine
void setAttackersHidden(boolean state);
void setProjectilesHidden(boolean state);
CollisionData[] getCollisionMaps();
}

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@@ -0,0 +1,30 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
public interface CollisionData
{
int[][] getFlags();
}

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@@ -0,0 +1,51 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
public final class CollisionDataFlag
{
public static final int BLOCK_MOVEMENT_NORTH_WEST = 0x1;
public static final int BLOCK_MOVEMENT_NORTH = 0x2;
public static final int BLOCK_MOVEMENT_NORTH_EAST = 0x4;
public static final int BLOCK_MOVEMENT_EAST = 0x8;
public static final int BLOCK_MOVEMENT_SOUTH_EAST = 0x10;
public static final int BLOCK_MOVEMENT_SOUTH = 0x20;
public static final int BLOCK_MOVEMENT_SOUTH_WEST = 0x40;
public static final int BLOCK_MOVEMENT_WEST = 0x80;
public static final int BLOCK_MOVEMENT_OBJECT = 0x100;
public static final int BLOCK_MOVEMENT_FLOOR_DECORATION = 0x40000;
public static final int BLOCK_MOVEMENT_FLOOR = 0x200000; // Eg. water
public static final int BLOCK_MOVEMENT_FULL =
BLOCK_MOVEMENT_OBJECT |
BLOCK_MOVEMENT_FLOOR_DECORATION |
BLOCK_MOVEMENT_FLOOR;
public static final int BLOCK_LINE_OF_SIGHT_NORTH = BLOCK_MOVEMENT_NORTH << 9; // 0x400
public static final int BLOCK_LINE_OF_SIGHT_EAST = BLOCK_MOVEMENT_EAST << 9; // 0x1000
public static final int BLOCK_LINE_OF_SIGHT_SOUTH = BLOCK_MOVEMENT_SOUTH << 9; // 0x4000
public static final int BLOCK_LINE_OF_SIGHT_WEST = BLOCK_MOVEMENT_WEST << 9; // 0x10000
public static final int BLOCK_LINE_OF_SIGHT_FULL = 0x20000;
}

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@@ -0,0 +1,70 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import lombok.Getter;
public class Hitsplat
{
public enum HitsplatType
{
BLOCK, // Blue
DAMAGE, // Red
POISON, // Green
VENOM, // Darkgreen
DISEASE, // Yellow
HEAL; // Purple
public static HitsplatType fromInteger(int type)
{
switch (type)
{
case 0: return BLOCK;
case 1: return DAMAGE;
case 2: return POISON;
case 4: return DISEASE;
case 5: return VENOM;
case 6: return HEAL;
}
return null;
}
}
@Getter
private HitsplatType hitsplatType;
@Getter
private int amount;
@Getter
private int disappearsOnGameCycle;
public Hitsplat(HitsplatType hitsplatType, int amount, int disappearsOnGameCycle)
{
this.hitsplatType = hitsplatType;
this.amount = amount;
this.disappearsOnGameCycle = disappearsOnGameCycle;
}
}

View File

@@ -41,8 +41,12 @@ public interface NPCComposition
int getId();
int getCombatLevel();
int[] getConfigs();
NPCComposition transform();
int getSize();
int getOverheadIcon();
}

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@@ -40,4 +40,6 @@ public interface Player extends Actor
boolean isClanMember();
boolean isFriend();
int getOverheadIcon();
}

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@@ -60,6 +60,10 @@ public class ProjectileID
public static final int WINTERTODT_SNOW_FALL_AOE = 501;
public static final int DEMONIC_GORILLA_RANGED = 1302;
public static final int DEMONIC_GORILLA_MAGIC = 1304;
public static final int DEMONIC_GORILLA_BOULDER = 856;
/**
* missing: marble gargoyle, superior dark beast
*/

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@@ -55,4 +55,6 @@ public interface Tile
LocalPoint getLocalLocation();
int getPlane();
boolean hasLineOfSightTo(Tile other);
}

