GameEventManager: Simulate Actor spawn events
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@@ -37,7 +37,9 @@ import net.runelite.api.GameState;
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import net.runelite.api.InventoryID;
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import net.runelite.api.Item;
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import net.runelite.api.ItemContainer;
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import net.runelite.api.NPC;
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import net.runelite.api.Node;
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import net.runelite.api.Player;
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import net.runelite.api.Scene;
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import net.runelite.api.Tile;
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import net.runelite.api.events.DecorativeObjectSpawned;
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@@ -45,6 +47,8 @@ import net.runelite.api.events.GameObjectSpawned;
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import net.runelite.api.events.GroundObjectSpawned;
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import net.runelite.api.events.ItemContainerChanged;
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import net.runelite.api.events.ItemSpawned;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.api.events.PlayerSpawned;
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import net.runelite.api.events.WallObjectSpawned;
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@Singleton
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@@ -113,6 +117,24 @@ public class GameEventManager
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}
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}
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for (NPC npc : client.getCachedNPCs())
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{
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if (npc != null)
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{
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final NpcSpawned npcSpawned = new NpcSpawned(npc);
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eventBus.post(npcSpawned);
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}
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}
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for (Player player : client.getCachedPlayers())
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{
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if (player != null)
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{
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final PlayerSpawned playerSpawned = new PlayerSpawned(player);
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eventBus.post(playerSpawned);
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}
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}
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forEachTile((tile) ->
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{
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Optional.ofNullable(tile.getWallObject()).ifPresent(object ->
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