Add new overlay layer position
- Add new overlay layer position that draws right above overheads and HP bars, what is perfect for game interfaces - Make this new layer use UNDER_WIDGETS layer position, and move the before layer position to ABOVE_SURFACE Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -0,0 +1,30 @@
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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public interface TextureProvider
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{
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void checkTextures(int var1);
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}
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@@ -24,6 +24,7 @@
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*/
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*/
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package net.runelite.client.callback;
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package net.runelite.client.callback;
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import net.runelite.api.TextureProvider;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.ProjectileMoved;
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import net.runelite.api.events.ProjectileMoved;
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import net.runelite.api.events.MenuEntryAdded;
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import net.runelite.api.events.MenuEntryAdded;
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@@ -127,6 +128,22 @@ public class Hooks
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BufferedImage image = (BufferedImage) bufferProvider.getImage();
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BufferedImage image = (BufferedImage) bufferProvider.getImage();
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Graphics2D graphics2d = (Graphics2D) image.getGraphics();
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Graphics2D graphics2d = (Graphics2D) image.getGraphics();
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try
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{
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renderer.render(graphics2d, OverlayLayer.ABOVE_SCENE);
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}
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catch (Exception ex)
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{
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log.warn("Error during overlay rendering", ex);
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}
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}
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public static void drawAboveOverheads(TextureProvider textureProvider, int var1)
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{
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MainBufferProvider bufferProvider = (MainBufferProvider) client.getBufferProvider();
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BufferedImage image = (BufferedImage) bufferProvider.getImage();
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Graphics2D graphics2d = (Graphics2D) image.getGraphics();
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try
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try
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{
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{
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renderer.render(graphics2d, OverlayLayer.UNDER_WIDGETS);
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renderer.render(graphics2d, OverlayLayer.UNDER_WIDGETS);
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@@ -27,17 +27,22 @@ package net.runelite.client.ui.overlay;
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public enum OverlayLayer
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public enum OverlayLayer
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{
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{
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/**
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/**
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* Render overlay above all game elements
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* Render right above the scene (that contains actors and the surface)
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*/
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*/
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ALWAYS_ON_TOP,
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ABOVE_SCENE,
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/**
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/**
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* Render under all interfaces
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* Render under all interfaces, but above overheads
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*/
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*/
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UNDER_WIDGETS,
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UNDER_WIDGETS,
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/**
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/**
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* Render under the right-click menu
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* Render under the right-click menu
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*/
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*/
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ABOVE_WIDGETS
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ABOVE_WIDGETS,
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/**
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* Render overlay above all game elements
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*/
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ALWAYS_ON_TOP,
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}
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}
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@@ -0,0 +1,35 @@
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.rs.api;
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import net.runelite.api.TextureProvider;
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import net.runelite.mapping.Import;
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public interface RSTextureProvider extends TextureProvider
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{
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@Override
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@Import("checkTextures")
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void checkTextures(int var1);
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}
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