Use mouse/keyboard idle state properly in IdleNotifier

- Use mouseLastPressedMillis instead of mouseIdleTicks as
only mouse press events indicate that player is idle, and not mouse
movements
- Use also keyboard check when resetting idle when active

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2018-09-09 03:29:04 +02:00
parent fc3f657d7c
commit b90d37c8ec
2 changed files with 13 additions and 5 deletions

View File

@@ -61,7 +61,9 @@ import net.runelite.client.plugins.PluginDescriptor;
public class IdleNotifierPlugin extends Plugin
{
private static final int LOGOUT_WARNING_AFTER_TICKS = 280 * 50; // 4 minutes and 40 seconds
private static final long LOGOUT_WARNING_AFTER_MILLIS = (long) (LOGOUT_WARNING_AFTER_TICKS * 0.6 * 1000);
private static final int LOGOUT_WARNING_AFTER_TICKS_IN_COMBAT = 1140 * 50; // 19 minutes
private static final long LOGOUT_WARNING_AFTER_MILLIS_IN_COMBAT = (long) (LOGOUT_WARNING_AFTER_TICKS_IN_COMBAT * 0.6 * 1000);
private static final int HIGHEST_MONSTER_ATTACK_SPEED = 8; // Except Scarab Mage, but they are with other monsters
private static final Duration SIX_HOUR_LOGOUT_WARNING_AFTER_DURATION = Duration.ofMinutes(340);
@@ -304,7 +306,10 @@ public class IdleNotifierPlugin extends Plugin
final Duration waitDuration = Duration.ofMillis(config.getIdleNotificationDelay());
lastCombatCountdown = Math.max(lastCombatCountdown - 1, 0);
if (client.getGameState() != GameState.LOGGED_IN || local == null || client.getMouseIdleTicks() < 10)
if (client.getGameState() != GameState.LOGGED_IN
|| local == null
|| System.currentTimeMillis() - client.getMouseLastPressedMillis() < 200
|| client.getKeyboardIdleTicks() < 10)
{
resetTimers();
return;
@@ -419,12 +424,14 @@ public class IdleNotifierPlugin extends Plugin
private boolean checkIdleLogout()
{
if (client.getMouseIdleTicks() > LOGOUT_WARNING_AFTER_TICKS
final long mouseDiff = System.currentTimeMillis() - client.getMouseLastPressedMillis();
if (mouseDiff > LOGOUT_WARNING_AFTER_MILLIS
&& client.getKeyboardIdleTicks() > LOGOUT_WARNING_AFTER_TICKS)
{
if (lastCombatCountdown > 0)
{
if (client.getMouseIdleTicks() > LOGOUT_WARNING_AFTER_TICKS_IN_COMBAT
if (mouseDiff > LOGOUT_WARNING_AFTER_MILLIS_IN_COMBAT
&& client.getKeyboardIdleTicks() > LOGOUT_WARNING_AFTER_TICKS_IN_COMBAT && notifyIdleLogout)
{
notifyIdleLogout = false;

View File

@@ -113,7 +113,8 @@ public class IdleNotifierPluginTest
// Mock client
when(client.getGameState()).thenReturn(GameState.LOGGED_IN);
when(client.getMouseIdleTicks()).thenReturn(42);
when(client.getKeyboardIdleTicks()).thenReturn(42);
when(client.getMouseLastPressedMillis()).thenReturn(System.currentTimeMillis() - 100_000L);
}
@Test
@@ -231,7 +232,7 @@ public class IdleNotifierPluginTest
public void checkCombatLogoutIdle()
{
// Player is idle
when(client.getMouseIdleTicks()).thenReturn(282 * 50);
when(client.getMouseLastPressedMillis()).thenReturn(System.currentTimeMillis() - 300_000L);
// But player is being damaged (is in combat)
final HitsplatApplied hitsplatApplied = new HitsplatApplied();