Add new overlay layer position

- Add new overlay layer position that draws right above overheads and HP
bars, what is perfect for game interfaces
- Make this new layer use UNDER_WIDGETS layer position, and move the
before layer position to ABOVE_SURFACE

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2018-01-31 19:08:36 +01:00
parent 60473a2fc8
commit c35d8fb9ef
4 changed files with 91 additions and 4 deletions

View File

@@ -24,6 +24,7 @@
*/
package net.runelite.client.callback;
import net.runelite.api.TextureProvider;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.ProjectileMoved;
import net.runelite.api.events.MenuEntryAdded;
@@ -127,6 +128,22 @@ public class Hooks
BufferedImage image = (BufferedImage) bufferProvider.getImage();
Graphics2D graphics2d = (Graphics2D) image.getGraphics();
try
{
renderer.render(graphics2d, OverlayLayer.ABOVE_SCENE);
}
catch (Exception ex)
{
log.warn("Error during overlay rendering", ex);
}
}
public static void drawAboveOverheads(TextureProvider textureProvider, int var1)
{
MainBufferProvider bufferProvider = (MainBufferProvider) client.getBufferProvider();
BufferedImage image = (BufferedImage) bufferProvider.getImage();
Graphics2D graphics2d = (Graphics2D) image.getGraphics();
try
{
renderer.render(graphics2d, OverlayLayer.UNDER_WIDGETS);

View File

@@ -27,17 +27,22 @@ package net.runelite.client.ui.overlay;
public enum OverlayLayer
{
/**
* Render overlay above all game elements
* Render right above the scene (that contains actors and the surface)
*/
ALWAYS_ON_TOP,
ABOVE_SCENE,
/**
* Render under all interfaces
* Render under all interfaces, but above overheads
*/
UNDER_WIDGETS,
/**
* Render under the right-click menu
*/
ABOVE_WIDGETS
ABOVE_WIDGETS,
/**
* Render overlay above all game elements
*/
ALWAYS_ON_TOP,
}