Merge pull request #1601 from devLotto/hiscore-virtual-levels-fix
hiscore panel: fix not displaying total level correctly
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@@ -27,29 +27,29 @@ package net.runelite.http.api.hiscore;
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public enum HiscoreSkill
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{
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OVERALL("Overall"),
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ATTACK("Attack", true),
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DEFENCE("Defence", true),
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STRENGTH("Strength", true),
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HITPOINTS("Hitpoints", true),
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RANGED("Ranged", true),
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PRAYER("Prayer", true),
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MAGIC("Magic", true),
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COOKING("Cooking", true),
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WOODCUTTING("Woodcutting", true),
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FLETCHING("Fletching", true),
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FISHING("Fishing", true),
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FIREMAKING("Firemaking", true),
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CRAFTING("Crafting", true),
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SMITHING("Smithing", true),
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MINING("Mining", true),
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HERBLORE("Herblore", true),
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AGILITY("Agility", true),
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THIEVING("Thieving", true),
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SLAYER("Slayer", true),
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FARMING("Farming", true),
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RUNECRAFT("Runecraft", true),
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HUNTER("Hunter", true),
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CONSTRUCTION("Construction", true),
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ATTACK("Attack"),
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DEFENCE("Defence"),
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STRENGTH("Strength"),
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HITPOINTS("Hitpoints"),
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RANGED("Ranged"),
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PRAYER("Prayer"),
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MAGIC("Magic"),
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COOKING("Cooking"),
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WOODCUTTING("Woodcutting"),
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FLETCHING("Fletching"),
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FISHING("Fishing"),
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FIREMAKING("Firemaking"),
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CRAFTING("Crafting"),
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SMITHING("Smithing"),
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MINING("Mining"),
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HERBLORE("Herblore"),
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AGILITY("Agility"),
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THIEVING("Thieving"),
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SLAYER("Slayer"),
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FARMING("Farming"),
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RUNECRAFT("Runecraft"),
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HUNTER("Hunter"),
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CONSTRUCTION("Construction"),
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CLUE_SCROLL_EASY("Clue Scrolls (easy)"),
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CLUE_SCROLL_MEDIUM("Clue Scrolls (medium)"),
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CLUE_SCROLL_ALL("Clue Scrolls (all)"),
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@@ -61,26 +61,14 @@ public enum HiscoreSkill
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CLUE_SCROLL_MASTER("Clue Scrolls (master)");
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private final String name;
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private final boolean virtualLevels;
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HiscoreSkill(String name)
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{
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this(name, false);
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}
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HiscoreSkill(String name, boolean virtualLevels)
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{
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this.name = name;
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this.virtualLevels = virtualLevels;
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}
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public String getName()
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{
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return name;
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}
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public boolean hasVirtualLevels()
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{
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return virtualLevels;
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}
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}
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@@ -38,7 +38,10 @@ import java.awt.event.MouseEvent;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.ScheduledExecutorService;
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import javax.annotation.Nullable;
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import javax.imageio.ImageIO;
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@@ -100,8 +103,10 @@ public class HiscorePanel extends PluginPanel
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private static final String SKILL_NAME = "SKILL_NAME";
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private static final String SKILL = "SKILL";
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private static final HiscoreSkill[] SKILL_PANEL_ORDER = new HiscoreSkill[]
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{
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/**
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* Real skills, ordered in the way they should be displayed in the panel.
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*/
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private static final Set<HiscoreSkill> SKILLS = new LinkedHashSet<>(Arrays.asList(
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ATTACK, HITPOINTS, MINING,
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STRENGTH, AGILITY, SMITHING,
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DEFENCE, HERBLORE, FISHING,
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@@ -110,7 +115,7 @@ public class HiscorePanel extends PluginPanel
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MAGIC, FLETCHING, WOODCUTTING,
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RUNECRAFT, SLAYER, FARMING,
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CONSTRUCTION, HUNTER
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};
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));
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@Inject
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ScheduledExecutorService executor;
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@@ -214,7 +219,7 @@ public class HiscorePanel extends PluginPanel
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statsPanel.setBorder(subPanelBorder);
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// For each skill on the ingame skill panel, create a Label and add it to the UI
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for (HiscoreSkill skill : SKILL_PANEL_ORDER)
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for (HiscoreSkill skill : SKILLS)
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{
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JPanel panel = makeSkillPanel(skill.getName(), skill);
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statsPanel.add(panel);
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@@ -550,7 +555,7 @@ public class HiscorePanel extends PluginPanel
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Skill s = result.getSkill(skill);
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int level;
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if (config.virtualLevels() && skill.hasVirtualLevels())
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if (config.virtualLevels() && SKILLS.contains(skill))
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{
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level = Experience.getLevelForXp((int) s.getExperience());
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}
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