runelite-api: add skull icon api for local player
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@@ -25,6 +25,7 @@
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package net.runelite.api;
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import java.awt.Polygon;
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import javax.annotation.Nullable;
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/**
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* Represents a player entity in the game.
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@@ -76,4 +77,13 @@ public interface Player extends Actor
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* @return the overhead icon
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*/
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HeadIcon getOverheadIcon();
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/**
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* Gets the displayed skull icon of the player.
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* Only works on the local player.
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*
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* @return the skull icon
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*/
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@Nullable
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SkullIcon getSkullIcon();
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}
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61
runelite-api/src/main/java/net/runelite/api/SkullIcon.java
Normal file
61
runelite-api/src/main/java/net/runelite/api/SkullIcon.java
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@@ -0,0 +1,61 @@
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/*
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* Copyright (c) 2018, Infinitay <https://github.com/Infinitay>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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/**
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* An enumeration of PK skulls.
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*/
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public enum SkullIcon
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{
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/**
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* White skull from PVP world or wilderness
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*/
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SKULL,
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/**
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* Red skull from Tzhaar Fight Pits
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*/
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SKULL_FIGHT_PIT,
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/**
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* Deadman mode sprite carrying one key
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*/
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DEAD_MAN_ONE,
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/**
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* Deadman mode sprite carrying two keys
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*/
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DEAD_MAN_TWO,
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/**
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* Deadman mode sprite carrying three keys
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*/
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DEAD_MAN_THREE,
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/**
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* Deadman mode sprite carrying four keys
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*/
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DEAD_MAN_FOUR,
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/**
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* Deadman mode sprite carrying five keys
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*/
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DEAD_MAN_FIVE,
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}
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@@ -37,6 +37,14 @@ import static net.runelite.api.HeadIcon.SMITE;
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import net.runelite.api.Model;
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import net.runelite.api.Perspective;
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import net.runelite.api.Point;
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import net.runelite.api.SkullIcon;
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import static net.runelite.api.SkullIcon.DEAD_MAN_FIVE;
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import static net.runelite.api.SkullIcon.DEAD_MAN_FOUR;
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import static net.runelite.api.SkullIcon.DEAD_MAN_ONE;
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import static net.runelite.api.SkullIcon.DEAD_MAN_THREE;
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import static net.runelite.api.SkullIcon.DEAD_MAN_TWO;
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import static net.runelite.api.SkullIcon.SKULL;
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import static net.runelite.api.SkullIcon.SKULL_FIGHT_PIT;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.Inject;
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@@ -100,6 +108,37 @@ public abstract class RSPlayerMixin implements RSPlayer
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}
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}
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@Inject
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@Override
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public SkullIcon getSkullIcon()
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{
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if (this != client.getLocalPlayer())
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{
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// prevent seeing skulls of other players.
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return null;
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}
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switch (getRsSkullIcon())
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{
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case 0:
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return SKULL;
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case 1:
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return SKULL_FIGHT_PIT;
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case 8:
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return DEAD_MAN_FIVE;
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case 9:
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return DEAD_MAN_FOUR;
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case 10:
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return DEAD_MAN_THREE;
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case 11:
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return DEAD_MAN_TWO;
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case 12:
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return DEAD_MAN_ONE;
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default:
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return null;
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}
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}
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@Inject
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@Override
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public Polygon[] getPolygons()
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@@ -26,6 +26,7 @@ package net.runelite.rs.api;
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import net.runelite.api.Player;
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import net.runelite.mapping.Import;
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import net.runelite.mapping.Protect;
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public interface RSPlayer extends RSActor, Player
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{
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@@ -60,4 +61,8 @@ public interface RSPlayer extends RSActor, Player
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@Import("overheadIcon")
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int getRsOverheadIcon();
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@Import("skullIcon")
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@Protect
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int getRsSkullIcon();
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}
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