agility: Add Hallowed Sepulchre config section

This commit is contained in:
Broooklyn
2020-07-07 13:46:39 -04:00
committed by Jordan Atwood
parent 8b20626a3b
commit bc417d587d

View File

@@ -28,11 +28,19 @@ import java.awt.Color;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
import net.runelite.client.config.ConfigSection;
import net.runelite.client.config.Units;
@ConfigGroup("agility")
public interface AgilityConfig extends Config
{
@ConfigSection(
name = "Hallowed Sepulchre",
description = "Settings for Hallowed Sepulchre highlights",
position = 17
)
String sepulchreSection = "Hallowed Sepulchre";
@ConfigItem(
keyName = "showClickboxes",
name = "Show Clickboxes",
@@ -223,9 +231,10 @@ public interface AgilityConfig extends Config
@ConfigItem(
keyName = "highlightSepulchreNpcs",
name = "Highlight Sepulchre Projectiles",
name = "Highlight Projectiles",
description = "Highlights arrows and swords in the Sepulchre",
position = 17
position = 17,
section = sepulchreSection
)
default boolean highlightSepulchreNpcs()
{
@@ -234,9 +243,10 @@ public interface AgilityConfig extends Config
@ConfigItem(
keyName = "sepulchreHighlightColor",
name = "Sepulchre Highlight",
name = "Projectile Color",
description = "Overlay color for arrows and swords",
position = 18
position = 18,
section = sepulchreSection
)
default Color sepulchreHighlightColor()
{
@@ -245,9 +255,10 @@ public interface AgilityConfig extends Config
@ConfigItem(
keyName = "highlightSepulchreObstacles",
name = "Highlight Sepulchre Obstacles",
name = "Highlight Obstacles",
description = "Highlights pillars and stairs in the Sepulchre",
position = 19
position = 19,
section = sepulchreSection
)
default boolean highlightSepulchreObstacles()
{
@@ -256,9 +267,10 @@ public interface AgilityConfig extends Config
@ConfigItem(
keyName = "highlightSepulchreSkilling",
name = "Highlight Sepulchre Skill Challenges",
name = "Highlight Skill Challenges",
description = "Highlights skilling challenges in the Sepulchre",
position = 20
position = 20,
section = sepulchreSection
)
default boolean highlightSepulchreSkilling()
{