gpu: move common compute header to its own file

This commit is contained in:
Adam
2018-11-21 14:27:30 -05:00
committed by Adam
parent 83c0a52e5b
commit c28f53cd4a
4 changed files with 104 additions and 89 deletions

View File

@@ -24,18 +24,6 @@
*/
#version 430 core
#define PI 3.1415926535897932384626433832795f
#define UNIT PI / 1024.0f
layout(std140) uniform uniforms {
int cameraYaw;
int cameraPitch;
int centerX;
int centerY;
int zoom;
ivec2 sinCosTable[2048];
};
shared int totalNum[12]; // number of faces with a given priority
shared int totalDistance[12]; // sum of distances to faces of a given priority
@@ -55,33 +43,7 @@ struct modelinfo {
int z; // scene position z
};
layout(std430, binding = 0) readonly buffer modelbuffer_in {
modelinfo ol[];
};
layout(std430, binding = 1) readonly buffer vertexbuffer_in {
ivec4 vb[];
};
layout(std430, binding = 2) readonly buffer tempvertexbuffer_in {
ivec4 tempvb[];
};
layout(std430, binding = 3) writeonly buffer vertex_out {
ivec4 vout[];
};
layout(std430, binding = 4) writeonly buffer uv_out {
vec4 uvout[];
};
layout(std430, binding = 5) readonly buffer uvbuffer_in {
vec4 uv[];
};
layout(std430, binding = 6) readonly buffer tempuvbuffer_in {
vec4 tempuv[];
};
#include comp_common.glsl
layout(local_size_x = 1024) in;

View File

@@ -0,0 +1,75 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define PI 3.1415926535897932384626433832795f
#define UNIT PI / 1024.0f
layout(std140) uniform uniforms {
int cameraYaw;
int cameraPitch;
int centerX;
int centerY;
int zoom;
ivec2 sinCosTable[2048];
};
struct modelinfo {
int offset; // offset into buffer
int uvOffset; // offset into uv buffer
int length; // length in faces
int idx; // write idx in target buffer
int flags; // radius, orientation
int x; // scene position x
int y; // scene position y
int z; // scene position z
};
layout(std430, binding = 0) readonly buffer modelbuffer_in {
modelinfo ol[];
};
layout(std430, binding = 1) readonly buffer vertexbuffer_in {
ivec4 vb[];
};
layout(std430, binding = 2) readonly buffer tempvertexbuffer_in {
ivec4 tempvb[];
};
layout(std430, binding = 3) writeonly buffer vertex_out {
ivec4 vout[];
};
layout(std430, binding = 4) writeonly buffer uv_out {
vec4 uvout[];
};
layout(std430, binding = 5) readonly buffer uvbuffer_in {
vec4 uv[];
};
layout(std430, binding = 6) readonly buffer tempuvbuffer_in {
vec4 tempuv[];
};

View File

@@ -24,18 +24,6 @@
*/
#version 430 core
#define PI 3.1415926535897932384626433832795f
#define UNIT PI / 1024.0f
layout(std140) uniform uniforms {
int cameraYaw;
int cameraPitch;
int centerX;
int centerY;
int zoom;
ivec2 sinCosTable[2048];
};
shared int totalNum[12]; // number of faces with a given priority
shared int totalDistance[12]; // sum of distances to faces of a given priority
@@ -44,44 +32,7 @@ shared int totalMappedNum[18]; // number of faces with a given adjusted priority
shared int min10; // minimum distance to a face of priority 10
shared int dfs[512]; // packed face id and distance
struct modelinfo {
int offset; // offset into buffer
int uvOffset; // offset into uv buffer
int length; // length in faces
int idx; // write idx in target buffer
int flags; // radius, orientation
int x; // scene position x
int y; // scene position y
int z; // scene position z
};
layout(std430, binding = 0) readonly buffer modelbuffer_in {
modelinfo ol[];
};
layout(std430, binding = 1) readonly buffer vertexbuffer_in {
ivec4 vb[];
};
layout(std430, binding = 2) readonly buffer tempvertexbuffer_in {
ivec4 tempvb[];
};
layout(std430, binding = 3) writeonly buffer vertex_out {
ivec4 vout[];
};
layout(std430, binding = 4) writeonly buffer uv_out {
vec4 uvout[];
};
layout(std430, binding = 5) readonly buffer uvbuffer_in {
vec4 uv[];
};
layout(std430, binding = 6) readonly buffer tempuvbuffer_in {
vec4 tempuv[];
};
#include comp_common.glsl
layout(local_size_x = 512) in;

View File

@@ -85,6 +85,33 @@ public class ShaderTest
gl = glContext.getGL().getGL4();
}
@Test
@Ignore
public void testUnordered() throws ShaderException
{
int glComputeProgram = gl.glCreateProgram();
int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
try
{
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
Template template = new Template(func);
String source = template.process(func.apply("comp_unordered.glsl"));
int line = 0;
for (String str : source.split("\\n"))
{
System.out.println(++line + " " + str);
}
GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
}
finally
{
gl.glDeleteShader(glComputeShader);
gl.glDeleteProgram(glComputeProgram);
}
}
@Test
@Ignore
public void testSmall() throws ShaderException