Fix world map overlay to draw pixel perfect on the World Map
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@@ -38,4 +38,7 @@ public interface RSWorldMapManager extends WorldMapManager
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@Import("mapSurfaceBaseOffsetY")
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int getSurfaceOffsetY();
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@Import("getPixelsPerTile")
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float getPixelsPerTile(int graphicsDiff, int worldDiff);
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}
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