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@@ -0,0 +1,630 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api.coords;
import java.util.function.Predicate;
import lombok.Getter;
import net.runelite.api.Client;
import net.runelite.api.CollisionData;
import net.runelite.api.CollisionDataFlag;
import net.runelite.api.Constants;
import net.runelite.api.Point;
import net.runelite.api.Tile;
public class WorldArea
{
/**
* The western most point of the area
*/
@Getter
private int x;
/**
* The southern most point of the area
*/
@Getter
private int y;
/**
* The width of the area
*/
@Getter
private int width;
/**
* The height of the area
*/
@Getter
private int height;
/**
* The plane the area is on
*/
@Getter
private int plane;
public WorldArea(int x, int y, int width, int height, int plane)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.plane = plane;
}
public WorldArea(WorldPoint location, int width, int height)
{
this.x = location.getX();
this.y = location.getY();
this.plane = location.getPlane();
this.width = width;
this.height = height;
}
/**
* Get the shortest distance to another WorldArea for both x and y axis
* @param other The WorldArea to get the distance to
* @return Returns a Point with the shortest distance
*/
private Point getAxisDistances(WorldArea other)
{
Point p1 = this.getComparisonPoint(other);
Point p2 = other.getComparisonPoint(this);
return new Point(Math.abs(p1.getX() - p2.getX()), Math.abs(p1.getY() - p2.getY()));
}
/**
* Get the shortest distance to another WorldArea
*
* @param other The other area
* @return Returns the distance
*/
public int distanceTo(WorldArea other)
{
if (this.getPlane() != other.getPlane())
{
return Integer.MAX_VALUE;
}
Point distances = getAxisDistances(other);
return Math.max(distances.getX(), distances.getY());
}
/**
* Get the shortest distance to another WorldPoint
*
* @param other The other worldpoint
* @return Returns the distance
*/
public int distanceTo(WorldPoint other)
{
return distanceTo(new WorldArea(other, 1, 1));
}
/**
* Determines if this WorldArea is within melee distance of another WorldArea
*
* @param other The other world area to compare with
* @return Returns true if it is in melee distance
*/
public boolean isInMeleeDistance(WorldArea other)
{
if (other == null || this.getPlane() != other.getPlane())
{
return false;
}
Point distances = getAxisDistances(other);
return distances.getX() + distances.getY() == 1;
}
/**
* Determines if this WorldArea is within melee distance of another WorldPoint
*
* @param other The world pint to compare with
* @return Returns true if it is in melee distance
*/
public boolean isInMeleeDistance(WorldPoint other)
{
return isInMeleeDistance(new WorldArea(other, 1, 1));
}
/**
* Determines if a WorldArea intersects with another WorldArea
*
* @param other The other WorldArea to compare with
* @return Returns true if the areas intersect
*/
public boolean intersectsWith(WorldArea other)
{
if (this.getPlane() != other.getPlane())
{
return false;
}
Point distances = getAxisDistances(other);
return distances.getX() + distances.getY() == 0;
}
/**
* Determines if the area can travel in one of the 8 directions
* by using the standard collision detection algorithm.
* Note that this method does not consider other actors as
* a collision, but most non-boss NPCs do check for collision
* with some actors.
*
* @param client The client to test in
* @param dx The x direction to test against
* @param dy The y direction to test against
* @return Returns true if it's possible to travel in specified direction
*/
public boolean canTravelInDirection(Client client, int dx, int dy)
{
return canTravelInDirection(client, dx, dy, x -> true);
}
/**
* Determines if the area can travel in one of the 8 directions
* by using the standard collision detection algorithm.
* Note that this method does not consider other actors as
* a collision, but most non-boss NPCs do check for collision
* with some actors.
*
* @param client The client to test in
* @param dx The x direction to test against
* @param dy The y direction to test against
* @param extraCondition Additional check for if movement is allowed through specific
* tiles, which may be used if movement should be disabled through other actors
* @return Returns true if it's possible to travel in specified direction
*/
public boolean canTravelInDirection(Client client, int dx, int dy,
Predicate<? super WorldPoint> extraCondition)
{
dx = Integer.signum(dx);
dy = Integer.signum(dy);
if (dx == 0 && dy == 0)
{
return true;
}
LocalPoint lp = LocalPoint.fromWorld(client, x, y);
int startX = lp.getRegionX() + dx;
int startY = lp.getRegionY() + dy;
int checkX = startX + (dx > 0 ? width - 1 : 0);
int checkY = startY + (dy > 0 ? height - 1 : 0);
int endX = startX + width - 1;
int endY = startY + height - 1;
int xFlags = CollisionDataFlag.BLOCK_MOVEMENT_FULL;
int yFlags = CollisionDataFlag.BLOCK_MOVEMENT_FULL;
int xyFlags = CollisionDataFlag.BLOCK_MOVEMENT_FULL;
int xWallFlagsSouth = CollisionDataFlag.BLOCK_MOVEMENT_FULL;
int xWallFlagsNorth = CollisionDataFlag.BLOCK_MOVEMENT_FULL;
int yWallFlagsWest = CollisionDataFlag.BLOCK_MOVEMENT_FULL;
int yWallFlagsEast = CollisionDataFlag.BLOCK_MOVEMENT_FULL;
if (dx < 0)
{
xFlags |= CollisionDataFlag.BLOCK_MOVEMENT_EAST;
xWallFlagsSouth |= CollisionDataFlag.BLOCK_MOVEMENT_SOUTH |
CollisionDataFlag.BLOCK_MOVEMENT_SOUTH_EAST;
xWallFlagsNorth |= CollisionDataFlag.BLOCK_MOVEMENT_NORTH |
CollisionDataFlag.BLOCK_MOVEMENT_NORTH_EAST;
}
if (dx > 0)
{
xFlags |= CollisionDataFlag.BLOCK_MOVEMENT_WEST;
xWallFlagsSouth |= CollisionDataFlag.BLOCK_MOVEMENT_SOUTH |
CollisionDataFlag.BLOCK_MOVEMENT_SOUTH_WEST;
xWallFlagsNorth |= CollisionDataFlag.BLOCK_MOVEMENT_NORTH |
CollisionDataFlag.BLOCK_MOVEMENT_NORTH_WEST;
}
if (dy < 0)
{
yFlags |= CollisionDataFlag.BLOCK_MOVEMENT_NORTH;
yWallFlagsWest |= CollisionDataFlag.BLOCK_MOVEMENT_WEST |
CollisionDataFlag.BLOCK_MOVEMENT_NORTH_WEST;
yWallFlagsEast |= CollisionDataFlag.BLOCK_MOVEMENT_EAST |
CollisionDataFlag.BLOCK_MOVEMENT_NORTH_EAST;
}
if (dy > 0)
{
yFlags |= CollisionDataFlag.BLOCK_MOVEMENT_SOUTH;
yWallFlagsWest |= CollisionDataFlag.BLOCK_MOVEMENT_WEST |
CollisionDataFlag.BLOCK_MOVEMENT_SOUTH_WEST;
yWallFlagsEast |= CollisionDataFlag.BLOCK_MOVEMENT_EAST |
CollisionDataFlag.BLOCK_MOVEMENT_SOUTH_EAST;
}
if (dx < 0 && dy < 0)
{
xyFlags |= CollisionDataFlag.BLOCK_MOVEMENT_NORTH_EAST;
}
if (dx < 0 && dy > 0)
{
xyFlags |= CollisionDataFlag.BLOCK_MOVEMENT_SOUTH_EAST;
}
if (dx > 0 && dy < 0)
{
xyFlags |= CollisionDataFlag.BLOCK_MOVEMENT_NORTH_WEST;
}
if (dx > 0 && dy > 0)
{
xyFlags |= CollisionDataFlag.BLOCK_MOVEMENT_SOUTH_WEST;
}
CollisionData[] collisionData = client.getCollisionMaps();
int[][] collisionDataFlags = collisionData[plane].getFlags();
if (dx != 0)
{
// Check that the area doesn't bypass a wall
for (int y = startY; y <= endY; y++)
{
if ((collisionDataFlags[checkX][y] & xFlags) != 0 ||
!extraCondition.test(WorldPoint.fromRegion(client, checkX, y, plane)))
{
// Collision while attempting to travel along the x axis
return false;
}
}
// Check that the new area tiles don't contain a wall
for (int y = startY + 1; y <= endY; y++)
{
if ((collisionDataFlags[checkX][y] & xWallFlagsSouth) != 0)
{
// The new area tiles contains a wall
return false;
}
}
for (int y = endY - 1; y >= startY; y--)
{
if ((collisionDataFlags[checkX][y] & xWallFlagsNorth) != 0)
{
// The new area tiles contains a wall
return false;
}
}
}
if (dy != 0)
{
// Check that the area tiles don't bypass a wall
for (int x = startX; x <= endX; x++)
{
if ((collisionDataFlags[x][checkY] & yFlags) != 0 ||
!extraCondition.test(WorldPoint.fromRegion(client, x, checkY, client.getPlane())))
{
// Collision while attempting to travel along the y axis
return false;
}
}
// Check that the new area tiles don't contain a wall
for (int x = startX + 1; x <= endX; x++)
{
if ((collisionDataFlags[x][checkY] & yWallFlagsWest) != 0)
{
// The new area tiles contains a wall
return false;
}
}
for (int x = endX - 1; x >= startX; x--)
{
if ((collisionDataFlags[x][checkY] & yWallFlagsEast) != 0)
{
// The new area tiles contains a wall
return false;
}
}
}
if (dx != 0 && dy != 0)
{
if ((collisionDataFlags[checkX][checkY] & xyFlags) != 0 ||
!extraCondition.test(WorldPoint.fromRegion(client, checkX, checkY, client.getPlane())))
{
// Collision while attempting to travel diagonally
return false;
}
// When the areas edge size is 1 and it attempts to travel
// diagonally, a collision check is done for respective
// x and y axis as well.
if (width == 1)
{
if ((collisionDataFlags[checkX][checkY - dy] & xFlags) != 0 &&
extraCondition.test(WorldPoint.fromRegion(client, checkX, startY, client.getPlane())))
{
return false;
}
}
if (height == 1)
{
if ((collisionDataFlags[checkX - dx][checkY] & yFlags) != 0 &&
extraCondition.test(WorldPoint.fromRegion(client, startX, checkY, client.getPlane())))
{
return false;
}
}
}
return true;
}
/**
* Retrieves the Point within this WorldArea which is the closest to another WorldArea
*
* @param other The other WorldArea to compare to
* @return Returns the closest Point
*/
private Point getComparisonPoint(WorldArea other)
{
int x, y;
if (other.x <= this.x)
{
x = this.x;
}
else if (other.x >= this.x + this.width - 1)
{
x = this.x + this.width - 1;
}
else
{
x = other.x;
}
if (other.y <= this.y)
{
y = this.y;
}
else if (other.y >= this.y + this.height - 1)
{
y = this.y + this.height - 1;
}
else
{
y = other.y;
}
return new Point(x, y);
}
/**
* Calculates the next area that will be occupied if this area
* attempts to move toward it by using the normal NPC travelling
* pattern.
*
* @param client The client to calculate with
* @param target The target area
* @param stopAtMeleeDistance Determine if it should stop at melee distance to the target
* @return Returns the next occupied area
*/
public WorldArea calculateNextTravellingPoint(Client client, WorldArea target,
boolean stopAtMeleeDistance)
{
return calculateNextTravellingPoint(client, target, stopAtMeleeDistance, x -> true);
}
/**
* Calculates the next area that will be occupied if this area
* attempts to move toward it by using the normal NPC travelling
* pattern.
*
* @param client The client to calculate with
* @param target The target area
* @param stopAtMeleeDistance Determine if it should stop at melee distance to the target
* @param extraCondition Additional check for if movement is allowed through specific
* tiles, which may be used if movement should be disabled through other actors
* @return Returns the next occupied area
*/
public WorldArea calculateNextTravellingPoint(Client client, WorldArea target,
boolean stopAtMeleeDistance, Predicate<? super WorldPoint> extraCondition)
{
if (plane != target.getPlane())
{
return null;
}
if (this.intersectsWith(target))
{
if (stopAtMeleeDistance)
{
// Movement is unpredictable when the NPC and actor stand on top of each other
return null;
}
else
{
return this;
}
}
int dx = target.x - this.x;
int dy = target.y - this.y;
Point axisDistances = getAxisDistances(target);
if (stopAtMeleeDistance && axisDistances.getX() + axisDistances.getY() == 1)
{
// NPC is in melee distance of target, so no movement is done
return this;
}
LocalPoint lp = LocalPoint.fromWorld(client, x, y);
if (lp == null ||
lp.getRegionX() + dx < 0 || lp.getRegionX() + dy >= Constants.REGION_SIZE ||
lp.getRegionY() + dx < 0 || lp.getRegionY() + dy >= Constants.REGION_SIZE)
{
// NPC is travelling out of region, so collision data isn't available
return null;
}
int dxSig = Integer.signum(dx);
int dySig = Integer.signum(dy);
if (stopAtMeleeDistance && axisDistances.getX() == 1 && axisDistances.getY() == 1)
{
// When it needs to stop at melee distance, it will only attempt
// to travel along the x axis when it is standing diagonally
// from the target
if (this.canTravelInDirection(client, dxSig, 0, extraCondition))
{
return new WorldArea(x + dxSig, y, width, height, plane);
}
}
else
{
if (this.canTravelInDirection(client, dxSig, dySig, extraCondition))
{
return new WorldArea(x + dxSig, y + dySig, width, height, plane);
}
else if (dx != 0 && this.canTravelInDirection(client, dxSig, 0, extraCondition))
{
return new WorldArea(x + dxSig, y, width, height, plane);
}
else if (dy != 0 && Math.max(Math.abs(dx), Math.abs(dy)) > 1 &&
this.canTravelInDirection(client, 0, dy, extraCondition))
{
// Note that NPCs don't attempts to travel along the y-axis
// if the target is <= 1 tile distance away
return new WorldArea(x, y + dySig, width, height, plane);
}
}
// The NPC is stuck
return this;
}
/**
* Determine if this WorldArea has line of sight to another WorldArea.
* Note that the reverse isn't necessarily true, meaning this can return true
* while the other WorldArea does not have line of sight to this WorldArea.
*
* @param client The client to compare in
* @param other The other WorldArea to compare with
* @return Returns true if this WorldArea has line of sight to the other
*/
public boolean hasLineOfSightTo(Client client, WorldArea other)
{
if (plane != other.getPlane())
{
return false;
}
LocalPoint sourceLp = LocalPoint.fromWorld(client, x, y);
LocalPoint targetLp = LocalPoint.fromWorld(client, other.getX(), other.getY());
if (sourceLp == null || targetLp == null)
{
return false;
}
int thisX = sourceLp.getRegionX();
int thisY = sourceLp.getRegionY();
int otherX = targetLp.getRegionX();
int otherY = targetLp.getRegionY();
int cmpThisX, cmpThisY, cmpOtherX, cmpOtherY;
// Determine which position to compare with for this NPC
if (otherX <= thisX)
{
cmpThisX = thisX;
}
else if (otherX >= thisX + width - 1)
{
cmpThisX = thisX + width - 1;
}
else
{
cmpThisX = otherX;
}
if (otherY <= thisY)
{
cmpThisY = thisY;
}
else if (otherY >= thisY + height - 1)
{
cmpThisY = thisY + height - 1;
}
else
{
cmpThisY = otherY;
}
// Determine which position to compare for the other actor
if (thisX <= otherX)
{
cmpOtherX = otherX;
}
else if (thisX >= otherX + other.getWidth() - 1)
{
cmpOtherX = otherX + other.getWidth() - 1;
}
else
{
cmpOtherX = thisX;
}
if (thisY <= otherY)
{
cmpOtherY = otherY;
}
else if (thisY >= otherY + other.getHeight() - 1)
{
cmpOtherY = otherY + other.getHeight() - 1;
}
else
{
cmpOtherY = thisY;
}
Tile[][][] tiles = client.getRegion().getTiles();
Tile sourceTile = tiles[plane][cmpThisX][cmpThisY];
Tile targetTile = tiles[other.getPlane()][cmpOtherX][cmpOtherY];
if (sourceTile == null || targetTile == null)
{
return false;
}
return sourceTile.hasLineOfSightTo(targetTile);
}
/**
* Determine if this WorldArea has line of sight to another WorldArea.
* Note that the reverse isn't necessarily true, meaning this can return true
* while the other WorldArea does not have line of sight to this WorldArea.
*
* @param client The client to compare in
* @param other The other WorldPoint to compare with
* @return Returns true if this WorldPoint has line of sight to the WorldPoint
*/
public boolean hasLineOfSightTo(Client client, WorldPoint other)
{
return hasLineOfSightTo(client, new WorldArea(other, 1, 1));
}
/**
* Retrieves the southwestern most point of this WorldArea
*
* @return Returns the southwestern most WorldPoint in the area
*/
public WorldPoint toWorldPoint()
{
return new WorldPoint(x, y, plane);
}
}

