Reformatted skill order on hiscore lookup

This commit is contained in:
Abel Briggs
2017-05-13 08:32:11 -05:00
committed by Adam
parent ee5c681cea
commit 769166ced0

View File

@@ -54,29 +54,30 @@ public class HiscorePanel extends PluginPanel
private JTextField input;
private JButton lookupButton;
//these are inlaid left to right, wrapping to a new line after 3
private final JLabel attackLabel = new JLabel("--");
private final JLabel defenceLabel = new JLabel("--");
private final JLabel strengthLabel = new JLabel("--");
private final JLabel hitpointsLabel = new JLabel("--");
private final JLabel rangedLabel = new JLabel("--");
private final JLabel prayerLabel = new JLabel("--");
private final JLabel magicLabel = new JLabel("--");
private final JLabel cookingLabel = new JLabel("--");
private final JLabel woodcuttingLabel = new JLabel("--");
private final JLabel fletchingLabel = new JLabel("--");
private final JLabel fishingLabel = new JLabel("--");
private final JLabel firemakingLabel = new JLabel("--");
private final JLabel craftingLabel = new JLabel("--");
private final JLabel smithingLabel = new JLabel("--");
private final JLabel miningLabel = new JLabel("--");
private final JLabel herbloreLabel = new JLabel("--");
private final JLabel strengthLabel = new JLabel("--");
private final JLabel agilityLabel = new JLabel("--");
private final JLabel smithingLabel = new JLabel("--");
private final JLabel defenceLabel = new JLabel("--");
private final JLabel herbloreLabel = new JLabel("--");
private final JLabel fishingLabel = new JLabel("--");
private final JLabel rangedLabel = new JLabel("--");
private final JLabel thievingLabel = new JLabel("--");
private final JLabel cookingLabel = new JLabel("--");
private final JLabel prayerLabel = new JLabel("--");
private final JLabel craftingLabel = new JLabel("--");
private final JLabel firemakingLabel = new JLabel("--");
private final JLabel magicLabel = new JLabel("--");
private final JLabel fletchingLabel = new JLabel("--");
private final JLabel woodcuttingLabel = new JLabel("--");
private final JLabel runecraftLabel = new JLabel("--");
private final JLabel slayerLabel = new JLabel("--");
private final JLabel farmingLabel = new JLabel("--");
private final JLabel runecraftLabel = new JLabel("--");
private final JLabel hunterLabel = new JLabel("--");
private final JLabel constructionLabel = new JLabel("--");
private final JLabel hunterLabel = new JLabel("--");
private GridLayout stats;
@@ -110,29 +111,30 @@ public class HiscorePanel extends PluginPanel
try
{
//these are inlaid left to right, wrapping to a new line after 3
statsPanel.add(makeSkillPanel(Skill.ATTACK, attackLabel));
statsPanel.add(makeSkillPanel(Skill.DEFENCE, defenceLabel));
statsPanel.add(makeSkillPanel(Skill.STRENGTH, strengthLabel));
statsPanel.add(makeSkillPanel(Skill.HITPOINTS, hitpointsLabel));
statsPanel.add(makeSkillPanel(Skill.RANGED, rangedLabel));
statsPanel.add(makeSkillPanel(Skill.PRAYER, prayerLabel));
statsPanel.add(makeSkillPanel(Skill.MAGIC, magicLabel));
statsPanel.add(makeSkillPanel(Skill.COOKING, cookingLabel));
statsPanel.add(makeSkillPanel(Skill.WOODCUTTING, woodcuttingLabel));
statsPanel.add(makeSkillPanel(Skill.FLETCHING, fletchingLabel));
statsPanel.add(makeSkillPanel(Skill.FISHING, fishingLabel));
statsPanel.add(makeSkillPanel(Skill.FIREMAKING, firemakingLabel));
statsPanel.add(makeSkillPanel(Skill.CRAFTING, craftingLabel));
statsPanel.add(makeSkillPanel(Skill.SMITHING, smithingLabel));
statsPanel.add(makeSkillPanel(Skill.MINING, miningLabel));
statsPanel.add(makeSkillPanel(Skill.HERBLORE, herbloreLabel));
statsPanel.add(makeSkillPanel(Skill.STRENGTH, strengthLabel));
statsPanel.add(makeSkillPanel(Skill.AGILITY, agilityLabel));
statsPanel.add(makeSkillPanel(Skill.SMITHING, smithingLabel));
statsPanel.add(makeSkillPanel(Skill.DEFENCE, defenceLabel));
statsPanel.add(makeSkillPanel(Skill.HERBLORE, herbloreLabel));
statsPanel.add(makeSkillPanel(Skill.FISHING, fishingLabel));
statsPanel.add(makeSkillPanel(Skill.RANGED, rangedLabel));
statsPanel.add(makeSkillPanel(Skill.THIEVING, thievingLabel));
statsPanel.add(makeSkillPanel(Skill.COOKING, cookingLabel));
statsPanel.add(makeSkillPanel(Skill.PRAYER, prayerLabel));
statsPanel.add(makeSkillPanel(Skill.CRAFTING, craftingLabel));
statsPanel.add(makeSkillPanel(Skill.FIREMAKING, firemakingLabel));
statsPanel.add(makeSkillPanel(Skill.MAGIC, magicLabel));
statsPanel.add(makeSkillPanel(Skill.FLETCHING, fletchingLabel));
statsPanel.add(makeSkillPanel(Skill.WOODCUTTING, woodcuttingLabel));
statsPanel.add(makeSkillPanel(Skill.RUNECRAFT, runecraftLabel));
statsPanel.add(makeSkillPanel(Skill.SLAYER, slayerLabel));
statsPanel.add(makeSkillPanel(Skill.FARMING, farmingLabel));
statsPanel.add(makeSkillPanel(Skill.RUNECRAFT, runecraftLabel));
statsPanel.add(makeSkillPanel(Skill.HUNTER, hunterLabel));
statsPanel.add(makeSkillPanel(Skill.CONSTRUCTION, constructionLabel));
statsPanel.add(makeSkillPanel(Skill.HUNTER, hunterLabel));
}
catch (IOException ex)
{