lootpile: Add a couple ticks for the death animation and don't show
negative numbers
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@@ -79,20 +79,20 @@ public class LootAssistOverlay extends Overlay
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Point timeLoc = Perspective.getCanvasTextLocation(client, graphics, lp,
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timeOverlay, graphics.getFontMetrics().getHeight());
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OverlayUtil.renderPolygon(graphics, poly, Color.WHITE);
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if (timeRemaining < 5)
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if (timeRemaining < 5 && timeRemaining > 0)
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{
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OverlayUtil.renderTextLocation(graphics, timeLoc, timeOverlay, Color.RED);
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OverlayUtil.renderTextLocation(graphics, textLoc, nameOverlay, Color.RED);
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}
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if (timeRemaining < 2)
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{
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client.setHintArrow(WorldPoint.fromLocal(client, lp));
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}
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else
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else if (timeRemaining <= 60)
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{
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OverlayUtil.renderTextLocation(graphics, timeLoc, timeOverlay, Color.WHITE);
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OverlayUtil.renderTextLocation(graphics, textLoc, nameOverlay, Color.WHITE);
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}
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if (timeRemaining < 2)
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{
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client.setHintArrow(WorldPoint.fromLocal(client, lp));
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}
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}
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@@ -7,7 +7,7 @@ import net.runelite.api.coords.WorldPoint;
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class LootPile
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{
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private static final long TIME_UNTIL_VISIBLE = 60000;
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private static final long TIME_UNTIL_VISIBLE = 62400;
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@Getter(AccessLevel.PACKAGE)
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private final long timeAppearing;
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