View File

@@ -119,6 +119,17 @@ public class WorldPoint
);
}
/**
* Find the shortest distance from this point to a WorldArea
*
* @param other The WorldArea to find the distance to
* @return Returns the shortest distance
*/
public int distanceTo(WorldArea other)
{
return new WorldArea(this, 1, 1).distanceTo(other);
}
/**
* Find the distance from this point to another point. Returns Integer.MAX_VALUE if other is on
* a different plane.

View File

@@ -0,0 +1,36 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api.events;
import lombok.Data;
import net.runelite.api.Actor;
import net.runelite.api.Hitsplat;
@Data
public class HitsplatApplied
{
private Actor actor;
private Hitsplat hitsplat;
}

View File

@@ -39,6 +39,7 @@ import java.awt.RenderingHints;
import net.runelite.api.Actor;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.Hitsplat;
import net.runelite.api.ItemComposition;
import net.runelite.api.KeyFocusListener;
import net.runelite.api.MainBufferProvider;
@@ -55,6 +56,7 @@ import net.runelite.api.events.ActorDeath;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.FocusChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.HitsplatApplied;
import net.runelite.api.events.MenuOpened;
import net.runelite.api.events.MenuOptionClicked;
import net.runelite.api.events.PostItemComposition;
@@ -455,4 +457,29 @@ public class Hooks
event.setMenuEntries(client.getMenuEntries());
eventBus.post(event);
}
/**
* Called after a hitsplat has been processed on an actor.
* Note that this event runs even if the hitsplat didn't show up,
* i.e. the actor already had 4 visible hitsplats.
*
* @param actor The actor the hitsplat was applied to
* @param type The hitsplat type (i.e. color)
* @param value The value of the hitsplat (i.e. how high the hit was)
* @param var3
* @param var4
* @param gameCycle The gamecycle the hitsplat was applied on
* @param duration The amount of gamecycles the hitsplat will last for
*/
public static void onActorHitsplat(Actor actor, int type, int value, int var3, int var4,
int gameCycle, int duration)
{
Hitsplat hitsplat = new Hitsplat(Hitsplat.HitsplatType.fromInteger(type), value,
gameCycle + duration);
HitsplatApplied event = new HitsplatApplied();
event.setActor(actor);
event.setHitsplat(hitsplat);
eventBus.post(event);
}
}

View File

@@ -0,0 +1,140 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.demonicgorilla;
import java.util.Arrays;
import java.util.List;
import lombok.Getter;
import lombok.Setter;
import net.runelite.api.Actor;
import net.runelite.api.NPC;
import net.runelite.api.NPCComposition;
import net.runelite.api.coords.WorldArea;
public class DemonicGorilla
{
static final int MAX_ATTACK_RANGE = 10; // Needs <= 10 tiles to reach target
static final int ATTACK_RATE = 5; // 5 ticks between each attack
static final int ATTACKS_PER_SWITCH = 3; // 3 unsuccessful attacks per style switch
static final int PROJECTILE_MAGIC_SPEED = 8; // Travels 8 tiles per tick
static final int PROJECTILE_RANGED_SPEED = 6; // Travels 6 tiles per tick
static final int PROJECTILE_MAGIC_DELAY = 12; // Requires an extra 12 tiles
static final int PROJECTILE_RANGED_DELAY = 9; // Requires an extra 9 tiles
public static final AttackStyle[] ALL_REGULAR_ATTACK_STYLES =
{
AttackStyle.MELEE,
AttackStyle.RANGED,
AttackStyle.MAGIC
};
enum AttackStyle
{
MAGIC,
RANGED,
MELEE,
BOULDER
}
@Getter
private NPC npc;
@Getter
@Setter
private List<AttackStyle> nextPosibleAttackStyles;
@Getter
@Setter
private int attacksUntilSwitch;
@Getter
@Setter
private int nextAttackTick;
@Getter
@Setter
private int lastTickAnimation;
@Getter
@Setter
private WorldArea lastWorldArea;
@Getter
@Setter
private boolean initiatedCombat;
@Getter
@Setter
private Actor lastTickInteracting;
@Getter
@Setter
private boolean takenDamageRecently;
@Getter
@Setter
private int recentProjectileId;
@Getter
@Setter
private boolean changedPrayerThisTick;
@Getter
@Setter
private boolean changedAttackStyleThisTick;
@Getter
@Setter
private boolean changedAttackStyleLastTick;
@Getter
@Setter
private int lastTickOverheadIcon;
@Getter
@Setter
private int disabledMeleeMovementForTicks;
public DemonicGorilla(NPC npc)
{
this.npc = npc;
this.nextPosibleAttackStyles = Arrays.asList(ALL_REGULAR_ATTACK_STYLES);
this.nextAttackTick = -100;
this.attacksUntilSwitch = ATTACKS_PER_SWITCH;
this.recentProjectileId = -1;
this.lastTickOverheadIcon = -1;
}
public int getOverheadIcon()
{
NPCComposition composition = this.npc.getComposition();
if (composition != null)
{
return composition.getOverheadIcon();
}
return -1;
}
}

