runelite-client: add OverlayLayer and rendering logic for multiple overlay layers
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@@ -44,10 +44,12 @@ import net.runelite.api.MessageNode;
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import net.runelite.api.PacketBuffer;
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import net.runelite.api.Point;
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import net.runelite.api.Projectile;
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import net.runelite.api.Region;
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import net.runelite.client.RuneLite;
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import net.runelite.client.chat.ChatMessageManager;
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import net.runelite.client.game.DeathChecker;
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import net.runelite.client.task.Scheduler;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayRenderer;
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import net.runelite.client.ui.overlay.infobox.InfoBoxManager;
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@@ -104,7 +106,39 @@ public class Hooks
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try
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{
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renderer.render(graphics2d);
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renderer.render(graphics2d, OverlayLayer.ALWAYS_ON_TOP);
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}
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catch (Exception ex)
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{
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log.warn("Error during overlay rendering", ex);
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}
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}
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public static void drawRegion(Region region, int var1, int var2, int var3, int var4, int var5, int var6)
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{
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MainBufferProvider bufferProvider = (MainBufferProvider) client.getBufferProvider();
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BufferedImage image = (BufferedImage) bufferProvider.getImage();
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Graphics2D graphics2d = (Graphics2D) image.getGraphics();
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try
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{
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renderer.render(graphics2d, OverlayLayer.UNDER_WIDGETS);
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}
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catch (Exception ex)
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{
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log.warn("Error during overlay rendering", ex);
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}
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}
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public static void drawAfterWidgets()
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{
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MainBufferProvider bufferProvider = (MainBufferProvider) client.getBufferProvider();
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BufferedImage image = (BufferedImage) bufferProvider.getImage();
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Graphics2D graphics2d = (Graphics2D) image.getGraphics();
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try
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{
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renderer.render(graphics2d, OverlayLayer.ABOVE_WIDGETS);
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}
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catch (Exception ex)
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{
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@@ -31,7 +31,5 @@ public abstract class Overlay implements RenderableEntity
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{
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private OverlayPosition position = OverlayPosition.TOP_LEFT;
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private OverlayPriority priority = OverlayPriority.NONE;
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private boolean drawOverLoginScreen = false;
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private boolean drawOverBankScreen = false;
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private boolean drawOverClickToPlayScreen = false;
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private OverlayLayer layer = OverlayLayer.ABOVE_WIDGETS;
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}
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@@ -0,0 +1,43 @@
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/*
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* Copyright (c) 2018, UniquePassive <https://github.com/uniquepassive>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.ui.overlay;
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public enum OverlayLayer
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{
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/**
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* Render overlay above all game elements
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*/
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ALWAYS_ON_TOP,
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/**
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* Render under all interfaces
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*/
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UNDER_WIDGETS,
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/**
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* Render under the right-click menu
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*/
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ABOVE_WIDGETS
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}
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@@ -173,7 +173,7 @@ public class OverlayRenderer
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surfaceGraphics = subGraphics;
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}
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public void render(Graphics2D graphics)
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public void render(Graphics2D graphics, OverlayLayer layer)
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{
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final Client client = clientProvider.get();
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@@ -182,6 +182,16 @@ public class OverlayRenderer
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return;
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}
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if (client.getGameState() != GameState.LOGGED_IN)
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{
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return;
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}
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if (client.getWidget(WidgetInfo.LOGIN_CLICK_TO_PLAY_SCREEN) != null)
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{
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return;
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}
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final Widget viewport = client.getViewportWidget();
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final Rectangle bounds = viewport != null
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? new Rectangle(viewport.getBounds())
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@@ -204,7 +214,7 @@ public class OverlayRenderer
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rightChatboxPoint.move(bounds.x + chatboxBounds.width - BORDER_RIGHT,bounds.y + bounds.height - BORDER_BOTTOM);
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overlays.stream()
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.filter(overlay -> shouldDrawOverlay(client, overlay))
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.filter(overlay -> overlay.getLayer() == layer)
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.forEach(overlay ->
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{
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OverlayPosition overlayPosition = overlay.getPosition();
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@@ -282,12 +292,4 @@ public class OverlayRenderer
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subGraphics.dispose();
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return dimension;
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}
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private boolean shouldDrawOverlay(Client client, Overlay overlay)
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{
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return client != null
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&& (overlay.isDrawOverLoginScreen() || client.getGameState() == GameState.LOGGED_IN)
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&& (overlay.isDrawOverClickToPlayScreen() || client.getWidget(WidgetInfo.LOGIN_CLICK_TO_PLAY_SCREEN) == null)
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&& (overlay.isDrawOverBankScreen() || client.getWidget(WidgetInfo.BANK_INVENTORY_ITEMS_CONTAINER) == null);
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}
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}
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