GroundItems - change text color according to rarity
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@@ -61,6 +61,18 @@ public class GroundItemsOverlay extends Overlay
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private static final int MAX_RANGE = 2400;
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// The 15 pixel gap between each drawn ground item.
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private static final int STRING_GAP = 15;
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// Threshold for highlighting items as blue.
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private static final int LOW_VALUE = 20_000;
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private static final Color BRIGHT_BLUE = new Color(102, 178, 255);
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// Threshold for highlighting items as green.
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private static final int MEDIUM_VALUE = 100_000;
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private static final Color BRIGHT_GREEN = new Color(153, 255, 153);
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// Threshold for highlighting items as amber.
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private static final int HIGH_VALUE = 1_000_000;
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private static final Color AMBER = new Color(255, 150, 0);
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// Threshold for highlighting items as pink.
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private static final int INSANE_VALUE = 10_000_000;
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private static final Color FADED_PINK = new Color(255, 102, 178);
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private final Client client = RuneLite.getClient();
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private final GroundItemsConfig config;
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@@ -171,14 +183,32 @@ public class GroundItemsOverlay extends Overlay
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}
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}
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Color textColor = Color.WHITE; // Color to use when drawing the ground item
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ItemPrice itemPrice = itemManager.get(itemId);
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if (itemPrice != null)
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{
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int cost = itemPrice.getPrice() * quantity;
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// set the color according to rarity, if possible
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if (cost >= INSANE_VALUE) // 10,000,000 gp
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{
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textColor = FADED_PINK;
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}
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else if (cost >= HIGH_VALUE) // 1,000,000 gp
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{
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textColor = AMBER;
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}
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else if (cost >= MEDIUM_VALUE) // 100,000 gp
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{
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textColor = BRIGHT_GREEN;
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}
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else if (cost >= LOW_VALUE) // 20,000 gp
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{
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textColor = BRIGHT_BLUE;
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}
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itemStringBuilder.append(" (")
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itemStringBuilder.append(" (EX: ")
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.append(ItemManager.quantityToStackSize(cost))
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.append(")");
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.append(" gp)");
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}
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String itemString = itemStringBuilder.toString();
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@@ -197,7 +227,7 @@ public class GroundItemsOverlay extends Overlay
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graphics.setColor(Color.BLACK);
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graphics.drawString(itemString, screenX + 1, point.getY() - (STRING_GAP * i) + 1);
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// Drawing the text itself
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graphics.setColor(Color.WHITE);
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graphics.setColor(textColor);
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graphics.drawString(itemString, screenX, point.getY() - (STRING_GAP * i));
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}
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}
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