View File

@@ -0,0 +1,155 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.demonicgorilla;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.geom.Arc2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.Perspective;
import net.runelite.api.Player;
import net.runelite.api.Point;
import net.runelite.api.Skill;
import net.runelite.api.coords.LocalPoint;
import net.runelite.client.game.SkillIconManager;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
public class DemonicGorillaOverlay extends Overlay
{
private static final Color COLOR_ICON_BACKGROUND = new Color(0, 0, 0, 128);
private static final Color COLOR_ICON_BORDER = new Color(0, 0, 0, 255);
private static final Color COLOR_ICON_BORDER_FILL = new Color(219, 175, 0, 255);
private static final int OVERLAY_ICON_DISTANCE = 50;
private static final int OVERLAY_ICON_MARGIN = 8;
private Client client;
private DemonicGorillaPlugin plugin;
@Inject
private SkillIconManager iconManager;
@Inject
public DemonicGorillaOverlay(Client client, DemonicGorillaPlugin plugin)
{
setPosition(OverlayPosition.DYNAMIC);
setLayer(OverlayLayer.ABOVE_SCENE);
this.client = client;
this.plugin = plugin;
}
private BufferedImage getIcon(DemonicGorilla.AttackStyle attackStyle)
{
switch (attackStyle)
{
case MELEE: return iconManager.getSkillImage(Skill.ATTACK);
case RANGED: return iconManager.getSkillImage(Skill.RANGED);
case MAGIC: return iconManager.getSkillImage(Skill.MAGIC);
}
return null;
}
@Override
public Dimension render(Graphics2D graphics)
{
Player player = client.getLocalPlayer();
for (DemonicGorilla gorilla : plugin.getGorillas().values())
{
if (gorilla.getNpc().getInteracting() == null)
{
continue;
}
LocalPoint lp = gorilla.getNpc().getLocalLocation();
if (lp != null)
{
Point point = Perspective.worldToCanvas(client, lp.getX(), lp.getY(), client.getPlane(),
gorilla.getNpc().getLogicalHeight() + 16);
if (point != null)
{
List<DemonicGorilla.AttackStyle> attackStyles = gorilla.getNextPosibleAttackStyles();
List<BufferedImage> icons = new ArrayList<>();
int totalWidth = (attackStyles.size() - 1) * OVERLAY_ICON_MARGIN;
for (DemonicGorilla.AttackStyle attackStyle : attackStyles)
{
BufferedImage icon = getIcon(attackStyle);
icons.add(icon);
totalWidth += icon.getWidth();
}
int bgPadding = 4;
int currentPosX = 0;
for (BufferedImage icon : icons)
{
graphics.setStroke(new BasicStroke(2));
graphics.setColor(COLOR_ICON_BACKGROUND);
graphics.fillOval(
point.getX() - totalWidth / 2 + currentPosX - bgPadding,
point.getY() - icon.getHeight() / 2 - OVERLAY_ICON_DISTANCE - bgPadding,
icon.getWidth() + bgPadding * 2,
icon.getHeight() + bgPadding * 2);
graphics.setColor(COLOR_ICON_BORDER);
graphics.drawOval(
point.getX() - totalWidth / 2 + currentPosX - bgPadding,
point.getY() - icon.getHeight() / 2 - OVERLAY_ICON_DISTANCE - bgPadding,
icon.getWidth() + bgPadding * 2,
icon.getHeight() + bgPadding * 2);
graphics.drawImage(
icon,
point.getX() - totalWidth / 2 + currentPosX,
point.getY() - icon.getHeight() / 2 - OVERLAY_ICON_DISTANCE,
null);
graphics.setColor(COLOR_ICON_BORDER_FILL);
Arc2D.Double arc = new Arc2D.Double(
point.getX() - totalWidth / 2 + currentPosX - bgPadding,
point.getY() - icon.getHeight() / 2 - OVERLAY_ICON_DISTANCE - bgPadding,
icon.getWidth() + bgPadding * 2,
icon.getHeight() + bgPadding * 2,
90.0,
-360.0 * (DemonicGorilla.ATTACKS_PER_SWITCH -
gorilla.getAttacksUntilSwitch()) / DemonicGorilla.ATTACKS_PER_SWITCH,
Arc2D.OPEN);
graphics.draw(arc);
currentPosX += icon.getWidth() + OVERLAY_ICON_MARGIN;
}
}
}
}
return null;
}
}

