Add collection of named SoundEffect IDs
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@@ -181,14 +181,14 @@ public interface Client extends GameEngine
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* Play a sound effect at the player's current location.
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* This is how UI, and player-generated (e.g. mining, woodcutting) sound effects are normally played
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*
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* @param id the ID of the sound to play
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* @param id the ID of the sound to play. Any int is allowed, but see {@link SoundEffectID} for some common ones
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*/
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void playSoundEffect(int id);
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/**
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* Play a sound effect from some point in the world.
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*
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* @param id the ID of the sound to play
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* @param id the ID of the sound to play. Any int is allowed, but see {@link SoundEffectID} for some common ones
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* @param x the ground coordinate on the x axis
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* @param y the ground coordinate on the y axis
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* @param range the number of tiles away that the sound can be heard from
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@@ -0,0 +1,70 @@
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/*
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* Copyright (c) 2018, SomeoneWithAnInternetConnection
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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public final class SoundEffectID
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{
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public final static int UI_BOOP = 2266;
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public final static int GE_INCREMENT_PLOP = 3929;
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public final static int GE_DECREMENT_PLOP = 3930;
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public final static int GE_ADD_OFFER_DINGALING = 3925;
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public final static int GE_COLLECT_BLOOP = 3928;
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public final static int GE_COIN_TINKLE = 3924;
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public final static int CLOSE_DOOR = 60;
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public final static int OPEN_DOOR = 62;
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public final static int ITEM_DROP = 2739;
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public final static int ITEM_PICKUP = 2582;
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public final static int PICK_PLANT_BLOOP = 2581;
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public final static int BURY_BONES = 2738;
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public final static int TINDER_STRIKE = 2597;
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public final static int FIRE_WOOSH = 2596;
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public final static int TREE_FALLING = 2734;
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public final static int TREE_CHOP = 2735;
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public final static int MINING_TINK = 3220;
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public final static int COOK_WOOSH = 2577;
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public final static int MAGIC_SPLASH_BOING = 227;
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public final static int SMITH_ANVIL_TINK = 3790;
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public final static int SMITH_ANVIL_TONK = 3791;
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/**
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* Used for random event NPCs spawning, and the imp teleport
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*/
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public final static int NPC_TELEPORT_WOOSH = 1930;
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public final static int TELEPORT_VWOOP = 200;
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public final static int ZERO_DAMAGE_SPLAT = 511;
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public final static int TAKE_DAMAGE_SPLAT = 510;
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public final static int ATTACK_HIT = 2498;
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public final static int PRAYER_ACTIVATE_VROOM = 2690;
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public final static int PRAYER_DEACTIVE_VWOOP = 2663;
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public final static int PRAYER_DEPLETE_TWINKLE = 2672;
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public final static int TOWN_CRIER_BELL_DING = 3813;
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public final static int TOWN_CRIER_BELL_DONG = 3817;
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public final static int TOWN_CRIER_SHOUT_SQUEAK = 3816;
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}
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