cache: add and compute hsl in underlay

This commit is contained in:
Adam
2018-03-30 12:23:38 -04:00
parent f3b9548c84
commit d3c4c9551f
2 changed files with 102 additions and 0 deletions

View File

@@ -31,4 +31,104 @@ public class UnderlayDefinition
{
private int id;
private int color;
private transient int hue;
private transient int saturation;
private transient int lightness;
private transient int hueMultiplier;
public void calculateHsl()
{
int var1 = color;
double var2 = (double) (var1 >> 16 & 255) / 256.0D;
double var4 = (double) (var1 >> 8 & 255) / 256.0D;
double var6 = (double) (var1 & 255) / 256.0D;
double var8 = var2;
if (var4 < var2)
{
var8 = var4;
}
if (var6 < var8)
{
var8 = var6;
}
double var10 = var2;
if (var4 > var2)
{
var10 = var4;
}
if (var6 > var10)
{
var10 = var6;
}
double var12 = 0.0D;
double var14 = 0.0D;
double var16 = (var10 + var8) / 2.0D;
if (var8 != var10)
{
if (var16 < 0.5D)
{
var14 = (var10 - var8) / (var8 + var10);
}
if (var16 >= 0.5D)
{
var14 = (var10 - var8) / (2.0D - var10 - var8);
}
if (var2 == var10)
{
var12 = (var4 - var6) / (var10 - var8);
}
else if (var10 == var4)
{
var12 = 2.0D + (var6 - var2) / (var10 - var8);
}
else if (var10 == var6)
{
var12 = 4.0D + (var2 - var4) / (var10 - var8);
}
}
var12 /= 6.0D;
this.saturation = (int) (var14 * 256.0D);
this.lightness = (int) (var16 * 256.0D);
if (this.saturation < 0)
{
this.saturation = 0;
}
else if (this.saturation > 255)
{
this.saturation = 255;
}
if (this.lightness < 0)
{
this.lightness = 0;
}
else if (this.lightness > 255)
{
this.lightness = 255;
}
if (var16 > 0.5D)
{
this.hueMultiplier = (int) (var14 * (1.0D - var16) * 512.0D);
}
else
{
this.hueMultiplier = (int) (var14 * var16 * 512.0D);
}
if (this.hueMultiplier < 1)
{
this.hueMultiplier = 1;
}
this.hue = (int) ((double) this.hueMultiplier * var12);
}
}

View File

@@ -55,6 +55,8 @@ public class UnderlayLoader
}
}
def.calculateHsl();
return def;
}
}