View File

@@ -0,0 +1,695 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.demonicgorilla;
import com.google.common.eventbus.Subscribe;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import javax.inject.Inject;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.AnimationID;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.Hitsplat;
import net.runelite.api.NPC;
import net.runelite.api.NpcID;
import net.runelite.api.Player;
import net.runelite.api.Projectile;
import net.runelite.api.ProjectileID;
import net.runelite.api.coords.WorldArea;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.HitsplatApplied;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.NpcSpawned;
import net.runelite.api.events.PlayerDespawned;
import net.runelite.api.events.PlayerSpawned;
import net.runelite.api.events.ProjectileMoved;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.ui.overlay.Overlay;
@PluginDescriptor(
name = "Demonic gorillas"
)
@Slf4j
public class DemonicGorillaPlugin extends Plugin
{
static final int OVERHEAD_ICON_MELEE = 0;
static final int OVERHEAD_ICON_RANGED = 1;
static final int OVERHEAD_ICON_MAGIC = 2;
@Inject
private Client client;
@Inject
private DemonicGorillaOverlay overlay;
@Getter
private Map<NPC, DemonicGorilla> gorillas;
private int tickCounter;
private List<WorldPoint> recentBoulders;
private List<PendingGorillaAttack> pendingAttacks;
private Map<Player, MemorizedPlayer> memorizedPlayers;
@Override
protected void startUp() throws Exception
{
tickCounter = 0;
gorillas = new HashMap<>();
recentBoulders = new ArrayList<>();
pendingAttacks = new ArrayList<>();
memorizedPlayers = new HashMap<>();
}
@Override
protected void shutDown() throws Exception
{
gorillas = null;
recentBoulders = null;
pendingAttacks = null;
memorizedPlayers = null;
}
@Override
public Overlay getOverlay()
{
return overlay;
}
private void clear()
{
recentBoulders.clear();
pendingAttacks.clear();
gorillas.clear();
memorizedPlayers.clear();
}
private void resetPlayers()
{
memorizedPlayers.clear();
for (Player player : client.getPlayers())
{
memorizedPlayers.put(player, new MemorizedPlayer(player));
}
}
public static boolean isNpcGorilla(int npcId)
{
return npcId == NpcID.DEMONIC_GORILLA ||
npcId == NpcID.DEMONIC_GORILLA_7145 ||
npcId == NpcID.DEMONIC_GORILLA_7146 ||
npcId == NpcID.DEMONIC_GORILLA_7147 ||
npcId == NpcID.DEMONIC_GORILLA_7148 ||
npcId == NpcID.DEMONIC_GORILLA_7149;
}
private void checkGorillaAttackStyleSwitch(DemonicGorilla gorilla,
final DemonicGorilla.AttackStyle... protectedStyles)
{
if (gorilla.getAttacksUntilSwitch() <= 0 ||
gorilla.getNextPosibleAttackStyles().size() == 0)
{
gorilla.setNextPosibleAttackStyles(Arrays
.stream(DemonicGorilla.ALL_REGULAR_ATTACK_STYLES)
.filter(x -> !Arrays.stream(protectedStyles).anyMatch(y -> x == y))
.collect(Collectors.toList()));
gorilla.setAttacksUntilSwitch(DemonicGorilla.ATTACKS_PER_SWITCH);
gorilla.setChangedAttackStyleThisTick(true);
}
}
private DemonicGorilla.AttackStyle getProtectedStyle(Player player)
{
if (player.getOverheadIcon() == OVERHEAD_ICON_MELEE)
{
return DemonicGorilla.AttackStyle.MELEE;
}
else if (player.getOverheadIcon() == OVERHEAD_ICON_RANGED)
{
return DemonicGorilla.AttackStyle.RANGED;
}
else if (player.getOverheadIcon() == OVERHEAD_ICON_MAGIC)
{
return DemonicGorilla.AttackStyle.MAGIC;
}
return null;
}
private void onGorillaAttack(DemonicGorilla gorilla, final DemonicGorilla.AttackStyle attackStyle)
{
gorilla.setInitiatedCombat(true);
Player target = (Player)gorilla.getNpc().getInteracting();
DemonicGorilla.AttackStyle protectedStyle = null;
if (target != null)
{
protectedStyle = getProtectedStyle(target);
}
boolean correctPrayer =
target == null || // If player is out of memory, assume prayer was correct
attackStyle == protectedStyle;
if (attackStyle == DemonicGorilla.AttackStyle.BOULDER)
{
// The gorilla can't throw boulders when it's meleeing
gorilla.setNextPosibleAttackStyles(gorilla
.getNextPosibleAttackStyles()
.stream()
.filter(x -> x != DemonicGorilla.AttackStyle.MELEE)
.collect(Collectors.toList()));
}
else
{
if (correctPrayer)
{
gorilla.setAttacksUntilSwitch(gorilla.getAttacksUntilSwitch() - 1);
}
else
{
// We're not sure if the attack will hit a 0 or not,
// so we don't know if we should decrease the counter or not,
// so we keep track of the attack here until the damage splat
// has appeared on the player.
int damagesOnTick = tickCounter;
if (attackStyle == DemonicGorilla.AttackStyle.MAGIC)
{
MemorizedPlayer mp = memorizedPlayers.get(target);
WorldArea lastPlayerArea = mp.getLastWorldArea();
if (lastPlayerArea != null)
{
int dist = gorilla.getNpc().getWorldArea().distanceTo(lastPlayerArea);
damagesOnTick += (dist + DemonicGorilla.PROJECTILE_MAGIC_DELAY) /
DemonicGorilla.PROJECTILE_MAGIC_SPEED;
}
}
else if (attackStyle == DemonicGorilla.AttackStyle.RANGED)
{
MemorizedPlayer mp = memorizedPlayers.get(target);
WorldArea lastPlayerArea = mp.getLastWorldArea();
if (lastPlayerArea != null)
{
int dist = gorilla.getNpc().getWorldArea().distanceTo(lastPlayerArea);
damagesOnTick += (dist + DemonicGorilla.PROJECTILE_RANGED_DELAY) /
DemonicGorilla.PROJECTILE_RANGED_SPEED;
}
}
pendingAttacks.add(new PendingGorillaAttack(gorilla, attackStyle, target, damagesOnTick));
}
gorilla.setNextPosibleAttackStyles(gorilla
.getNextPosibleAttackStyles()
.stream()
.filter(x -> x == attackStyle)
.collect(Collectors.toList()));
if (gorilla.getNextPosibleAttackStyles().size() == 0)
{
// Sometimes the gorilla can switch attack style before it's supposed to
// if someone was fighting it earlier and then left, so we just
// reset the counter in that case.
gorilla.setNextPosibleAttackStyles(Arrays
.stream(DemonicGorilla.ALL_REGULAR_ATTACK_STYLES)
.filter(x -> x == attackStyle)
.collect(Collectors.toList()));
gorilla.setAttacksUntilSwitch(DemonicGorilla.ATTACKS_PER_SWITCH -
(correctPrayer ? 1 : 0));
}
}
checkGorillaAttackStyleSwitch(gorilla, protectedStyle);
gorilla.setNextAttackTick(tickCounter + DemonicGorilla.ATTACK_RATE);
}
private void checkGorillaAttacks()
{
for (DemonicGorilla gorilla : gorillas.values())
{
Player interacting = (Player)gorilla.getNpc().getInteracting();
MemorizedPlayer mp = memorizedPlayers.get(interacting);
if (gorilla.getLastTickInteracting() != null && interacting == null)
{
gorilla.setInitiatedCombat(false);
}
else if (mp != null && mp.getLastWorldArea() != null &&
!gorilla.isInitiatedCombat() &&
tickCounter < gorilla.getNextAttackTick() &&
gorilla.getNpc().getWorldArea().isInMeleeDistance(mp.getLastWorldArea()))
{
gorilla.setInitiatedCombat(true);
gorilla.setNextAttackTick(tickCounter + 1);
}
int animationId = gorilla.getNpc().getAnimation();
if (gorilla.isTakenDamageRecently() &&
tickCounter >= gorilla.getNextAttackTick() + 4)
{
// The gorilla was flinched, so its next attack gets delayed
gorilla.setNextAttackTick(tickCounter + DemonicGorilla.ATTACK_RATE / 2);
gorilla.setInitiatedCombat(true);
if (mp != null && mp.getLastWorldArea() != null &&
!gorilla.getNpc().getWorldArea().isInMeleeDistance(mp.getLastWorldArea()) &&
!gorilla.getNpc().getWorldArea().intersectsWith(mp.getLastWorldArea()))
{
// Gorillas stop meleeing when they get flinched
// and the target isn't in melee distance
gorilla.setNextPosibleAttackStyles(gorilla
.getNextPosibleAttackStyles()
.stream()
.filter(x -> x != DemonicGorilla.AttackStyle.MELEE)
.collect(Collectors.toList()));
checkGorillaAttackStyleSwitch(gorilla, DemonicGorilla.AttackStyle.MELEE,
getProtectedStyle(interacting));
}
}
else if (animationId != gorilla.getLastTickAnimation())
{
if (animationId == AnimationID.DEMONIC_GORILLA_MELEE_ATTACK)
{
onGorillaAttack(gorilla, DemonicGorilla.AttackStyle.MELEE);
}
else if (animationId == AnimationID.DEMONIC_GORILLA_MAGIC_ATTACK)
{
onGorillaAttack(gorilla, DemonicGorilla.AttackStyle.MAGIC);
}
else if (animationId == AnimationID.DEMONIC_GORILLA_RANGED_ATTACK)
{
onGorillaAttack(gorilla, DemonicGorilla.AttackStyle.RANGED);
}
else if (animationId == AnimationID.DEMONIC_GORILLA_AOE_ATTACK && interacting != null)
{
// Note that AoE animation is the same as prayer switch animation
// so we need to check if the prayer was switched or not.
// It also does this animation when it spawns, so
// we need the interacting != null check.
if (gorilla.getOverheadIcon() == gorilla.getLastTickOverheadIcon())
{
// Confirmed, the gorilla used the AoE attack
onGorillaAttack(gorilla, DemonicGorilla.AttackStyle.BOULDER);
}
else
{
if (tickCounter >= gorilla.getNextAttackTick())
{
gorilla.setChangedPrayerThisTick(true);
// This part is more complicated because the gorilla may have
// used an attack, but the prayer switch animation takes
// priority over normal attack animations.
int projectileId = gorilla.getRecentProjectileId();
if (projectileId == ProjectileID.DEMONIC_GORILLA_MAGIC)
{
onGorillaAttack(gorilla, DemonicGorilla.AttackStyle.MAGIC);
}
else if (projectileId == ProjectileID.DEMONIC_GORILLA_RANGED)
{
onGorillaAttack(gorilla, DemonicGorilla.AttackStyle.RANGED);
}
else if (mp != null)
{
WorldArea lastPlayerArea = mp.getLastWorldArea();
if (lastPlayerArea != null &&
interacting != null && recentBoulders.stream()
.anyMatch(x -> x.distanceTo(lastPlayerArea) == 0))
{
// A boulder started falling on the gorillas target,
// so we assume it was the gorilla who shot it
onGorillaAttack(gorilla, DemonicGorilla.AttackStyle.BOULDER);
}
else if (mp.getRecentHitsplats().size() > 0)
{
// It wasn't any of the three other attacks,
// but the player took damage, so we assume
// it's a melee attack
onGorillaAttack(gorilla, DemonicGorilla.AttackStyle.MELEE);
}
}
}
// The next attack tick is always delayed if the
// gorilla switched prayer
gorilla.setNextAttackTick(tickCounter + DemonicGorilla.ATTACK_RATE);
gorilla.setChangedPrayerThisTick(true);
}
}
}
if (gorilla.getDisabledMeleeMovementForTicks() > 0)
{
gorilla.setDisabledMeleeMovementForTicks(gorilla.getDisabledMeleeMovementForTicks() - 1);
}
else if (gorilla.isInitiatedCombat() &&
gorilla.getNpc().getInteracting() != null &&
!gorilla.isChangedAttackStyleThisTick() &&
gorilla.getNextPosibleAttackStyles().size() >= 2 &&
gorilla.getNextPosibleAttackStyles().stream()
.anyMatch(x -> x == DemonicGorilla.AttackStyle.MELEE))
{
// If melee is a possibility, we can check if the gorilla
// is or isn't moving toward the player to determine if
// it is actually attempting to melee or not.
// We only run this check if the gorilla is in combat
// because otherwise it attempts to travel to melee
// distance before attacking its target.
if (mp != null && mp.getLastWorldArea() != null && gorilla.getLastWorldArea() != null)
{
WorldArea predictedNewArea = gorilla.getLastWorldArea().calculateNextTravellingPoint(
client, mp.getLastWorldArea(), true, x ->
{
// Gorillas can't normally walk through other gorillas
// or other players
final WorldArea area1 = new WorldArea(x, 1, 1);
return area1 != null &&
!gorillas.values().stream().anyMatch(y ->
{
if (y == gorilla)
{
return false;
}
final WorldArea area2 =
y.getNpc().getIndex() < gorilla.getNpc().getIndex() ?
y.getNpc().getWorldArea() : y.getLastWorldArea();
return area2 != null && area1.intersectsWith(area2);
}) &&
!memorizedPlayers.values().stream().anyMatch(y ->
{
final WorldArea area2 = y.getLastWorldArea();
return area2 != null && area1.intersectsWith(area2);
});
// There is a special case where if a player walked through
// a gorilla, or a player walked through another player,
// the tiles that were walked through becomes
// walkable, but I didn't feel like it's necessary to handle
// that special case as it should rarely happen.
});
if (predictedNewArea != null)
{
int distance = gorilla.getNpc().getWorldArea().distanceTo(mp.getLastWorldArea());
WorldPoint predictedMovement = predictedNewArea.toWorldPoint();
if (distance <= DemonicGorilla.MAX_ATTACK_RANGE &&
mp != null &&
mp.getLastWorldArea().hasLineOfSightTo(client, gorilla.getLastWorldArea()))
{
if (predictedMovement.distanceTo(gorilla.getLastWorldArea().toWorldPoint()) != 0)
{
if (predictedMovement.distanceTo(gorilla.getNpc().getWorldLocation()) == 0)
{
gorilla.setNextPosibleAttackStyles(gorilla
.getNextPosibleAttackStyles()
.stream()
.filter(x -> x == DemonicGorilla.AttackStyle.MELEE)
.collect(Collectors.toList()));
}
else
{
gorilla.setNextPosibleAttackStyles(gorilla
.getNextPosibleAttackStyles()
.stream()
.filter(x -> x != DemonicGorilla.AttackStyle.MELEE)
.collect(Collectors.toList()));
}
}
else if (tickCounter >= gorilla.getNextAttackTick() &&
gorilla.getRecentProjectileId() == -1 &&
!recentBoulders.stream().anyMatch(x -> x.distanceTo(mp.getLastWorldArea()) == 0))
{
gorilla.setNextPosibleAttackStyles(gorilla
.getNextPosibleAttackStyles()
.stream()
.filter(x -> x == DemonicGorilla.AttackStyle.MELEE)
.collect(Collectors.toList()));
}
}
}
}
}
if (gorilla.isTakenDamageRecently())
{
gorilla.setInitiatedCombat(true);
}
if (gorilla.getOverheadIcon() != gorilla.getLastTickOverheadIcon())
{
if (gorilla.isChangedAttackStyleLastTick() ||
gorilla.isChangedAttackStyleThisTick())
{
// Apparently if it changes attack style and changes
// prayer on the same tick or 1 tick apart, it won't
// be able to move for the next 2 ticks if it attempts
// to melee
gorilla.setDisabledMeleeMovementForTicks(2);
}
else
{
// If it didn't change attack style lately,
// it's only for the next 1 tick
gorilla.setDisabledMeleeMovementForTicks(1);
}
}
gorilla.setLastTickAnimation(gorilla.getNpc().getAnimation());
gorilla.setLastWorldArea(gorilla.getNpc().getWorldArea());
gorilla.setLastTickInteracting(gorilla.getNpc().getInteracting());
gorilla.setTakenDamageRecently(false);
gorilla.setChangedPrayerThisTick(false);
gorilla.setChangedAttackStyleLastTick(gorilla.isChangedAttackStyleThisTick());
gorilla.setChangedAttackStyleThisTick(false);
gorilla.setLastTickOverheadIcon(gorilla.getOverheadIcon());
gorilla.setRecentProjectileId(-1);
}
}
@Subscribe
public void onProjectile(ProjectileMoved event)
{
Projectile projectile = event.getProjectile();
int projectileId = projectile.getId();
if (projectileId != ProjectileID.DEMONIC_GORILLA_RANGED &&
projectileId != ProjectileID.DEMONIC_GORILLA_MAGIC &&
projectileId != ProjectileID.DEMONIC_GORILLA_BOULDER)
{
return;
}
// The event fires once before the projectile starts moving,
// and we only want to check each projectile once
if (client.getGameCycle() >= projectile.getStartMovementCycle())
{
return;
}
if (projectileId == ProjectileID.DEMONIC_GORILLA_BOULDER)
{
recentBoulders.add(WorldPoint.fromLocal(client, event.getPosition()));
}
else if (projectileId == ProjectileID.DEMONIC_GORILLA_MAGIC ||
projectileId == ProjectileID.DEMONIC_GORILLA_RANGED)
{
WorldPoint projectileSourcePosition = WorldPoint.fromLocal(
client, projectile.getX1(), projectile.getY1(), client.getPlane());
for (DemonicGorilla gorilla : gorillas.values())
{
if (gorilla.getNpc().getWorldLocation().distanceTo(projectileSourcePosition) == 0)
{
gorilla.setRecentProjectileId(projectile.getId());
}
}
}
}
private void checkPendingAttacks()
{
Iterator<PendingGorillaAttack> it = pendingAttacks.iterator();
while (it.hasNext())
{
PendingGorillaAttack attack = it.next();
if (tickCounter >= attack.getFinishesOnTick())
{
boolean shouldDecreaseCounter = false;
DemonicGorilla gorilla = attack.getAttacker();
MemorizedPlayer target = memorizedPlayers.get(attack.getTarget());
if (target == null)
{
// Player went out of memory, so assume the hit was a 0
shouldDecreaseCounter = true;
}
else if (target.getRecentHitsplats().size() == 0)
{
// No hitsplats was applied. This may happen in some cases
// where the player was out of memory while the
// projectile was travelling. So we assume the hit was a 0.
shouldDecreaseCounter = true;
}
else if (target.getRecentHitsplats().stream()
.anyMatch(x -> x.getHitsplatType() == Hitsplat.HitsplatType.BLOCK))
{
// A blue hitsplat appeared, so we assume the gorilla hit a 0
shouldDecreaseCounter = true;
}
if (shouldDecreaseCounter)
{
gorilla.setAttacksUntilSwitch(gorilla.getAttacksUntilSwitch() - 1);
checkGorillaAttackStyleSwitch(gorilla);
}
it.remove();
}
}
}
private void updatePlayers()
{
for (MemorizedPlayer mp : memorizedPlayers.values())
{
mp.setLastWorldArea(mp.getPlayer().getWorldArea());
mp.getRecentHitsplats().clear();
}
}
@Subscribe
public void onHitsplat(HitsplatApplied event)
{
if (gorillas.isEmpty())
{
return;
}
if (event.getActor() instanceof Player)
{
Player player = (Player)event.getActor();
MemorizedPlayer mp = memorizedPlayers.get(player);
if (mp != null)
{
mp.getRecentHitsplats().add(event.getHitsplat());
}
}
else if (event.getActor() instanceof NPC)
{
DemonicGorilla gorilla = gorillas.get(event.getActor());
Hitsplat.HitsplatType hitsplatType = event.getHitsplat().getHitsplatType();
if (gorilla != null && (hitsplatType == Hitsplat.HitsplatType.BLOCK ||
hitsplatType == Hitsplat.HitsplatType.DAMAGE))
{
gorilla.setTakenDamageRecently(true);
}
}
}
@Subscribe
public void onGameState(GameStateChanged event)
{
GameState gs = event.getGameState();
if (gs == GameState.LOGGING_IN ||
gs == GameState.CONNECTION_LOST ||
gs == GameState.HOPPING)
{
clear();
}
}
@Subscribe
public void onPlayerSpawned(PlayerSpawned event)
{
if (gorillas.isEmpty())
{
return;
}
Player player = event.getPlayer();
memorizedPlayers.put(player, new MemorizedPlayer(player));
}
@Subscribe
public void onPlayerDespawned(PlayerDespawned event)
{
if (gorillas.isEmpty())
{
return;
}
memorizedPlayers.remove(event.getPlayer());
}
@Subscribe
public void onNpcSpawned(NpcSpawned event)
{
NPC npc = event.getNpc();
if (isNpcGorilla(npc.getId()))
{
if (gorillas.isEmpty())
{
// Players are not kept track of when there are no gorillas in
// memory, so we need to add the players that were already in memory.
resetPlayers();
}
gorillas.put(npc, new DemonicGorilla(npc));
}
}
@Subscribe
public void onNpcDespawned(NpcDespawned event)
{
if (gorillas.remove(event.getNpc()) != null && gorillas.isEmpty())
{
clear();
}
}
@Subscribe
public void onGameTick(GameTick event)
{
checkGorillaAttacks();
checkPendingAttacks();
updatePlayers();
recentBoulders.clear();
tickCounter++;
}
}

