Add potential reward to the barrows overlay
- Add potential reward to the barrows side overlay - Fix checkboxes on the side for brothers slain All credits to https://github.com/runelite/runelite/pull/1858
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@@ -323,6 +323,8 @@ public enum Varbits
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BARROWS_KILLED_KARIL(460),
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BARROWS_KILLED_TORAG(461),
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BARROWS_KILLED_VERAC(462),
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BARROWS_REWARD_POTENTIAL(463),
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BARROWS_NPCS_SLAIN(464),
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/**
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* Spicy stew ingredients
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@@ -29,6 +29,7 @@ import java.awt.Dimension;
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import java.awt.Graphics2D;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.Varbits;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.ui.overlay.Overlay;
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@@ -54,31 +55,40 @@ public class BarrowsBrotherSlainOverlay extends Overlay
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public Dimension render(Graphics2D graphics)
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{
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// Do not display overlay if potential is null/hidden
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Widget potential = client.getWidget(WidgetInfo.BARROWS_POTENTIAL);
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final Widget potential = client.getWidget(WidgetInfo.BARROWS_POTENTIAL);
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if (potential == null || potential.isHidden())
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{
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return null;
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}
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// Hide original overlay
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Widget barrowsBrothers = client.getWidget(WidgetInfo.BARROWS_BROTHERS);
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final Widget barrowsBrothers = client.getWidget(WidgetInfo.BARROWS_BROTHERS);
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if (barrowsBrothers != null)
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{
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barrowsBrothers.setHidden(true);
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potential.setHidden(true);
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}
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panelComponent.getChildren().clear();
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for (BarrowsBrothers brother : BarrowsBrothers.values())
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{
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String slain = client.getVar(brother.getKilledVarbit()) > 0 ? "✓" : "";
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final boolean brotherSlain = client.getVar(brother.getKilledVarbit()) > 0;
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String slain = brotherSlain ? "\u2713" : "\u2717";
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panelComponent.getChildren().add(LineComponent.builder()
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.left(brother.getName())
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.right(slain)
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.rightColor(slain.isEmpty() ? Color.WHITE : Color.GREEN)
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.rightColor(brotherSlain ? Color.GREEN : Color.RED)
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.build());
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}
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float rewardPercent = client.getVar(Varbits.BARROWS_REWARD_POTENTIAL) / 10.0f;
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panelComponent.getChildren().add(LineComponent.builder()
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.left("Potential")
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.right(rewardPercent != 0 ? rewardPercent + "%" : "0%")
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.rightColor(rewardPercent >= 73.0f && rewardPercent <= 88.0f ? Color.GREEN : rewardPercent < 65.6f ? Color.WHITE : Color.YELLOW)
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.build());
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return panelComponent.render(graphics);
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}
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}
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