Merge pull request #421 from deathbeam/low-memory
Add low memory mode flag
This commit is contained in:
@@ -239,4 +239,11 @@ public interface Client extends GameEngine
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int getMouseIdleTicks();
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int getKeyboardIdleTicks();
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}
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/**
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* Changes how game behaves based on memory mode. Low memory mode skips drawing of all floors and renders ground
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* textures in low quality.
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* @param lowMemory if we are running in low memory mode or not
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*/
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void changeMemoryMode(boolean lowMemory);
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}
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@@ -0,0 +1,47 @@
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.lowmemory;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup(
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keyName = "lowmemory",
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name = "Low Memory Mode",
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description = "Configuration for the plugin for enabling and disabling RuneScape low memory mode"
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)
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public interface LowMemoryConfig extends Config
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{
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@ConfigItem(
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keyName = "enabled",
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name = "Enabled",
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description = "Configures whether or not low memory mode is enabled"
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)
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default boolean enabled()
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{
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return false;
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}
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}
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@@ -0,0 +1,96 @@
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/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.lowmemory;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.SessionClose;
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import net.runelite.api.events.SessionOpen;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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@PluginDescriptor(name = "Low memory plugin")
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public class LowMemoryPlugin extends Plugin
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{
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@Inject
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Client client;
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@Inject
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LowMemoryConfig config;
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@Provides
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LowMemoryConfig provideConfig(ConfigManager configManager)
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{
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return configManager.getConfig(LowMemoryConfig.class);
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}
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@Override
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protected void startUp() throws Exception
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{
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client.changeMemoryMode(config.enabled());
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}
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@Override
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protected void shutDown() throws Exception
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{
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client.changeMemoryMode(false);
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}
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@Subscribe
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private void onConfigChanged(ConfigChanged event)
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{
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if (event.getGroup().equals("lowmemory"))
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{
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client.changeMemoryMode(config.enabled());
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}
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}
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@Subscribe
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private void onSessionOpen(SessionOpen event)
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{
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client.changeMemoryMode(config.enabled());
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}
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@Subscribe
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private void onSessionClose(SessionClose event)
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{
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client.changeMemoryMode(config.enabled());
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}
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@Subscribe
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private void onGameStateChanged(GameStateChanged event)
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{
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if (event.getGameState() == GameState.LOGIN_SCREEN)
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{
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client.changeMemoryMode(config.enabled());
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}
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}
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}
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@@ -396,6 +396,16 @@ public abstract class RSClientMixin implements RSClient
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}
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}
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@Inject
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@Override
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public void changeMemoryMode(boolean lowMemory)
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{
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setLowMemory(lowMemory);
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setRegionLowMemory(lowMemory);
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setHighMemory(!lowMemory);
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setOcLowDetail(lowMemory);
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}
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@FieldHook("skillExperiences")
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@Inject
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public static void experiencedChanged(int idx)
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@@ -420,4 +420,16 @@ public interface RSClient extends RSGameEngine, Client
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@Import("keyboardIdleTicks")
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@Override
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int getKeyboardIdleTicks();
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}
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@Import("lowMemory")
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void setLowMemory(boolean lowMemory);
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@Import("regionLowMemory")
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void setRegionLowMemory(boolean lowMemory);
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@Import("highMemory")
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void setHighMemory(boolean highMemory);
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@Import("ocLowDetail")
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void setOcLowDetail(boolean lowDetail);
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}
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