View File

@@ -0,0 +1,52 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.demonicgorilla;
import java.util.ArrayList;
import java.util.List;
import lombok.Getter;
import lombok.Setter;
import net.runelite.api.Hitsplat;
import net.runelite.api.Player;
import net.runelite.api.coords.WorldArea;
public class MemorizedPlayer
{
@Getter
private Player player;
@Getter
@Setter
private WorldArea lastWorldArea;
@Getter
private List<Hitsplat> recentHitsplats;
public MemorizedPlayer(Player player)
{
this.player = player;
this.recentHitsplats = new ArrayList<>();
}
}

View File

@@ -0,0 +1,52 @@
/*
* Copyright (c) 2018, Woox <https://github.com/wooxsolo>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.demonicgorilla;
import lombok.Getter;
import net.runelite.api.Player;
public class PendingGorillaAttack
{
@Getter
private DemonicGorilla attacker;
@Getter
private DemonicGorilla.AttackStyle attackStyle;
@Getter
private Player target;
@Getter
private int finishesOnTick;
public PendingGorillaAttack(DemonicGorilla attacker, DemonicGorilla.AttackStyle attackStyle,
Player target, int finishesOnTick)
{
this.attacker = attacker;
this.attackStyle = attackStyle;
this.target = target;
this.finishesOnTick = finishesOnTick;
}
}

View File

@@ -180,6 +180,22 @@ public class DevToolsPanel extends PluginPanel
});
container.add(mapSquaresBtn);
final JButton validMovementBtn = new JButton("Valid Moves");
validMovementBtn.addActionListener(e ->
{
highlightButton(validMovementBtn);
plugin.toggleValidMovement();
});
container.add(validMovementBtn);
final JButton lineOfSightBtn = new JButton("Line of Sight");
lineOfSightBtn.addActionListener(e ->
{
highlightButton(lineOfSightBtn);
plugin.toggleLineOfSight();
});
container.add(lineOfSightBtn);
return container;
}

View File

@@ -67,7 +67,7 @@ public class DevToolsPlugin extends Plugin
private LocationOverlay locationOverlay;
@Inject
private BorderOverlay borderOverlay;
private SceneOverlay sceneOverlay;
@Inject
private EventBus eventBus;
@@ -84,6 +84,8 @@ public class DevToolsPlugin extends Plugin
private boolean toggleLocation;
private boolean toggleChunkBorders;
private boolean toggleMapSquares;
private boolean toggleValidMovement;
private boolean toggleLineOfSight;
Widget currentWidget;
int itemIndex = -1;
@@ -129,7 +131,7 @@ public class DevToolsPlugin extends Plugin
@Override
public Collection<Overlay> getOverlays()
{
return Arrays.asList(overlay, locationOverlay, borderOverlay);
return Arrays.asList(overlay, locationOverlay, sceneOverlay);
}
@Subscribe
@@ -223,6 +225,16 @@ public class DevToolsPlugin extends Plugin
toggleMapSquares = !toggleMapSquares;
}
void toggleValidMovement()
{
toggleValidMovement = !toggleValidMovement;
}
void toggleLineOfSight()
{
toggleLineOfSight = !toggleLineOfSight;
}
boolean isTogglePlayers()
{
return togglePlayers;
@@ -282,4 +294,14 @@ public class DevToolsPlugin extends Plugin
{
return toggleMapSquares;
}
boolean isToggleValidMovement()
{
return toggleValidMovement;
}
boolean isToggleLineOfSight()
{
return toggleLineOfSight;
}
}

