runelite-api: add skull icon api for local player
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@@ -37,6 +37,14 @@ import static net.runelite.api.HeadIcon.SMITE;
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import net.runelite.api.Model;
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import net.runelite.api.Perspective;
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import net.runelite.api.Point;
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import net.runelite.api.SkullIcon;
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import static net.runelite.api.SkullIcon.DEAD_MAN_FIVE;
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import static net.runelite.api.SkullIcon.DEAD_MAN_FOUR;
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import static net.runelite.api.SkullIcon.DEAD_MAN_ONE;
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import static net.runelite.api.SkullIcon.DEAD_MAN_THREE;
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import static net.runelite.api.SkullIcon.DEAD_MAN_TWO;
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import static net.runelite.api.SkullIcon.SKULL;
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import static net.runelite.api.SkullIcon.SKULL_FIGHT_PIT;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.Inject;
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@@ -100,6 +108,37 @@ public abstract class RSPlayerMixin implements RSPlayer
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}
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}
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@Inject
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@Override
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public SkullIcon getSkullIcon()
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{
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if (this != client.getLocalPlayer())
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{
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// prevent seeing skulls of other players.
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return null;
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}
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switch (getRsSkullIcon())
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{
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case 0:
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return SKULL;
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case 1:
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return SKULL_FIGHT_PIT;
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case 8:
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return DEAD_MAN_FIVE;
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case 9:
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return DEAD_MAN_FOUR;
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case 10:
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return DEAD_MAN_THREE;
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case 11:
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return DEAD_MAN_TWO;
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case 12:
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return DEAD_MAN_ONE;
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default:
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return null;
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}
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}
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@Inject
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@Override
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public Polygon[] getPolygons()
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