Remove polymorphic events
This commit is contained in:
@@ -1,56 +0,0 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.events;
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import net.runelite.api.Actor;
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/**
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* Represents the base event where an {@link Actor} has despawned.
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* <p>
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* To hook into a more focused actor type, see the {@link PlayerDespawned}
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* or {@link NpcDespawned} events.
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* <p>
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* Examples of when this event may trigger include:
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* <ul>
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* <li>An actor moving out of render distance</li>
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* <li>An actor despawning after death</li>
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* <li>Moving out of or away from a region with Actor entities in it</li>
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* </ul>
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* <p>
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* During a world change, the event is only called for Players,
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* ie. {@link PlayerDespawned} will trigger but {@link NpcDespawned}
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* will not.
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* <p>
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* The client logging out does not trigger this event.
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*/
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public interface ActorDespawned
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{
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/**
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* Gets the despawned player or NPC.
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*
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* @return despawned entity
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*/
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Actor getActor();
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}
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@@ -1,50 +0,0 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.events;
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import net.runelite.api.Actor;
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/**
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* Represents the base event where an {@link Actor} has spawned.
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* <p>
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* To hook into a more focused actor type, see the {@link PlayerSpawned}
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* or {@link NpcSpawned} events.
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* <p>
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* Examples of when this event may trigger include:
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* <ul>
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* <li>Entering a new region or area with actors inside</li>
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* <li>A player logging in nearby</li>
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* <li>An actor moving into render distance</li>
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* </ul>
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*/
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public interface ActorSpawned
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{
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/**
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* Gets the spawned player or NPC.
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*
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* @return spawned entity
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*/
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Actor getActor();
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}
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@@ -32,14 +32,13 @@ import net.runelite.api.NPC;
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* An event where an {@link NPC} has despawned.
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*/
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@Value
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public class NpcDespawned implements ActorDespawned
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public class NpcDespawned
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{
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/**
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* The despawned NPC.
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*/
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private final NPC npc;
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@Override
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public Actor getActor()
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{
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return npc;
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@@ -32,14 +32,13 @@ import net.runelite.api.NPC;
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* An event where an {@link NPC} has spawned.
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*/
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@Value
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public class NpcSpawned implements ActorSpawned
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public class NpcSpawned
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{
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/**
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* The spawned NPC.
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*/
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private final NPC npc;
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@Override
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public Actor getActor()
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{
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return npc;
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@@ -34,14 +34,13 @@ import net.runelite.api.Player;
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* Note: This event does not get called for the local player.
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*/
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@Value
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public class PlayerDespawned implements ActorDespawned
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public class PlayerDespawned
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{
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/**
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* The despawned player.
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*/
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private final Player player;
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@Override
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public Actor getActor()
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{
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return player;
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@@ -32,14 +32,13 @@ import net.runelite.api.Player;
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* An event where a {@link Player} has spawned.
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*/
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@Value
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public class PlayerSpawned implements ActorSpawned
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public class PlayerSpawned
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{
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/**
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* The spawned player.
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*/
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private final Player player;
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@Override
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public Actor getActor()
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{
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return player;
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@@ -32,8 +32,6 @@ import net.runelite.api.coords.LocalPoint;
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/**
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* Used for getting players in view,deprecated as of existence of Actor spawn events
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*
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* @see net.runelite.api.events.ActorSpawned
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* @see net.runelite.api.events.ActorDespawned
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*/
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@Deprecated
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public abstract class ActorQuery<EntityType extends Actor, QueryType> extends Query<EntityType, QueryType>
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