View File

@@ -28,33 +28,44 @@ import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.geom.GeneralPath;
import java.util.List;
import javax.inject.Inject;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.NPC;
import net.runelite.api.Perspective;
import net.runelite.api.Player;
import net.runelite.api.Point;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldArea;
import net.runelite.api.coords.WorldPoint;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayUtil;
public class BorderOverlay extends Overlay
public class SceneOverlay extends Overlay
{
private static final Color MAP_SQUARE_COLOR = Color.GREEN;
private static final Color CHUNK_BORDER_COLOR = Color.BLUE;
private static final Color LOCAL_VALID_MOVEMENT_COLOR = new Color(141, 220, 26);
private static final Color VALID_MOVEMENT_COLOR = new Color(73, 122, 18);
private static final Color LINE_OF_SIGHT_COLOR = new Color(204, 42, 219);
private static final int LOCAL_TILE_SIZE = Perspective.LOCAL_TILE_SIZE;
private static final int CHUNK_SIZE = 8;
private static final int MAP_SQUARE_SIZE = CHUNK_SIZE * CHUNK_SIZE; // 64
private static final int CULL_RANGE = 16;
private static final int CULL_CHUNK_BORDERS_RANGE = 16;
private static final int STROKE_WIDTH = 4;
private static final int CULL_LINE_OF_SIGHT_RANGE = 10;
private final Client client;
private final DevToolsPlugin plugin;
@Inject
public BorderOverlay(Client client, DevToolsPlugin plugin)
public SceneOverlay(Client client, DevToolsPlugin plugin)
{
setPosition(OverlayPosition.DYNAMIC);
setLayer(OverlayLayer.ABOVE_SCENE);
@@ -75,16 +86,26 @@ public class BorderOverlay extends Overlay
renderMapSquares(graphics);
}
if (plugin.isToggleLineOfSight())
{
renderLineOfSight(graphics);
}
if (plugin.isToggleValidMovement())
{
renderValidMovement(graphics);
}
return null;
}
private void renderChunkBorders(Graphics2D graphics)
{
WorldPoint wp = client.getLocalPlayer().getWorldLocation();
int startX = (wp.getX() - CULL_RANGE + CHUNK_SIZE - 1) / CHUNK_SIZE * CHUNK_SIZE;
int startY = (wp.getY() - CULL_RANGE + CHUNK_SIZE - 1) / CHUNK_SIZE * CHUNK_SIZE;
int endX = (wp.getX() + CULL_RANGE) / CHUNK_SIZE * CHUNK_SIZE;
int endY = (wp.getY() + CULL_RANGE) / CHUNK_SIZE * CHUNK_SIZE;
int startX = (wp.getX() - CULL_CHUNK_BORDERS_RANGE + CHUNK_SIZE - 1) / CHUNK_SIZE * CHUNK_SIZE;
int startY = (wp.getY() - CULL_CHUNK_BORDERS_RANGE + CHUNK_SIZE - 1) / CHUNK_SIZE * CHUNK_SIZE;
int endX = (wp.getX() + CULL_CHUNK_BORDERS_RANGE) / CHUNK_SIZE * CHUNK_SIZE;
int endY = (wp.getY() + CULL_CHUNK_BORDERS_RANGE) / CHUNK_SIZE * CHUNK_SIZE;
graphics.setStroke(new BasicStroke(STROKE_WIDTH));
graphics.setColor(CHUNK_BORDER_COLOR);
@@ -92,8 +113,8 @@ public class BorderOverlay extends Overlay
GeneralPath path = new GeneralPath();
for (int x = startX; x <= endX; x += CHUNK_SIZE)
{
LocalPoint lp1 = LocalPoint.fromWorld(client, x, wp.getY() - CULL_RANGE);
LocalPoint lp2 = LocalPoint.fromWorld(client, x, wp.getY() + CULL_RANGE);
LocalPoint lp1 = LocalPoint.fromWorld(client, x, wp.getY() - CULL_CHUNK_BORDERS_RANGE);
LocalPoint lp2 = LocalPoint.fromWorld(client, x, wp.getY() + CULL_CHUNK_BORDERS_RANGE);
boolean first = true;
for (int y = lp1.getY(); y <= lp2.getY(); y += LOCAL_TILE_SIZE)
@@ -118,8 +139,8 @@ public class BorderOverlay extends Overlay
}
for (int y = startY; y <= endY; y += CHUNK_SIZE)
{
LocalPoint lp1 = LocalPoint.fromWorld(client, wp.getX() - CULL_RANGE, y);
LocalPoint lp2 = LocalPoint.fromWorld(client, wp.getX() + CULL_RANGE, y);
LocalPoint lp1 = LocalPoint.fromWorld(client, wp.getX() - CULL_CHUNK_BORDERS_RANGE, y);
LocalPoint lp2 = LocalPoint.fromWorld(client, wp.getX() + CULL_CHUNK_BORDERS_RANGE, y);
boolean first = true;
for (int x = lp1.getX(); x <= lp2.getX(); x += LOCAL_TILE_SIZE)
@@ -148,10 +169,10 @@ public class BorderOverlay extends Overlay
private void renderMapSquares(Graphics2D graphics)
{
WorldPoint wp = client.getLocalPlayer().getWorldLocation();
int startX = (wp.getX() - CULL_RANGE + MAP_SQUARE_SIZE - 1) / MAP_SQUARE_SIZE * MAP_SQUARE_SIZE;
int startY = (wp.getY() - CULL_RANGE + MAP_SQUARE_SIZE - 1) / MAP_SQUARE_SIZE * MAP_SQUARE_SIZE;
int endX = (wp.getX() + CULL_RANGE) / MAP_SQUARE_SIZE * MAP_SQUARE_SIZE;
int endY = (wp.getY() + CULL_RANGE) / MAP_SQUARE_SIZE * MAP_SQUARE_SIZE;
int startX = (wp.getX() - CULL_CHUNK_BORDERS_RANGE + MAP_SQUARE_SIZE - 1) / MAP_SQUARE_SIZE * MAP_SQUARE_SIZE;
int startY = (wp.getY() - CULL_CHUNK_BORDERS_RANGE + MAP_SQUARE_SIZE - 1) / MAP_SQUARE_SIZE * MAP_SQUARE_SIZE;
int endX = (wp.getX() + CULL_CHUNK_BORDERS_RANGE) / MAP_SQUARE_SIZE * MAP_SQUARE_SIZE;
int endY = (wp.getY() + CULL_CHUNK_BORDERS_RANGE) / MAP_SQUARE_SIZE * MAP_SQUARE_SIZE;
graphics.setStroke(new BasicStroke(STROKE_WIDTH));
graphics.setColor(MAP_SQUARE_COLOR);
@@ -159,8 +180,8 @@ public class BorderOverlay extends Overlay
GeneralPath path = new GeneralPath();
for (int x = startX; x <= endX; x += MAP_SQUARE_SIZE)
{
LocalPoint lp1 = LocalPoint.fromWorld(client, x, wp.getY() - CULL_RANGE);
LocalPoint lp2 = LocalPoint.fromWorld(client, x, wp.getY() + CULL_RANGE);
LocalPoint lp1 = LocalPoint.fromWorld(client, x, wp.getY() - CULL_CHUNK_BORDERS_RANGE);
LocalPoint lp2 = LocalPoint.fromWorld(client, x, wp.getY() + CULL_CHUNK_BORDERS_RANGE);
boolean first = true;
for (int y = lp1.getY(); y <= lp2.getY(); y += LOCAL_TILE_SIZE)
@@ -185,8 +206,8 @@ public class BorderOverlay extends Overlay
}
for (int y = startY; y <= endY; y += MAP_SQUARE_SIZE)
{
LocalPoint lp1 = LocalPoint.fromWorld(client, wp.getX() - CULL_RANGE, y);
LocalPoint lp2 = LocalPoint.fromWorld(client, wp.getX() + CULL_RANGE, y);
LocalPoint lp1 = LocalPoint.fromWorld(client, wp.getX() - CULL_CHUNK_BORDERS_RANGE, y);
LocalPoint lp2 = LocalPoint.fromWorld(client, wp.getX() + CULL_CHUNK_BORDERS_RANGE, y);
boolean first = true;
for (int x = lp1.getX(); x <= lp2.getX(); x += LOCAL_TILE_SIZE)
@@ -212,4 +233,125 @@ public class BorderOverlay extends Overlay
graphics.draw(path);
}
private void renderTileIfValidForMovement(Graphics2D graphics, Actor actor, int dx, int dy)
{
WorldArea area = actor.getWorldArea();
if (area == null)
{
return;
}
if (area.canTravelInDirection(client, dx, dy))
{
LocalPoint lp = actor.getLocalLocation();
if (lp == null)
{
return;
}
lp = new LocalPoint(
lp.getX() + dx * Perspective.LOCAL_TILE_SIZE + dx * Perspective.LOCAL_TILE_SIZE * (area.getWidth() - 1) / 2,
lp.getY() + dy * Perspective.LOCAL_TILE_SIZE + dy * Perspective.LOCAL_TILE_SIZE * (area.getHeight() - 1) / 2);
if (lp == null)
{
return;
}
Polygon poly = Perspective.getCanvasTilePoly(client, lp);
if (poly == null)
{
return;
}
if (actor == client.getLocalPlayer())
{
OverlayUtil.renderPolygon(graphics, poly, LOCAL_VALID_MOVEMENT_COLOR);
}
else
{
OverlayUtil.renderPolygon(graphics, poly, VALID_MOVEMENT_COLOR);
}
}
}
private void renderValidMovement(Graphics2D graphics)
{
Player player = client.getLocalPlayer();
List<NPC> npcs = client.getNpcs();
for (NPC npc : npcs)
{
if (player.getInteracting() != npc && npc.getInteracting() != player)
{
continue;
}
for (int dx = -1; dx <= 1; dx++)
{
for (int dy = -1; dy <= 1; dy++)
{
if (dx == 0 && dy == 0)
{
continue;
}
renderTileIfValidForMovement(graphics, npc, dx, dy);
}
}
}
for (int dx = -1; dx <= 1; dx++)
{
for (int dy = -1; dy <= 1; dy++)
{
if (dx == 0 && dy == 0)
{
continue;
}
renderTileIfValidForMovement(graphics, player, dx, dy);
}
}
}
private void renderTileIfHasLineOfSight(Graphics2D graphics, WorldArea start, int targetX, int targetY)
{
WorldPoint targetLocation = new WorldPoint(targetX, targetY, start.getPlane());
if (targetLocation == null)
{
return;
}
// Running the line of sight algorithm 100 times per frame doesn't
// seem to use much CPU time, however rendering 100 tiles does
if (start.hasLineOfSightTo(client, targetLocation))
{
LocalPoint lp = LocalPoint.fromWorld(client, targetLocation);
if (lp == null)
{
return;
}
Polygon poly = Perspective.getCanvasTilePoly(client, lp);
if (poly == null)
{
return;
}
OverlayUtil.renderPolygon(graphics, poly, LINE_OF_SIGHT_COLOR);
}
}
private void renderLineOfSight(Graphics2D graphics)
{
WorldArea area = client.getLocalPlayer().getWorldArea();
for (int x = area.getX() - CULL_LINE_OF_SIGHT_RANGE; x <= area.getX() + CULL_LINE_OF_SIGHT_RANGE; x++)
{
for (int y = area.getY() - CULL_LINE_OF_SIGHT_RANGE; y <= area.getY() + CULL_LINE_OF_SIGHT_RANGE; y++)
{
if (x == area.getX() && y == area.getY())
{
continue;
}
renderTileIfHasLineOfSight(graphics, area, x, y);
}
}
}
}

