Merge pull request #9270 from abextm/fully-off-containable
runelite-client: Don't try to contain to screen when contain is off
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@@ -113,23 +113,27 @@ public class ContainableFrame extends JFrame
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if (forcedWidthIncrease || expandResizeType == ExpandResizeType.KEEP_GAME_SIZE)
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{
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final int newWindowWidth = getWidth() + increment;
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final Rectangle screenBounds = getGraphicsConfiguration().getBounds();
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final boolean wouldExpandThroughEdge = getX() + newWindowWidth > screenBounds.getX() + screenBounds.getWidth();
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int newWindowX = getX();
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if (wouldExpandThroughEdge)
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if (containedInScreen)
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{
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if (!isFrameCloseToRightEdge() || isFrameCloseToLeftEdge())
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final Rectangle screenBounds = getGraphicsConfiguration().getBounds();
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final boolean wouldExpandThroughEdge = getX() + newWindowWidth > screenBounds.getX() + screenBounds.getWidth();
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if (wouldExpandThroughEdge)
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{
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// Move the window to the edge
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newWindowX = (int)(screenBounds.getX() + screenBounds.getWidth()) - getWidth();
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if (!isFrameCloseToRightEdge() || isFrameCloseToLeftEdge())
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{
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// Move the window to the edge
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newWindowX = (int) (screenBounds.getX() + screenBounds.getWidth()) - getWidth();
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}
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// Expand the window to the left as the user probably don't want the
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// window to go through the screen
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newWindowX -= increment;
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expandedClientOppositeDirection = true;
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}
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// Expand the window to the left as the user probably don't want the
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// window to go through the screen
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newWindowX -= increment;
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expandedClientOppositeDirection = true;
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}
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setBounds(newWindowX, getY(), newWindowWidth, getHeight());
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