runelite-api: split getTriangles into getVerticies and getTriangles
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@@ -38,12 +38,32 @@ public class Model
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this.model = model;
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}
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public List<Triangle> getTriangles()
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public List<Vertex> getVerticies()
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{
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int[] verticiesX = model.getVerticesX();
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int[] verticiesY = model.getVerticesY();
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int[] verticiesZ = model.getVerticesZ();
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assert verticiesX.length == verticiesY.length;
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assert verticiesY.length == verticiesZ.length;
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List<Vertex> verticies = new ArrayList<>();
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for (int i = 0; i < verticiesX.length; ++i)
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{
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Vertex v = new Vertex(
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verticiesX[i],
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verticiesY[i],
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verticiesZ[i]
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);
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verticies.add(v);
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}
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return verticies;
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}
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public List<Triangle> getTriangles()
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{
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int[] trianglesX = model.getTrianglesX();
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int[] trianglesY = model.getTrianglesY();
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int[] trianglesZ = model.getTrianglesZ();
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@@ -51,6 +71,7 @@ public class Model
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assert trianglesX.length == trianglesY.length;
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assert trianglesY.length == trianglesZ.length;
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List<Vertex> verticies = getVerticies();
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List<Triangle> triangles = new ArrayList<>(trianglesX.length);
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for (int i = 0; i < trianglesX.length; ++i)
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@@ -59,25 +80,11 @@ public class Model
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int triangleY = trianglesY[i];
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int triangleZ = trianglesZ[i];
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Vertex x = new Vertex(
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verticiesX[triangleX],
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verticiesY[triangleX],
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verticiesZ[triangleX]
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Triangle triangle = new Triangle(
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verticies.get(triangleX),
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verticies.get(triangleY),
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verticies.get(triangleZ)
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);
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Vertex y = new Vertex(
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verticiesX[triangleY],
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verticiesY[triangleY],
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verticiesZ[triangleY]
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);
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Vertex z = new Vertex(
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verticiesX[triangleZ],
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verticiesY[triangleZ],
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verticiesZ[triangleZ]
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);
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Triangle triangle = new Triangle(x, y, z);
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triangles.add(triangle);
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}
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