View File

@@ -29,11 +29,13 @@ import java.awt.Polygon;
import java.awt.image.BufferedImage;
import net.runelite.api.Actor;
import net.runelite.api.NPC;
import net.runelite.api.NPCComposition;
import net.runelite.api.Perspective;
import net.runelite.api.Player;
import net.runelite.api.Point;
import net.runelite.api.SpritePixels;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldArea;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.events.AnimationChanged;
import net.runelite.api.events.GraphicChanged;
@@ -204,4 +206,25 @@ public abstract class RSActorMixin implements RSActor
}
return model.getConvexHull(getX(), getY(), getOrientation());
}
@Inject
@Override
public WorldArea getWorldArea()
{
int size = 1;
if (this instanceof NPC)
{
NPCComposition composition = ((NPC)this).getComposition();
if (composition != null && composition.getConfigs() != null)
{
composition = composition.transform();
}
if (composition != null)
{
size = composition.getSize();
}
}
return new WorldArea(this.getWorldLocation(), size, size);
}
}

View File

@@ -25,11 +25,13 @@
package net.runelite.mixins;
import net.runelite.api.Actor;
import net.runelite.api.CollisionDataFlag;
import net.runelite.api.DecorativeObject;
import net.runelite.api.GameObject;
import net.runelite.api.GameState;
import net.runelite.api.GroundObject;
import net.runelite.api.Point;
import net.runelite.api.Tile;
import net.runelite.api.WallObject;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldPoint;
@@ -52,6 +54,7 @@ import net.runelite.api.mixins.Mixin;
import net.runelite.api.mixins.Shadow;
import static net.runelite.client.callback.Hooks.eventBus;
import net.runelite.rs.api.RSClient;
import net.runelite.rs.api.RSCollisionData;
import net.runelite.rs.api.RSGameObject;
import net.runelite.rs.api.RSTile;
@@ -272,4 +275,115 @@ public abstract class RSTileMixin implements RSTile
ItemLayerChanged itemLayerChanged = new ItemLayerChanged(this);
eventBus.post(itemLayerChanged);
}
@Inject
@Override
public boolean hasLineOfSightTo(Tile other)
{
// Thanks to Henke for this method :)
if (this.getPlane() != other.getPlane())
{
return false;
}
RSCollisionData[] collisionData = client.getCollisionMaps();
int z = this.getPlane();
int[][] collisionDataFlags = collisionData[z].getFlags();
Point p1 = this.getRegionLocation();
Point p2 = other.getRegionLocation();
if (p1.getX() == p2.getX() && p1.getY() == p2.getY())
{
return true;
}
int dx = p2.getX() - p1.getX();
int dy = p2.getY() - p1.getY();
int dxAbs = Math.abs(dx);
int dyAbs = Math.abs(dy);
int xFlags = CollisionDataFlag.BLOCK_LINE_OF_SIGHT_FULL;
int yFlags = CollisionDataFlag.BLOCK_LINE_OF_SIGHT_FULL;
if (dx < 0)
{
xFlags |= CollisionDataFlag.BLOCK_LINE_OF_SIGHT_EAST;
}
else
{
xFlags |= CollisionDataFlag.BLOCK_LINE_OF_SIGHT_WEST;
}
if (dy < 0)
{
yFlags |= CollisionDataFlag.BLOCK_LINE_OF_SIGHT_NORTH;
}
else
{
yFlags |= CollisionDataFlag.BLOCK_LINE_OF_SIGHT_SOUTH;
}
if (dxAbs > dyAbs)
{
int x = p1.getX();
int yBig = p1.getY() << 16; // The y position is represented as a bigger number to handle rounding
int slope = (dy << 16) / dxAbs;
yBig += 0x8000; // Add half of a tile
if (dy < 0)
{
yBig--; // For correct rounding
}
int direction = dx < 0 ? -1 : 1;
while (x != p2.getX())
{
x += direction;
int y = yBig >>> 16;
if ((collisionDataFlags[x][y] & xFlags) != 0)
{
// Collision while traveling on the x axis
return false;
}
yBig += slope;
int nextY = yBig >>> 16;
if (nextY != y && (collisionDataFlags[x][nextY] & yFlags) != 0)
{
// Collision while traveling on the y axis
return false;
}
}
}
else
{
int y = p1.getY();
int xBig = p1.getX() << 16; // The x position is represented as a bigger number to handle rounding
int slope = (dx << 16) / dyAbs;
xBig += 0x8000; // Add half of a tile
if (dx < 0)
{
xBig--; // For correct rounding
}
int direction = dy < 0 ? -1 : 1;
while (y != p2.getY())
{
y += direction;
int x = xBig >>> 16;
if ((collisionDataFlags[x][y] & yFlags) != 0)
{
// Collision while traveling on the y axis
return false;
}
xBig += slope;
int nextX = xBig >>> 16;
if (nextX != x && (collisionDataFlags[nextX][y] & xFlags) != 0)
{
// Collision while traveling on the x axis
return false;
}
}
}
// No collision
return true;
}
}

View File

@@ -92,4 +92,13 @@ public interface RSActor extends RSRenderable, Actor
@Import("spotAnimFrameCycle")
int getSpotAnimFrameCycle();
@Import("hitsplatValues")
int[] getHitsplatValues();
@Import("hitsplatTypes")
int[] getHitsplatTypes();
@Import("hitsplatCycles")
int[] getHitsplatCycles();
}

View File

@@ -24,9 +24,10 @@
*/
package net.runelite.rs.api;
import net.runelite.api.CollisionData;
import net.runelite.mapping.Import;
public interface RSCollisionData
public interface RSCollisionData extends CollisionData
{
@Import("flags")
int[][] getFlags();

View File

@@ -68,4 +68,12 @@ public interface RSNPCComposition extends NPCComposition
@Import("transform")
@Override
RSNPCComposition transform();
@Import("size")
@Override
int getSize();
@Import("headIcon")
@Override
int getOverheadIcon();
}

View File

@@ -57,4 +57,8 @@ public interface RSPlayer extends RSActor, Player
@Import("isFriend")
@Override
boolean isFriend();
@Import("overheadIcon")
@Override
int getOverheadIcon();
}