clan chat: fix code style
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@@ -24,44 +24,45 @@
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*/
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package net.runelite.client.plugins.clanchat;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.TimeUnit;
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import net.runelite.api.GameState;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.RuneLite;
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import net.runelite.client.plugins.Plugin;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.TimeUnit;
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public class ClanChat extends Plugin
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{
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private final long INTERVAL = 600;
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private ScheduledFuture<?> future;
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private final long INTERVAL = 600;
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private ScheduledFuture<?> future;
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@Override
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protected void startUp() throws Exception
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{
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ScheduledExecutorService executor = RuneLite.getRunelite().getExecutor();
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future = executor.scheduleAtFixedRate(this::updateClanChatTitle, INTERVAL, INTERVAL, TimeUnit.MILLISECONDS);
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}
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@Override
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protected void startUp() throws Exception
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{
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ScheduledExecutorService executor = RuneLite.getRunelite().getExecutor();
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future = executor.scheduleAtFixedRate(this::updateClanChatTitle, INTERVAL, INTERVAL, TimeUnit.MILLISECONDS);
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}
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@Override
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protected void shutDown() throws Exception
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{
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future.cancel(true);
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}
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@Override
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protected void shutDown() throws Exception
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{
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future.cancel(true);
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}
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private void updateClanChatTitle()
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{
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if (RuneLite.getClient().getGameState() != GameState.LOGGED_IN)
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return;
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private void updateClanChatTitle()
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{
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if (RuneLite.getClient().getGameState() != GameState.LOGGED_IN)
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{
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return;
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}
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Widget clanChatTitleWidget = RuneLite.getClient().getWidget(WidgetInfo.CLAN_CHAT_TITLE);
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if (clanChatTitleWidget != null)
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{
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clanChatTitleWidget.setText("Clan Chat (" + RuneLite.getClient().getClanChatCount() + "/100)");
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}
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}
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Widget clanChatTitleWidget = RuneLite.getClient().getWidget(WidgetInfo.CLAN_CHAT_TITLE);
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if (clanChatTitleWidget != null)
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{
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clanChatTitleWidget.setText("Clan Chat (" + RuneLite.getClient().getClanChatCount() + "/100)");
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}
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}
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}
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