api: remove many unused projectile ids

This commit is contained in:
Adam
2021-07-25 19:51:56 -04:00
parent c1ad57b785
commit b9e772be54

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@@ -33,57 +33,6 @@ public class ProjectileID
{
public static final int CANNONBALL = 53;
public static final int GRANITE_CANNONBALL = 1443;
public static final int TELEKINETIC_SPELL = 143;
public static final int LIZARDMAN_SHAMAN_AOE = 1293;
public static final int CRAZY_ARCHAEOLOGIST_AOE = 1260;
public static final int ICE_DEMON_RANGED_AOE = 1324;
public static final int ICE_DEMON_ICE_BARRAGE_AOE = 366;
public static final int VASA_AWAKEN_AOE = 1327;
public static final int VASA_RANGED_AOE = 1329;
public static final int TEKTON_METEOR_AOE = 660;
public static final int OLM_FALLING_CRYSTAL_AOE = -1; //please help
public static final int OLM_BURNING_AOE = -1;
public static final int VORKATH_BOMB_AOE = 1481;
public static final int VORKATH_POISON_POOL_AOE = 1483;
public static final int VORKATH_TICK_FIRE_AOE = 1482;
public static final int VORKATH_SPAWN_AOE = 1484;
public static final int GALVEK_MINE = 1495;
public static final int GALVEK_BOMB = 1491;
public static final int DAWN_FREEZE = 1445;
public static final int DUSK_CEILING = 1435;
public static final int VETION_LIGHTNING = 280;
public static final int CHAOS_FANATIC_AOE = 551; //for lack of a better word
public static final int CORPOREAL_BEAST_AOE = 315;
public static final int CORPOREAL_BEAST_DARK_CORE_AOE = 319;
public static final int WINTERTODT_SNOW_FALL_AOE = 501;
public static final int DEMONIC_GORILLA_RANGED = 1302;
public static final int DEMONIC_GORILLA_MAGIC = 1304;
public static final int DEMONIC_GORILLA_BOULDER = 856;
/**
* missing: marble gargoyle, superior dark beast
*/
/**
* non AOE, regular projectiles
*/
public static final int VORKATH_DRAGONBREATH = 393;
public static final int VORKATH_RANGED = 1477;
public static final int VORKATH_MAGIC = 1479;
public static final int VORKATH_PRAYER_DISABLE = 1471;
public static final int VORKATH_VENOM = 1470;
public static final int VORKATH_ICE = 350;
public static final int ZALCANO_PROJECTILE_FIREBALL = 1728;
}